Although I never played much of sc1, I have been playing wc3 for about 2 and a half years now and its simular enough for me to understand that in both games there's a "cookie cutter" strategy, in other words a strategy everyone uses because of how effective it is. My questions are, do you guys think starcraft 2 will have one set strategy for each matchup, or do you think there will be more variety in unit pick? How hard do you think Blizzard is trying ot get more units to see game time?
"and its simular enough for me to understand that in both games there's a "cookie cutter" strategy" No it's not.
The original SC didn't have one strategy that could defeat everything else, almost everyway of attacking and expanding had a counter strategy. What mattered was how a player used these strategies, not on which one they used.
I read in one of the transcriptions of the panels (I think the Gameplay panel) that every player will have to choose straight away between two different 'paths' (building order and what units to get). As such, there should be at least two cookie cutters (?) for any given situation. Of which one will work better than the other depending on what you are facing.
So your telling me that theres not one strategy thats used by most people that wins a large percent of games? And if you knew someone was using a certian specific strategy to win you wouldn't scout for positioning or to expo check? Hmm....
you mean other than "build, expand, tech up?" no, there's no "one strategy" that's used by most people that wins most games. scouting (early scouting especially) is extremely important in starcraft because you have to change your unit balance if you know what your enemy's planning. if all you needed to know was their location (expansions are a given), then you could pretty much wait until you have tougher/faster units to do it instead of sending an early worker unit. that's why, even on small, 1v1 maps where you know exactly where the enemy base and their natural expansion is, (pro) players still send a worker to scout.
isn't there a korean who's mutastacking-strategy is yet undefeated? I thought I read something about that
The muta stacking sure is effective, but it didn't go all the way to victory every time. Some terran players, like Boxer, uses cloaked wraiths to counter, while also using them to cripple opponents' economy by killing the drones. Valkyries are also an option, but they pretty much get whipped by scourges.
Let me weigh in on this one... First off I don't count Muta-stacking as a strategy. It's a gimmick, it's cheese. Normal players aren't too great at it and so it's kind of out of the bounds of discussion IMO. Muta rushing and micro is a different story, just not stacking them. Then I'd say that this argument is a bit moot. Of course there's a standard build order but it has to change and be flexible to the decisions made by your opponent. At this point in SC2 a decision in general direction has to be made around Tier 2, for example the Terran have to choose between massive production or specialized power, i.e. masses of Hellions or about a quarter to half as many tanks. Then again they could also decide early in tier 2 to go entirely infantry. There are definitely more choices in SC2 than there were in SC1 especially for Terran and Protoss. Right now the Zerg are pretty reliant on just a few units.
I don't recall me saying there was one strategy, just that there are more consisten strategies out there that are more effective. I've wathced pro matches, and it actually backs up my arguement. @ Joneagle_X: Thanks for the response, I kinda figured it would be something like that as it makes the most sense. Instead of having a bunch of random units mixed in you pick and choose a certain way to go, or at least that's how I understand it. I guess how many different selections around tier 2 or so will be shown over time. Also, I have a feeling that zerg will be able to use more units as it seems that blizzard is working hard with the balancing for them now.
were you watching just a few matches of the same player? lots of players have their own "favourite" strategies, some are stronger than others depending on the map, etc. in the end, the player that scouts and changes his strategy to match is generally the winner.
I admit I don't watch a huge amount of starcraft 2 games, no more then 100, so my insite isn't the greatest. Thats why I oppened the thread, to see how much choice there was in starcraft 2 compared to starcraft 1 or even other RTSs.
i guess it depends on how you define "choice." how many ways are there to win? tons. how many choices do you actually have in-game? depends on your opponent. if he's good, he'll be forcing you into a corner, where only one strategy (or zero) will save you. in any case, it requires at least decent scouting and having a rough idea of what kind of army your opponent is building.