Units lore and stats

Discussion in 'General StarCraft 2 Discussion' started by lurkers_lurk, Oct 14, 2007.

Units lore and stats

  1. lurkers_lurk

    lurkers_lurk New Member

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    This thread will only have info on units that have been released. upgrades that affects multiple unts will be listed ad the end of the race list. units that have more than one upgrade cost, time and effect goes in order of the names listed. i shall only give the effects of abilities that are new or the new effects of old abilities.
    by not account believe that all info here is true, this is just a guess at the stats of all the units.

    PROTOSS

    heres the protoss tech tree( its a little old ):http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=939643&img=1&sid=6176212&path=2007/214/reviews/939643_20070803_embed001.jpg&caption=This+is+the+Protoss+tech+tree+in+Starcraft+II+as+it+currently+stands.

    Zealot lore: http://starcraft2.com/features/protoss/zealot.xml

    Zealot stats:

    Cost100 minerals0 gasBuild Time33 secondsSupplies2Health100Shield60Base Damage8(+1) per bladeBonus DamageNoneRange1Armor1(+1)Created by the GatewayAbilitiesChargeCost200 minerals200 gasTime140
    Charge Effect: increase speed like the leg enhancement, increase speed even more when about to attack or been attack from a land base unit.

    Stalker lore: http://starcraft2.com/features/protoss/stalker.xml

    Stalker stats:

    Cost125 minerals50 gasBuild Time42 secondsSupplies2Health120Shield60Base Damage8(+1)Bonus Damage8 vs ArmoredRange6Armor0(+1)Created by the GatewayAbilitiesBlinkCost150 minerals150 gasTime80
    Blink Effect: teleports the stalker a short distance, up and down cliffs as well

    Observer lore:http://www.starcraft2.com/features/protoss/observer.xml

    Observer stats:

    Cost25 minerals75 gasBuild Time33 secondsSupplies1Health20Shield40Base DamageNoneArmor0(+1)Created by the Robotics FacilityAbilitiesNone

    Warp Ray lore: http://starcraft2.com/features/protoss/warpray.xml

    Wap Ray stats:

    Cost250 minerals150 gasBuild Time60 secondsSupplies3Health140Shield60Base Damage4(+2) per secondsBonus Damage?Range7Armor0(+2)Created by the StargateAbilitiesNone

    Phase Prism lore: http://starcraft2.com/features/protoss/phaseprism.xml

    Phase Prism stats:

    Cost200 minerals0 gasBuild Time50 secondsSupplies2Health100Shield40Armor0(+1)Created by the Robotics FacilityAbilitiesGravitic DriveCost200 minerals200 gasTime110

    Immortal lore: http://starcraft2.com/features/protoss/immortal.xml

    Immortal stats:

    Cost175 minerals75 gasBuild Time50 secondsSupplies3Health150Shield150Base Damage9 per arm(+1per arm)Bonus Damage?Range5Armor0(+1)Created by the GatewayAbilitiesHardened ShieldCost150 minerals150 gasTime110
    Hardened Shield Effect: make the shield resistance against hard hitting attacks

    Phoenix lore: http://starcraft2.com/features/protoss/phoenix.xml

    Phoenix stats:

    Cost150 minerals100 gasBuild Time45 secondsSupplies2Health120Shield60Base Damage10(+2)Bonus Damage2 vs ArmoredRange4Armor0(+1)Created by the StargateAbilitiesOverloadCostNoneTimeNone
    Overload Effect: attacks 0-6 enemies at once but disable its for a short time afterwards

    Colossus lore: http://starcraft2.com/features/protoss/colossus.xml

    Colossus stats:

    Cost 300 minerals200 gasBuild Time75 secondsSupplies6Health300Shield150Base Damage144(+3)Bonus Damage?Range7Armor1(+2)Created by the Robotics FacilityAbilitiesNull-Flux GeneratorCost200 minerals200 gasTime140
    Null-Flux Generator Effect: increase the shield amount by 50 points ( i believe thats it )

    Carrier lore: http://starcraft2.com/features/protoss/carrier.xml

    Carrier stats:

    Cost 350 minerals250 gasBuild Time120 secondsSupplies8Health300Shield150Base Damage5(+1)x8Bonus Damage?Range8Armor5(+1)Created by the StargateAbilitiesNoneCostNoneTimeNone

    Dark Templar lore: http://starcraft2.com/features/protoss/darktemplar.xml

    Dark Templar stats:

    Cost 125 minerals100 gasBuild Time42 secondsSupplies2Health40Shield80Base Damage40(+3)Bonus Damage?Range1Armor1(+1)Created by the GatewayAbilitiesPermanent CloakCostNoneTimeNone

    Twilight Archon lore: http://starcraft2.com/features/protoss/twilightarchon.xml

    Twilight Archon stats:

    Build Time17 secondsSupplies4Health10Shield350Energy200Base Damage25(+3)Bonus Damage?Range3Armor0(+1)Created by fusing two templar of either kindAbilitiesFeedbackCostNoneTimeNone

    Mothership lore: http://starcraft2.com/features/protoss/mothership.xml

    Mothership stats:

    Cost300 minerals500 gasBuild Time140 secondsSupplies8Health300Shield250Energy300Base Damage80x5Bonus Damage?Range7Armor4(+1)Created by the StargateyAbilitiesCloak FieldTime BombPlanet CrackerCostNoneTimeNone
    Cloak Field Effect: like the arbiters cloaking field but also affect buildings.
    Time Bomb Effect: makes all projectile useless even the nuke.
    Planet Cracker Effect: a constant damaging beam.

    Ground Weapons
    Cost of Level 1100 minerals100 gasBuild Time75 secondsCost of Level 2150 minerals150 gasBuild Time90 secondsCost of Level 3200 minerals200 gasBuild Time105 seconds

    Ground Armor
    Cost of Level 1150 minerals150 gasBuild Time75 secondsCost of Level 2225 minerals225 gasBuild Time90 secondsCost of Level 3300 minerals300 gasBuild Time105 seconds

    Air Weapons
    Cost of Level 1100 minerals100 gasBuild Time75 secondsCost of Level 2175 minerals175 gasBuild Time90 secondsCost of Level 3250 minerals250 gasBuild Time105 seconds

    Air Armor
    Cost of Level 1150 minerals150 gasBuild Time75 secondsCost of Level 2225 minerals225 gasBuild Time90 secondsCost of Level 3300 minerals300 gasBuild Time105 seconds

    Plasma Shields
    Cost of Level 1200 minerals200 gasBuild Time75 secondsCost of Level 2300 minerals300 gasBuild Time90 secondsCost of Level 3400 minerals400 gasBuild Time105 seconds

    TERRAN

    heres the terran tech tree( this one is also a little old ):http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=939643&img=1&sid=6176215&path=2007/214/reviews/939643_20070805_embed001.jpg&caption=This+is+Starcraft+II%27s+terran+tech+tree%2C+as+it+currently+stands.

    Marine lore: http://starcraft2.com/features/terran/marine.xml

    Marine stats:

    Cost50 minerals0 gasBuild Time20 secondsSupplies1Health40Base Damage6(+1)Bonus DamageNoneRange4Armor0(+1)Created by the BarracksAbilitiesStim PackU-238 ShellsCombat ShieldStim Pack Cost100 minerals100 gasTime90U-238 Shells Cost150 minerals150 gasTime80Combat Shield Cost150 minerals150 gasTime110
    Combat Shield Effect: increase the health of the marines by 15 points

    Reaper lore: http://starcraft2.com/features/terran/reaper.xml

    Reaper stats:

    Cost50 minerals25 gasBuild Time25 secondsSupplies1Health45Base Damage4(+1) per pistolBonus Damage?Range4Armor0+1)Created by the Merc HavenAbilitiesD-8 ChargesCostNoneTimeNone
    D-8 Charges Effect: its a grenade, what else is there to say?
    ( the damage is a guess and for the build time i believe you get two reapers in 25 seconds )

    Viking lore: http://starcraft2.com/features/terran/viking.xml

    Viking stats:

    Cost100 minerals50 gasBuild Time35 secondsSupplies2Health125Land Base Damage8(+1) per armAir Base Damage9(+1) per rocketBonus Damage8 vs LightRange5Armor0(+1)Created by the StarportAbilitiesFighter TechCost125 minerals125 gasTime70
    Fighter Tech Effect: inables flight mode
    Bonus damage here only affects ground targets.

    Ghost lore: http://starcraft2.com/features/terran/ghost.xml

    Ghost stats:

    Cost100 minerals100 gasBuild Time33 secondsSupplies2Health100Energy200Base Damage6(+1)Bonus Damage12 vs LightRange7Armor0(+1)Created by the BarracksAbilitiesCloaking FieldSnipeEMPCall Drop PodsNuclear StrikeCloaking Field Cost150 minerals150 gasTime90EMP Cost? minerals? gasSnipe Cost? minerals? gasTime?Call Drop Pods CostNoneTimeNoneNuclear Strike CostNoneTimeNone
    Cloaking Field Effect: once you research cloaking field its works for both the ghost and banshee.
    Snipe Effect: cost 25 energy. Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked

    Siege Tank lore:http://www.starcraft2.com/features/terran/siegetank.xml

    Siege Tank stats:

    Cost200 minerals125 gasBuild Time50 secondsSupplies3Health200Tank Mode Base Damage15(+3)Bonus Damage10 vs ArmoredShock Cannon Base Damage50(+3)Bonus Damage50 vs ArmoredArmor1(+1)Created by the FactoryAbilitiesSiege ModeSiege Mode Cost150 minerals150 gasTime70

    Nomad lore:http://www.starcraft2.com/features/terran/nomad.xml

    Nomad stats:

    Cost75 minerals150 gasBuild Time42 secondsSupplies2Health140Energy200Base DamageNoneArmor1(+1)Created by the StarportAbilitiesAuto-TurretDefensive Matrix FieldNano-RepairAuto-Turret CostNoneTimeNoneDefensive Matrix Field Cost200 minerals150 gasTime110Nano-Repair Cost? minerals? gasTime?
    Auto-Turrent: Self-manned turrents.
    Defensive Matrix Field: Reduce damage by half.
    Nano-Repair: Repairs near-by flying vehicle.

    Banshee lore: http://starcraft2.com/features/terran/banshee.xml

    Banshee stats:

    Cost150 minerals100 gasBuild Time50 secondsSupplies2Health120Energy200Base Damage6(+1) per rocket(5 rockets)Bonus Damage?Range5Armor1(+1)Created by the StarportAbilitiesCloaking FieldCost150 minerals150 gasTime90

    Battlecruiser lore: http://starcraft2.com/features/terran/battlecruiser.xml

    Battlecruiser stats:

    Cost400 minerals300 gasBuild Time110 secondsSupplies6Health450Base Damage8(+1)x8Bonus Damage?Range6Armor3(+1)Created by the StarportAbilitiesYamato CannonPlasma TorpedoesYamato Cannon Cost50 minerals50 gasTime?Plasma Torpedoes Cost50 minerals50 gasTime?
    Plasma Torpedoes Effect: shoots lots of lasers at the ground
    ( so far the cost of the two abilities are 50minerals and 50 gas right now )

    Thor lore: http://starcraft2.com/features/terran/thor.xml

    Thor stats:

    Cost300 minerals300 gasBuild Time100 secondsSupplies6Health900Base Damage27 per armBonus Damage?Range6Armor3(+1)Created by the SCVAbilities250mm Bombardment CannonCost250 minerals250 gasTime90
    Effect:it is a close range artillery attack that continues for a set amount of time


    Infantry Weapon
    Cost of Level 1100 minerals100 gasBuild Time75 secondsCost of Level 2175 minerals175 gasBuild Time90 secondsCost of Level 3250 minerals250 gasBuild Time105 seconds

    Infantry Armor
    Cost of Level 1100 minerals100 gasBuild Time75 secondsCost of Level 2175 minerals175 gasBuild Time90 secondsCost of Level 3250 minerals250 gasBuild Time105 seconds

    Vehicle Weapon
    Cost of Level 1100 minerals100 gasBuild Time75 secondsCost of Level 2175 minerals175 gasBuild Time90 secondsCost of Level 3250 minerals250 gasBuild Time105 seconds

    Vehicle Plating
    Cost of Level 1100 minerals100 gasBuild Time75 secondsCost of Level 2175 minerals175 gasBuild Time90 secondsCost of Level 3250 minerals250 gasBuild Time105 seconds

    Ship Weapon
    Cost of Level 1100 minerals100 gasBuild Time75 secondsCost of Level 2150 minerals150 gasBuild Time90 secondsCost of Level 3200 minerals200 gasBuild Time105 seconds

    Ship Plating
    Cost of Level 1150 minerals150 gasBuild Time75 secondsCost of Level 2225 minerals225 gasBuild Time90 secondsCost of Level 3300 minerals300 gasBuild Time105 seconds

    ZERG

    All Zerg units are evolved from Larvas unless stated otherwise.

    Hydralisk lore: http://www.starcraft2.com/features/zerg/hydralisk.xml

    Hydralisk stats:

    Cost75 minerals25 gasBuild Time28 secondsSupplies1Health80Base Damage10(+1)Bonus Damage?Armor0(+1)Abilities??? minerals? gasTime?

    Mutalisk lore: http://www.starcraft2.com/features/zerg/mutalisk.xml

    Mutalisk stats:

    Cost100 minerals100 gasBuild Time40 secondsSupplies2Health120Base Damage9(+1)Bonus Damage?Armor0(+1)AbilitiesNone

    There is no info on universal upgrades at the moment.

    ill update this when more units comes out, and when i get more info


    Bonus 500 minerals for a great post
     
  2. Z-BosoN

    Z-BosoN New Member

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    Good list, great work.
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    thanks, this will keep me busy for a while :powerup:
     
  4. Wlck742

    Wlck742 New Member

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    Good job. I can't believe the Thor's attack is only 12, though.
     
  5. lurkers_lurk

    lurkers_lurk New Member

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    it said 12 points of damage but it actually 24 because its 12 points of damage form each arm.

    v v this is what it said

    Hits 2 times
    Damage: 12

    ^ ^ just turn that into 2x12
     
  6. Wlck742

    Wlck742 New Member

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    I knew, that but just the fact that it's only 24 at most seems weird.
     
  7. Z-BosoN

    Z-BosoN New Member

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    24 is still plenty low, something must be inaccurate, or the Cobras are extremely weak. Do you remember how fast they died in the Terran Demo? Weird.
     
  8. Wlck742

    Wlck742 New Member

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    Cobras are probably weak. I've never really expected them to be much anyway.
     
  9. lurkers_lurk

    lurkers_lurk New Member

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    all it does is tell you the base damage not the bonus damage.

    i couldnt find a site that told me the bonus damage.

    if someone can find a good site that give bonus damage and the price to upgrade abilities ill be able to update this and get rid of half the links, a :powerup: to anyone who helps me.
     
  10. NateSMZ

    NateSMZ New Member

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    great resource! - might be nice to see you translate it into a nice little table or writeup for us, instead of a collection of links...

    still... I'm sending you 200 mins
     
  11. -LT-

    -LT- New Member

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    Great post! Thanks! :powerup:
     
  12. lurkers_lurk

    lurkers_lurk New Member

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    Update: lots of changes, added more info about units stats. got rid of half of the links.
     
  13. Z-BosoN

    Z-BosoN New Member

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    Ha, nice, I think sc2forums should have a unit database.

    Good work bro.
     
  14. TerranGod

    TerranGod New Member

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    thors...24 damage...OH COME ON!!!!

    AT LEAST 30!!!

    and i saw somewhere that zealots did 6 damage...agh..confusing
     
  15. BnechbReaker

    BnechbReaker New Member

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    i feel it's a bit too early to give out such stats, everything could still change
     
  16. lurkers_lurk

    lurkers_lurk New Member

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    i know, but i didnt found anything like this here, besides this is only a reference i could always change it when the developers change something about there units.
     
  17. Fenix

    Fenix Moderator

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    I'd say add the units and make a fancy pants table
     
  18. lurkers_lurk

    lurkers_lurk New Member

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    update made tables ( i dont really know what you mean by pant table Praetor Fenix unless you mean
    _______
    \ \ \
    \ \ \
    \ \ \)

    added tech trees and fixed some small errors

    ( i tried to put in the images of the units but my computer is not cooping with me )

    PS; sorry for bumbing this thread.
     
  19. needler

    needler New Member

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    Good thread! Where do you find these things?
     
  20. lurkers_lurk

    lurkers_lurk New Member

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    lets see, starcraft 2 armory and starcraft-source.com is where i get most of my info on stats, and right now im looking for the cooldown time of the units attacks.

    sorry everybody no update today. v_v