Hey =D I came from sc to Wc3:TFT and i suck. I have beaten the storyline without problem. But alas... Online I can't cut it =]. Is there anyone who can help me improve? It would be greatly appreciated idc about which race or anything like that! And if there is anyway i can repay you... (Just tell me and i will see what i can do) Thanks
Pay www.gamefaqs.com a visit. They have excellent guides there for each race. And if you think you suck, I advice you to play as the Orcs. Maybe Night Elves if you like ranged combat more then close range. Human and Undead are a lot harder to master. Human and Udead require way more mircro then the other two.
orcs are very hard to play in competitive play. Grunts struggle to kill anything because they're always outnumbered. Research headhunters instead and you start off behind on units, and they're not that good at taking damage. I advise elves for quick learning. Undead are the most fun to play for me, but quite hard in competitive play. Human are not so hard, but i just don't enjoy playing them. I don't like the tier 2 units. Personally, I feel that wc3 is a harder game than sc. In sc, it's easier to know what to build to tackle a situation. Strategy is more visible and accessible there. In wc3 it's a lot harder to determine. When you lose in sc, you can kind of see why you lost, so you learn from it. In wc3 you can't usually see this as clearly, so when you lose, you just suck.
jasmine:Human are not so hard, but i just don't enjoy playing them. I don't like the tier 2 units. Me too and they are also the easiest, I usually play orcs and undead.
I think my wc3 specific advice is: (1). Time is critical. Pump units out asap. Engage creeps hard and fast. If you're not in combat with the enemy, you should be in combat with creeps, or on your way to the next creep camp. Don't have units stood around doing nothing. Keep them doing damage. Preferably the high reward camps asap. Use human militia to help. Use towers to help. Use pulling to separate the units in a camp. Use hero skills (eg sleep) to help make orange and red camps doable early game. (2). never kill creeps without a hero. wounding them without a hero is ok (and encouraged) to make killing them easier later on (with a hero). It isn't necessary to kill a whole creep camp if all you want is the loot that one unit carries. Some of the pro players in my clan do this kind of early game looting run, going after known drops in favor of leveling up their hero to the max with traditional creeping. But that said - level up your hero fast! if your opponent has level 6 and you don't, you're in trouble. Either finish the game before then (eg, with looting run, or rush.) or quick level up to 6 using tricks listed in (1). (3). don't attack the enemy without a hero. It's usually suicide, and you don't gain any xp for any kills you make, while your enemy no doubt will. (4). use the shops. Always have a TP in hand. Have hp/mp potions for your heros. (5). don't let your heros die. Retreat before that happens, or TP if necessary. But don't use TP over zealously. (6). units are not disposable. Move units out of combat to the back of your group if they are low on hp, or to the nearest health fountain. Full on battles are rarer when both players can anticipate the outcome, because the player who anticipates losing will not engage. So when played correctly, your combat groups should be evenly matched, and combat will be more tentative, with strikes being carried out opportunistically to take out units that are exposed and poorly microed. In this situation, each unit lost is serious, and is the de facto measure of skill. A good player will have a mid game unit group with maybe 10 units (and self imposed capping so there is no upkeep), with a skirmish seeing each one reduced to 10% health, but no deaths! That's the kind of micro you're aiming for, and is where spells like frostnova have their obvious power. (7). Always use hero abilities to maximum extent. Don't hold back with them in combat. Mana is there to be used, not conserved. actively used skills are usually more effective than passive ones, which are usually more effective than auras. eg, mana burn, roots, shockwave, stormbolt, deathcoil, frostnova, sleep, are all very powerful in the right hands.