Version idea for SC2

Discussion in 'General StarCraft 2 Discussion' started by darkone, May 19, 2009.

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Version idea for SC2

Discussion in 'General StarCraft 2 Discussion' started by darkone, May 19, 2009.

  1. darkone

    darkone Moderator

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    I was walking home today, thinking about sc, which I often do, and I came up with a kick ass idea for sc2.

    When sc2 comes out, most people will play that online, and Koreans will probably still play BW, but what if when someone hosts a game they get to choose what version of sc is played, regular sc, sc bw, or sc2. This way, when people by sc2, but decide they want to play a little scbw, all they have to do is flip a switch, instead of run an entirely different game. Plus, they could have it run with the new graphics. So it would give Korean pro players incentive to buy sc2, cause it would play the same as bw, cause it would still be bw, but with much better graphics, that aren't ten years old.

    This would work like the game variant option when you make a game, you can make a UMS, or melee or a FFA game with the little menu that drops down. It would work the exact same way.

    Discuss.
     
  2. You can't turn StarCraft: Brood War into 3D and have it be the exact same game. It's impossible. But, still, even getting it as close as possible would be like making a whole new game. Wouldn't you rather have an extra expansion instead of just a feature that only helps you in that you don't have to open another game? I mean, StarCraft: Brood War-like gameplay will surely be brought through UMS.

    Plus, the game would need to already have finished models for every past unit. That would take a lot of time as well.
     
  3. darkone

    darkone Moderator

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    No, they are adding all of the old SC1 units, and all of the scrapped units into the editor, meaning they already have a model, or will have.

    How would it change the game at all? It's just better graphics.
     
  4. Gasmaskguy

    Gasmaskguy New Member

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    Woah. It would totally change the game. It's not just better graphics.

    For instance, Marines in sc bw can only walk in 6 directions.
    A lot of structures are rectangular, not square. For instance all the main structures and the Bunker.
    Commands you make are executed every split second in sc bw instead of almost instantly.
    And lots more.

    All these things would make it a different game.
     
  5. lurkers_lurk

    lurkers_lurk New Member

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    dont forget the engine, they had to break the engine once just to have Muta stacking, and even then it doesnt work like it used to in SC1. it would pull SC2 back years just so they can break their engine into subatomic parts just so all the glitches from SC1 could work.
     
  6. LanceLeader

    LanceLeader New Member

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    This was suggested before but its a great idea.

    However starcraft 2 does have a physics engine from what I've understood but I don't think it affects gameplay. I'm not sure though.

    Also like Darkone said, all the old units will make into the game. The structure models from SC2 can be used to represent Structures from SC1. If you have this you are all set.

    I think it could work.
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    Of course it would work. It just couldn't possibly replace SC BW.

    And why take all the fun away from modders? There's probably several groups of people looking forward to make a SC BW mod. If Blizzard made an official SC BW mod most people would play that one. It would also take Blizzard time to make.
     
  8. darkone

    darkone Moderator

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    As opposed to them being able to walk in 30 in sc2?

    That really wouldn't be that hard to fix if it is for sc1.

    I'm not sure what you mean by this. Care to go into a little more detail with this?

    What glitches do you mean, you mean the workers glitches, where they can go through other units when you tell them to harvest from an area beyond a where the blocking units stand? Or the worker drilling glitches? I don't think it would take that long to fix these so they work like they did in sc1.
     
  9. Aurora

    Aurora The Defiant

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    *duplicate topic alert*

    Ever seen my 'does starcraft 2 need a classic mode' thread? Or it was at least similar to that. I LOVE the idea. However, I got the same comments: impossible to get it exactly the same in 3D. -insert sad emoticon here-
     
  10. kuvasz

    kuvasz Corrections Officer

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    Gassy meant the commands executed by units. How else can you word that? :D It wouldn't be hard to set an artificial delay to make SC2 work like SC1 though.

    I don't like your idea because it would take extremely long time to make it feel like SC1 in the end, with little to no profit on the users' side, and definitely zero on Blizzard's. Collision detection, path finding, attack and armour types, and probably building grids would need to be redone from the ground up, among other things I'm missing right now.
     
  11. LanceLeader

    LanceLeader New Member

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    But you must agree that this idea is still better than nothing! :eek:

    I honestly think Blizzard should go for it if they have the spare time.
     
  12. lurkers_lurk

    lurkers_lurk New Member

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    opps sorry wrong use of the word on my part, I was thinking about the SC2 engine and how it would view those things as glitches.
     
  13. I know. I've heard of this as well, but it could go either way. Yes, it's commonly said on the internet that all units will be in the editor but no one has proven either way as far as I know. In fact, Joneagle_X, myself, and some other posters tried to find an article saying all units will be in the editor but we couldn't find any. We could only find articles and quotes from Blizzard that said only some of the units would be in the editor. So, as far as we know, that's an unproven rumor. True, all the units have had unfinished (i.e. crappy) models but not all of them will be in the editor due to quality concerns. SCLegacy articles (that I think were removed with the move) state this. But, again, it could go either way.

    Unless you have an article that is a direct quote from Blizzard then this will remain unproven. Of course, again, many of the units will be in the editor and you'll find this said all over the internet but not all of them.

    lulz

    Blizzard and spare time in the same sentence! Oh, the hilarity!
     
  14. LanceLeader

    LanceLeader New Member

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    Explain this to the people who have no idea what the hell it is that you are talking about.
     
  15. Isn't it obvious? Blizzard and spare time just don't go together; especially, in these critical months before the beta.
     
  16. EtB513

    EtB513 New Member

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    It IS impossible for them to be 100% identical, there's a lot more to it than just prettier graphics. BUT, I still think it's an awesome idea. Hell, even if they just have it launch a little BW shell within SC2 or something that'd be nifty lol.
     
  17. Don't waste Blizzards time and resources on something that UMS mapmakers will do better.
     
  18. darkone

    darkone Moderator

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    Sorry, I didn't find it.

    For the lulz.

    I really don't think this would take up a great deal of blizzards time. I mean, they are already working on sc2, and they already have sc1 in it\s complete form, they just need to rewrite some code.
     
  19. Bthammer45

    Bthammer45 New Member

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    Well the whole idea is having the same units return and everything stay the same and for the most part its just Sc with the sc2 engine versus the old engine.

    I'm sure they will have someone do this because the engine is going to be a lot stronger then the WC3 and they added hydras and other things so who knows what will pop up.
     
  20. It doesn't matter. It won't be exactly the same, therefore, it will be pretty much useless in terms of playability unless you're doing it for the lulz. Thus, it should be left to UMS mapmakers.

    Also, I'm still waiting for that article darkone.
     
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