TvT: Terrans that turtle

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Aug 4, 2010.

TvT: Terrans that turtle

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Aug 4, 2010.

  1. Nem

    Nem New Member

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    tried my first game as terran today, was surprisingly easy to build up an army compared to playing protoss

    but what do you do against terrans that just turtle up until they mass up a huge overwhelming force? I couldnt break into their base with all the turrets they put up

    Ive attached a reply, would appreciate it if you could take a look to see where I went wrong
     

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  2. cHowziLLa

    cHowziLLa New Member

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    If he turtles, expand and pump a bigger army and get him when he tries to attack you, don't try to bust into a turtling base. harass maybe, but don't try to end the game.

    IMPORTANT: keep scouting/scanning to make sure you are pumping the right kind of units lol
    100 marines marauders vs 10 tanks and 10 battlecruisers, isn't the right idea.
     
    Last edited: Aug 4, 2010
  3. Creep

    Creep New Member

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    In my experience, enough BCs can crack any turtled base, Expand a lot and mass a lot of battle cruisers. Micro them efficiently so they Yomato the missile turrets to minimise damage they may take. Turtling limits his force and his economy, he's basically inviting you to overwhelm him.
     
  4. Phoenix

    Phoenix New Member

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    First note: 16 minutes into the game you had 3600minerals and 900 gas. Use them! Build more production buildings, and research upgrades.
    Expand more. Since he is turtling, dont try constantly to break him, just get more expansions and be sure he stays in his base.
    Follow those two things, and you would have won the game easily.
     
  5. JDarque

    JDarque New Member

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    a good way to harrass a turtler, is with tanks, maybe with some air cover, like vikings, that can switch to ground (or BCs if you have them)

    and as said, expand, expand, expand, make an awesome economy, 2-3 bases full on minerals, 3+ full on gas, 5+ starports pumping BCs, all upgrades going, etc.

    yamato is turrets and fly on in.

    with only one base, he cannot effectively turtle, get all upgrades, and max supply on a BC/viking mix
     
  6. DREAD

    DREAD New Member

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    The major disadvantage to someone that turtles is there economy, like the previous posts say, as long as you can expand early and get large amounts of resources you can overwhelm him. Make sure you don't let them expand though, they may try to pull extra resources from a mineral patch on a far end of the map.
     
  7. JDarque

    JDarque New Member

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    /agree

    to prevent this, a single marine at each mineral field will do the job of notification, or, so that you don't waste supply, a turret or tower. (if you have expanded enough, the money that costs will be nothing)
     
  8. MrMiyagi

    MrMiyagi Guest

    Depending on the map you can sometimes open up his base with tanks. A terran player will often place a few siege tanks at the entrance of his base and using the advantage of higher ground. To counter this you can get siege tech early (just be aware of a reaper rush), and then build a starport and a medivac to gain sight onto the high ground. If you beat him to the punch with siege tech you can bust through his front door. If not you can sometimes, depending on the map, kill off parts of his base by positioning your tanks at another ledge and using medivacs to gain sight onto higher ground. If you don't want to build a starport you can bring an scv to build an engineering bay and then fly this towards his base to gain sight. Even if he has siege tanks at his front door you can siege up your tanks outside his sight range (still within firing range) and advance your medivac or engineering bay towards his front door and bust it open thanks to your sight advantage.
    It's important to do this push early so he doesn't get banshees. You will have siege tech and tanks before he has banshees and if this is what he's going for he will usually only have a couple to counter with. Kill them off with your supporting marines, maybe place a turret behind your tanks to fend them off (with the scv you have brought with you to repair your tanks). If you attack early he won't have that much energy for cloaking. If you have the starport (u should have one by now) just push out one or two vikings and that will push his banshees back. Your tanks will clear out nearby turrets easily. If you push back his base from the ledge you can then use your medivacs to start to bring up some troops into his higher ground base, with some tanks still below to blast anything he throws at ya. If he has a few starports pumping out banshees then push with some offensive turrets and vikings.
    Also at this point remember to protect your own base with some turrets behind the mineral line and this is also a good time to expand.
    This works really good especially on maps where the main base is in a small area where the buildings are built compact and with many ledges. Also, terran especially but also protoss (cannons), will wall off their entrance leaving their mineral mines undefended against drops. With one base a drop would really cripple his economy.
    If you know a player will turtle up you can also go for a reaper rush.
    If you're playing the multiplayer training matches most people will turtle up behind their rocks. I've only had one player attack me before I attacked him (reaper rush excluded)....he won that one...
    Just a couple of thoughts....good luck! :)
     
  9. Marcrates

    Marcrates New Member

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    I recently won a few matches against some pretty skilled turtlers by expanding early, and most importantly: stifling their attempts to expand. The game was longer than it should have been, but there is only so much a Turtler can do when their plans to get additional resources are thwarted.

    I usually keep 2 Hellions grouped as #8, or whatever number I want, and I periodically Shift-click ALL of the mineral deposits on the mini map to have them go around to each. Remembering to do this every couple minutes allows me to immediately assault any expansion my opponent is trying to create.

    If you are playing a map where there are areas that aren't accessible to ground units, make sure you either send a viking or other air unit there and/or scanner sweep the areas periodically.

    1 of two things eventually happens: 1.)They will get desperate and try to launch a knockout blow 2.) They will literally hunker down and sit there until something happens.

    If #1 happens--fight them off and counter with BCs. Get Yamato cannons, select your group, click fire Yamato--then Shift-right click the individual turrets one by one. This makes each BC queue up a different turret, and each one destroys its target in one hit.

    If #2 happens-- Still attack with BCs, but diversify your force to account for Vikings, Ravens, and other units they may have holed up in their base.
     
  10. Amberlamps

    Amberlamps New Member

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    I'm surprised no one has mentioned nuking yet!

    It is really risky as a turtler only has so much room to scan in order to find you, but nuking is quite a good strategy to use for mitigating the turtle economy.

    You can quickly move in with BC's after a strike like this takes place and blow them to pieces with any of the strategies listed here. It's just a great way to crack the turtle's shell.

    Just make sure you stay out of range of his turrets.
     
  11. BringItSon

    BringItSon New Member

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    Ive been working on my nuke build. the first initial nuke is the best.

    After that any good player will have ravens and such. i usually stop after the first nuke cause it almost becomes pointless.

    That being said you want to keep your force right out side the opponent's enterance and roll right in after the nuke. stim and go up the ramp if you have to. Cause if you allow your opponent to seige their tanks, they whole nuke becomes pretty useless.