Units attacking minerals?

Discussion in 'StarCraft 2 Strategy Discussion' started by marinepower, Jul 13, 2007.

Units attacking minerals?

  1. marinepower

    marinepower New Member

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    I have been pondering on this fact for a while. If a worker can simply mine minerals until they run out, i would imagine that something with a lot more firepower than just 5 dmg can also effect the mineral count. Imagine the mineral as a large size unit with around 5-10 armor that takes 1/2 dmg from everything. I can see gosu players using this as a method of harassment. Imagine if you bring 10-20 seige tanks into the enemies base and start attacking it. While this is happening, the tanks can attack the opponents minerals to gain a slight upper hand at battle, even if the attack itself fails. The minerals shouldnt be so weak that you can destroy all of them in the entire map, but should still be able to shatter if you or the enemy is persistent enough.

    I hope this made sense, it is my 3rd post :thumbup:
     
  2. PowerkickasS

    PowerkickasS New Member

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    sorry but imo:
    100% no! =P
    for sc anyways
     
  3. UchihaItachi0129

    UchihaItachi0129 New Member

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    >< sorry but i agree with power. minerals dying is kinda dumb. i mean if you want to gain the upper hand economically wise then use the same tanks to attack the workers instead of minerals.
     
  4. Dreadnought

    Dreadnought New Member

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    How bout this instead. U can create a shield around a group of minerals preventing the enemy from harvesting them for a minute or so. This could be fairly effective.
     
  5. mc2

    mc2 New Member

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    Shield idea could work.

    But I'd prefer placing phase cannon / photon cannon / dark templars / sunken colony / spore colony / lurkers / missile turrets / bunkers / seige tank around potential mineral expansion locations
     
  6. UchihaItachi0129

    UchihaItachi0129 New Member

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    normally i just put a ob, borrow a unit, i don't play terran too much but i guess i'd just build there if i see it lol. or maybe block the entrance too the expansion.
     
  7. Dxun

    Dxun New Member

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    putting your enemy's mineral field under stasis would be very interesting indeed.
     
  8. DontHate

    DontHate New Member

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    If you attack the minerals that would ruin the game. Basicly the guy without minerals lost.
     
  9. marinepower

    marinepower New Member

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    Yes, but minerals should still be able to shatter, it will add more depth and microing to the game. Also imagine how much more damage a nuke will do if it hits in the mineral field, taking off 100-200 from every patch. Like I said before, they need to be very resilient, maybe even 20 armor or more.
     
  10. PowerkickasS

    PowerkickasS New Member

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    why not just stasis the workers o_O
     
  11. zeratul11

    zeratul11 New Member

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    maybe stasis last long in minerals. and i hope buildings/structures can be stasis field too. i don't like the corsairs disrupt ability, i think stasis on defense structures looks nice. <-starcraft 2 8)

    powered you up again powerkickazz, starcraft? hahah.
     
  12. PowerkickasS

    PowerkickasS New Member

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    ummm....thanks :p
     
  13. MyWifeforauir

    MyWifeforauir New Member

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    hmm interesting idea but does not fit into the style of starcraft. Its like destructable trees in Warcraft. You could however allow the workers to attack the minerals. :D
     
  14. Ghost

    Ghost New Member

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    I like originality but this is just no. NO!
     
  15. Trooper_Lozer

    Trooper_Lozer New Member

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    Im sorry but this idea would not work. :no: Good idea for another game but plz dont screw up SC2 ive been waiting to long.

    -Trooper
     
  16. Alasdair

    Alasdair New Member

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    lol, the high templar in Senator's display picture looks like he's dancing
     
  17. marinepower

    marinepower New Member

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    If you are to use workers to attack minerals, then why not just use the workers to mine. Stasis might also be a good possibility, as it will affect both workers and minerals.
     
  18. Lord David

    Lord David New Member

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    The more I read this the more fascinating it gets! Not! ;) No, destructible resources or resources with HP should not be in Starcraft 2. The closest, AND this is the closest, I'd rather see is simple damage effects (i.e not the mineral patch losing HP, but just looking damaged, maybe a slight loss of minerals, that's all), which will also be part of the non static doodads! (Yes doodads should be non static and be able to buuuuuuuuuuuuuurn! (Ok going a little off topic! :p))

    Well that's all I think should happen, each time a mineral patch is hit by splash fire or stray damage or whatever (not attacked directly), then it will look "bruised" and "damaged", but not lose HP, and maybe some minerals. That's all.
     
  19. marinepower

    marinepower New Member

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    Essentially minerals are getting damaged when the workers mine them, and there as an animation of them getting "damaged" by making them look smaller ;D
     
  20. didd293

    didd293 New Member

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    Far as I could tell, the workers don't mine the minerals with the same weapons they use against enemies, at least with zerg. If minerals could be attacked, zerg would be at a huge disadvantage because hardly any (only the Guardian and Ultra, I think) Zerg units would be able to even put a scratch on the minerals if they were to have 20 armor, or even 10, while terran get seige tanks, nukes, and BCs while toss get Reavers, DTs, Archons, and that's not including the new units like the Warp Ray, which looks like it could shred minerals to pieces in seconds.