Units to be removed or revamped?

Discussion in 'General StarCraft 2 Discussion' started by Ych, Jun 3, 2007.

Units to be removed or revamped?

Discussion in 'General StarCraft 2 Discussion' started by Ych, Jun 3, 2007.

  1. Ych

    Ych New Member

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    I'm going to list out the units in BW that were simply underused or overspecialized.
    These units would most likely be removed or revamped simply because Blizzard stated they want every unit to be useful in their own way.

    Valkyries - Heavily underused. I expect it to be removed
    Ghost - Heavily specialized and underused. Will get a Revamp one way or the other
    Firebat - Overspecialized. Reapers might replace Firebat
    Vulture - None of the above. Useful unit but most likely to get a huge revamp or removed to become a new unit
    Queen - Heavily underused .Removed or hugely revamped
    Medic - None of the above. Backbone for Terran during BW days. But since the introduction to shields for the Marines, I am guessing Medic is most likely gone, and will be replaced by another infantry unit.
    Devourer - None of the above, but I expect a revamp to another new unit
    Infested Terran - Heavily underused, and overspecialized. Most likely replaced by the Banelings.
    Guardian - None of the above. Useful unit, but I also expect a huge revamp.
    Scout - Heavily underused . Probably replaced by the Warp Rays
    Arbiter - None of the above, but most likely gone due to the introduction of the Phase Prisms
    Dark Archon - Underused .Might see some revamp of abilities if Dark Templar isn't axed
    Archon - Underused - Might also see some revamp.

    That concludes my list. Basically, I'm guessing all these units listed above will be either removed or have a huge revamp of abilities.
    Thoughts?
     
  2. reject_666_6

    reject_666_6 New Member

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    Hey, I used Archons! ;)

    But I agree with your whole list. You could tell which units should be removed and which ones to be revamped, so I'm proud of you.

    Valkyries - I want them to be merged into the Batllcruiser so that it has a different air attack.
    Ghost - They should have triple the damage they do, and not concussive but a more deadly damage type.
    Firebat - Yes, give them jet-packs and a better damage type and they're cookin'!
    Vulture - I hate them, and I hope that they are replaced by individual buildable and moveable mines.
    Queen - I vote for the Queen to become an mutation of a Defiler so that they don't get their own building. :p
    Medic - I love medics, Blizzard should not remove them. I shall protest!
    Devourer - Total conversion into another unit. It's too... ...the way it is.
    Infested Terran - Replaced by Blings, so no worries! ;D
    Guardian - I'd prefer it if they didn't look like floating crabs, but otherwise they're ok.
    Scout - Yes, Warp Rays indeed.
    Arbiter - I liked them, but I'm curious about the Phase Prism's abilities so I'll let it go for now...
    Dark Archon - I like them too. It's just plain fun to Mind Control a Battlecruiser while it's coming to attack...
     
  3. CarriersMustReturn

    CarriersMustReturn New Member

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    Can't imagine Starcraft without Firebats! :(
     
  4. Ych

    Ych New Member

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    I couldn't imagine Starcraft without Dragoons either when Blizzard announced it.
    But hey, they made 2 Dragoon lookalike units for SC2 and they look soo much better than the Dragoons too.

    Maybe Blizzard will do the same thing to the Firebats and make them have cooler abilities. Not to mention, look much better.
     
  5. Space Pirate Rojo

    Space Pirate Rojo New Member

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    From:
    Canada, eh?
    They aren't look-alikes if you're referring to the Immortals. The Immortal unit is just a Dragoon upgraded so it will last longer in combat because when Aiur was overrun, the Zerg infested the shrine where Dragoons where created using the cripped bodies of fallen warriors. Now the Immortals are limited story-wise.

    In a B.Net game though I'm sure you can go nuts with 'em.
     
  6. Remy

    Remy New Member

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    Good list, I agree with just about everything for the most part.

    Zerg needs a better option than ultras, I mean, seriously. Even though they are late game tier 3 tech, if you take a step back and think about it, they are indeed one of the most overspecialized units. I like unit specialization, but if there is only one use for a unit, that's over doing it a bit.

    Scourges on the other hand, although they too are very specialized and people often complain about their cost, but because of how many air units are in the game their use is broadened slightly. If they gave Zerg a better option it would be nice, but even if they decided to keep scourges just the same I wouldn't really complain personally. Can't say the same for some of the other Zerg users though.

    I know there is no way for drone to be replaced but I wish they would just change its look. I've always hated that sting ray shaped body of theirs. Worst looking worker by far.
     
  7. Pix

    Pix New Member

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    Meh, I always thought the SCV looked too awkward for any real work. I quite liked the look of the Drone, actually...
    *shrug*
    ~Pix~
     
  8. Remy

    Remy New Member

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    Wow, this is a real shocker to me.  Not even just you don't mind the look but that you actually like it.  I'm pretty stunned.  I don't mean to say any of this to mock you, please don't take offense.  It's just that I've never accepted the fact that realistically there was always a chance for someone out there to like the look of the drone.

    I know drones are just workers and not really combat units, aren't supposed to be big, bad, mean, chew your head off, fighting guys.  But I mean come on, the drone looks like it's wearing a dress.  I see them as the pansy asses of the supposedly vicous Zerg.

    Their look does have one merit though.  If most of your hatches are rallied to one point, you can easy spot the drones over other lings, hydras, or defilers.
     
  9. NotDeadYet

    NotDeadYet New Member

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    Yeah, I bet that Blizzard will get rid off the SCV. I mean, seriously! Nobody ever uses them! They're probably the most useless unit in the entire game.
     
  10. Remy

    Remy New Member

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    Sorry to break this to you but SCVs are already confirmed to be in the game(by demo and screen shots).

    SCVs were by far the best workers.  They were the only workers with the ability to repair buildings, mechanical units, and other SCVs.  They were the toughest workers with a whopping 60 HP compared the 40 HP for drone and probe(20/20).  They also had the highest damage output out of all workers.  Hardly useless.

    But if you were just kidding I'll play along.  Yea, give the SCV to Zerg!
     
  11. NotDeadYet

    NotDeadYet New Member

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    Of course I was kidding. I'm not that much of a noob.
     
  12. Gold

    Gold New Member

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    Over the past weeks i ahve thought about this, these are the conclusions.

    THe reaper replaces both the firebat and the vulture.

    the vulture was only really used for harrasing or spidermines,with the game empsasis now on rushing, it maeks sence for the reaper to replace the vulture, there both fast units, they are both good at harrasing it seems, in terms of infantary, they also replace the firebat, as a infantary unit, this leads me to believe that reapers will be abalible after building an academy as an early rush tatic.
    I also think the sheild thing ties into this whole equation.


    THis also means that there may be a new unit that has something like spidermines in the factory.

    There is alot more but i dont have time right now.
     
  13. coalescence

    coalescence New Member

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    I don't think that removing units that overspecialize is a good idea, because they always work great in certain tactics and they make sure people won't use the same tactic everytime.
     
  14. mc2

    mc2 New Member

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    Vultures really needs some work. apart from mines i don't really build them.
    Valkyrie needs to have a ground attack
    Arbiters need to move faster (gone anyway)
    Corsairs need to be able to attack ground
    High Templar should have an attack
    Ultralisk can have just a little more attack power
    Mutalisks can be more powerfut too
     
  15. Remy

    Remy New Member

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    I kinda believe it to be the contrary.

    When certain units are too specialized and pigeon holed down to one or two specific uses, it limits those units usefulness in all other situations. Then in the end, you'll just have a strict list of static strats to choose from. It won't be the same one every game, but it will be picked out from that same list of strats.

    If the units are partially specialized, but still somewhat useful all around in other situations, it will allow more dynamic strats. People can be more creative in coming up different strats, because there is room for such creativity. You won't always have to use a particular unit one way or another, under clearly defined but highly limited rules.
     
  16. Gold

    Gold New Member

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    i dont like the mutalisks purple wings, but they do flap well.

    mostly i agree, but i think msot of these units will be gone, they have changed so many protoss units it seems like thats going to be the trend for the other races


    Yes and it seems they are spreading out the roles of specalized units to possibly slightly weaker and cheaper units, that may be lower down the tech tree, and at the same time tie together roles that are similar ( the shuttle/ arbiters recall into the phase prism)
    i think if you apply this same logic you can nearly predict the other races (overlords transport ability , nydus canals into nydus worms?)

    maybe wrong maybe right, opinoiuns?
     
  17. anothernut

    anothernut Guest

    Valkyries - They kick ass, I used them a fair amount. would hate to be stuck w/just wraiths
    Ghost - yeah, don't use them much
    Firebat - good for filling bunkers when you expect zealots, that's about it
    Vulture - after the spidermines are gone, they're just bodycount
    Queen - great against terran, specifically siege tanks. keep em
    Medic - agree w/both your points
    Devourer - you could be right about revamp. again, great air unit, muta's suck
    Infested Terran - agree
    Guardian - agree
    Scout - I don't use them much, but carriers are too slow by themselves, sometimes you want speed and a good punch
    Arbiter - rarely use them; I think their overspecialized; wouldn't miss them
    Dark Archon - agree
    Archon - agree

    my answers based on BW experience, not so much what's coming down the pike

    FWIW
     
  18. Fenix

    Fenix Moderator

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    Mm, I'm not gonna go through the list, I'm just gonna go what's biggest to me.

    The Valk needs to be changed to a bomber unit. I'm OK with whether or not it keeps the anti air, but cut it's speed and give it a short range, strong VS building attack.
     
  19. mc2

    mc2 New Member

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    The valkyrie was designed specially to counter mass mutalisk rushes. I remember a statement from Blizzard something along the lines of "Usually a terran player cannot do anything to counter mass mutalisk rush, they usually loses to them without having a specialized counter unit. Hence the Valkyrie was made to match the muta rushes"

    So yeah apart apart from that the Valk is pretty much useless. Good to harrass overlords though :p
     
  20. Meloku

    Meloku New Member

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    all I know is that with vultures gone, the terran better have some sort of mine =/

    Its just soo terran to have mines!!!