Hello there and I just wanted to share my strategy which I use almost every game against protoss in the diamond league and win with it. I know it'll sound crazy when you watch the video, but for some reason it works. Anyways, here's the video and I hope you can all learn something new from it and I feel like this strategy is best useful for players in the lower leagues such as Gold, Silver, and Bronze, but I can also definitely see it being useful to Platinum and Diamond players as well. http://www.youtube.com/watch?v=huo7VQdIz3I
Hey there, I usually use a rather economic strategy myself. I feel like a stronger protoss player would have won the game in your video though, just because you waited so long to put any further buildings up. They could have scouted your base, seen the lone pool and massed zealots before you were ready with any different units. If protoss is gonna try to phoenix harass or void rush, you want to have a hydra den or at least an evo chamber ready for it. Or if they are going to be massing zealots, you want to definitely put up a roach warren rather than massing lings. I realize that you scouted the immortal production, and it was in your best interest that game to get lots of lings. However, your commentary seemed mostly focused around using this economic build to get huge armies of zerglings, which shouldn't usually be the case.
Great points thanks for the comments I appreciate it a lot And if it was a stronger protoss player I would have tried a lot harder. I think I'll switch to commentating my ranked games so I know I'm put against decent players. And to your comment... I'm aware of a switch to zealots late game which would throw me off somewhat, but if they decide to do it in the beginning, like I said, I would have scouted it and built a roach warren. I get all of your points though, but every match varies from all the others so you can't really capture everything you can and should do in one match.
If i'm correct in understanding the best idea behind the tactic is to basicly overwelm your oppoment resource wise? Anyway a few things that struck me as odd. Why no overseer changling scouting? I mean even with zergling on the eye there no way you could have reacted in time if he went mass clossei or air?
I completely agree, wasn't trying to tear apart your build or anything, on the contrary I thought it was great. Just wanted to suggest that you mention little things like that in your commentary. Otherwise some of the people that are new to starcraft 2 will take everything you say as absolute and only ever mass zerglings. Edit: More of a commentary tip than a tip about your strategy, since you said it was your first video (great first video by the way)
I've been whoring a 14 pool/16 hatchery build since beta started, but with an earlier aggressive focus. I haven't been playing ladder much since release, but was able to rank in diamond fairly easy in 1v1/2v2/3v3 brackets with it. Map choice ended up controling build decision far more than the opponent's race, and really only in 2v2 at that. Rather than going up that high in supply I start massing lings much earlier, I want to say around at 25 drones but I'd have to look at a replay to be sure. I found the fast "expansion" was fairly easy to defend (moving a pre-built spine crawler to the expo as soon as it pops, having 2 queens, and getting early baneling capabilities), and often put the opponents into making one of two wrong assumptions: 1) He's expanding and will be easy to rush/take out; 2) He's going for an eco build and it is safe to tech, leading them to not have enough units when I attack (usually at 1.5-2 control groups of speedlings, banelings morphed outside the opponent's base). And if you can get the hatchery down at your expo it sets up the option to transition into an eco build/quad gas if your initial attack/push either fails to kill the opponent or the opponent does do an atypical build (I don't know....fast collusi with a cannon reinforced ramp choke?) where you're forced to simply assume map control with your speedlings. Never really found anything it had major problems with. Biggest threat would probably be a terran who goes for hellions. Protoss zealot builds fall because of the baneling mix, stalker builds lose to speedlings, and sentry blocks don't have enough energy to delay for more than 1-2 force fields, which isn't enough typically. Air threats typically can be delayed long enough by your queens to get up spore crawlers and/or hydras, and because fast air tech can't stop the lings before they do significant base/eco damage. If they attack with enough air to overwhelm you then your lings will raze their base much faster, so it also holds up well vs void ray/phoenix/muta builds.
Good first vid man well done! also pointing out that this is a very (narrow) specific strat and would countered by void ray or collusus but gj. I'd like to see you do two base ling, roach, hydra with 2 evos and carprice, missile upgrades. Muta for map control and if you can get your third tech to ultra (upgraded 4/3) and stomp the toss. - you know something rounded.. What tools do you use to encode the commentry? is this something thats available in game? Again keep up the good work!
What you just said you wanted to see me do is honestly what I have been doing now... I'm done with this strategy because I found a roach/hydra strategy that owns and I'll be posting a few videos about it soon. Also I use camtasia for it all Records in hd, an upload to youtube button/option, and basically what I do is set sc2 in windows mode and make it the youtube hd size (camtasia will do that all for you so don't worry). I'm building a new computer soon though ! So full hd on ultra graphics will be coming soon hopefully.