User input smart targeting +

Discussion in 'General StarCraft 2 Discussion' started by Deus_ex_Machina, Jan 31, 2009.

User input smart targeting +

  1. Deus_ex_Machina

    Deus_ex_Machina New Member

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    It would be invaluable if players had an option (similar to "control A" for attack) that allows your selected units to attack a specific kind of enemy target.

    For example, attack the probes instead of the photon cannons near the nexus. Do this by selecting the units you want in your army, then hit "control S" and select the type of enemy unit you want your units to focus the attack on. This could wreack havok on the oponents economy at the expense of sacrificing your units. A cost well worth it, don't you think?

    For instance, a selected number of your Hydras are specifically instructed by you to attack the High Templars only. After the High Templars are taken out, your Hydras might automatically resume attacking the other units without bias.

    This sounds like it would be another one of those handy control options to have just in case you aren't the fastest "find and click" type of guy.

    Any of you out there that would find this useful please let it be know by giving a quick reply to this thread.
    Then, perhaps someone can relay this idea up the chain of command if deemed worthwhile.
     
  2. overmind

    overmind Active Member

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    Takes out micro, effectively pointless because it's not 'needed' to make your units target the probes or the high templar when a few right clicks work just as well and gives you a lot more control.

    Starcraft should not be completely automatic. >_>
     
  3. Deus_ex_Machina

    Deus_ex_Machina New Member

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    Overmid wrote: "...when a few right clicks works just as well"

    You completely missed the point of my post. If you decide to do that, fine. But others should have the choice not too. Beside, a few right clicks is easier said than done, and that is what I was trying to point out.

    We don't want to get boggled down with too much nitty grittyness, else it makes it pointless to attempt. Frantically clicking individual probes to target so that your units don't return fire on the photon cannons is unecessarly hectic and has nothing to do with taking away micro. Heck, if you want to micro go ahead, it's always there for you! But I want to have the option to let the computer micro what I tell it too.

    The more options available that allow the player to conduct the game how they feel most confortable is key to making SC2 a success. It has nothing to do with fairness, and everything to do with the game play experience.
     
  4. Alasdair

    Alasdair New Member

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    I think there's already far too much 'noob-friendly' things put into Starcraft 2 =/

    Though if they put a 'Controls' menu into the map editor and you could pick certain mechanics to be on and off during the custom game, I think that'd make for some cool games =)
     
  5. CyberPitz

    CyberPitz New Member

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    I'm a big newb to Starcraft, but even I think that "Auto targeting" is just slapping an easy button on the game.
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    As Ovie said it just removes micro.
    In case you aren't the fast clicking kind of guy... Well, sucks to be you. Starcraft and Starcraft 2 just happens to involve a lot of fast clicking.
    This is like having auto-aiming in a shooter.
     
  7. The only thing that I would use this feature for is to make my Mutalisks or Wraiths or whatever attack the workers instead of the enemy units or buildings so it would be INCREDIBLY useful here. However, I still think this needs to be based on user input so I say "No" to this feature.
     
  8. Muncie16

    Muncie16 New Member

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    great idea, if everyone on this forum was a super noob. but nice try.
     
  9. Symph0ny

    Symph0ny New Member

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    The game shouldn't get dumbed down to make it easier on people who are bad. That's what happened to the Smash Bros. series with Brawl, and it's sorely lacking in depth because of many features just like the one you described.

    Learn to micro and you'll be able to do exactly what you've described, with even more options open to you.
     
  10. BirdofPrey

    BirdofPrey New Member

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    No. While I do agree that the AI shouldn't be stupid enough to have 3 zerglings rush a colossus and die instantly. (babysitting the ai= bad) the game shouldn't play itself. If you want a specific unit dead, you have to manually order your units. I would, however, not have a problem if the AI were smart enough to be able to choose the right targets (colossus should prioritize infantry, immortals should charge tanks first etc.) That would be an integral part of the AI though, and not a "kill x" command, and since it would be generalized, that colossus is just as likley to attack a lone zealot as it would be to attack a group opf high templar ready to rain down death.

    Whie I think that strategy games should be more aboiut strategy and less about micro, if you don't want to micromanage your units in battle play a turn based strategy.
     
    Last edited: Feb 5, 2009