Warp Gates.. Suck or not?

Discussion in 'StarCraft 2 Strategy Discussion' started by SecretMan100, Mar 30, 2010.

Warp Gates.. Suck or not?

  1. SecretMan100

    SecretMan100 Guest

    Why do some pro players get them every time, and not bother with proxy pylons?
     
  2. asdf

    asdf New Member

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    decreased build time, i assume. it takes a bit more micro to do it, but that's not a problem for pro players.
     
  3. Ragels

    Ragels New Member

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    Yeah.

    With Warp Gates, you have to micro it more, but if you do it exactly right you can get ten or so seconds off every units build time.

    EDIT: The other, more obvious reason, that some people seem to forget, is that you can warp them to anywhere you have power. Whether this be the air unit protoss has that can transform into a mini pylon, proxy pylons, or expansions.
     
    Last edited: Mar 31, 2010
  4. SecretMan100

    SecretMan100 Guest

    Thanks

    oh cool thats news to me
     
  5. Gandromidar

    Gandromidar New Member

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    Basically, if you have a nexus warping in that's being attacked, but have a warp prism nearby, just warp-in some units, and the attacking force gets repelled easily.
     
  6. Hack.exe

    Hack.exe New Member

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    The warpgate is a must for protoss players. I usually get my core around 17 and I research for warpgates the second I got it (and I boost it 2-3 times!).
     
  7. SOGEKING

    SOGEKING New Member

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    With the Warp Gate you teleport units you buy. So each time you warp a zealot this costs you 100 minerals and take you 2 supply points off.
    If only we could teleport the units we have already. I can't teleport a Colossus for example.
     
  8. crashish

    crashish Guest

    With a mother-ship you can teleport existing units to its current location.
     
  9. asdf

    asdf New Member

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    motherships are pretty late-tier and expensive. and pretty fragile, considering the cost.
     
  10. iKnowMyABCs

    iKnowMyABCs New Member

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    Although warp gates may require to consistently create units for you to have a better macro, you can create any units in the gateway at any power sources. As long as the cool down on warp gates are done, you can create units in seconds so it's easier to gather forces far away from warp gates or defend. Proxy pylons are to stop wasting time for your units to walk all the way across the map when you can just create units around the pylon
     
  11. Keeron

    Keeron New Member

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    I have found warp gates vital, unless you plan on using higher tier units primarily
     
  12. satrinous

    satrinous Guest

    Nice!

    Didnt know. shaving 10 seconds off is a big difference. Knowing how this works will save me a bunch of time and add to surprise.
     
  13. Frosty Raven

    Frosty Raven Guest

    I think warp gates are awesome - if you can micro.
    I mean how awesome is it to instantly create like ten units, if only it were not so expensive. Hmmm.