True Hovering Units?

Discussion in 'General StarCraft 2 Discussion' started by 10-Neon, May 23, 2007.

True Hovering Units?

Discussion in 'General StarCraft 2 Discussion' started by 10-Neon, May 23, 2007.

  1. 10-Neon

    10-Neon New Member

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    In SC1, there were several ground units that were considered to be "hovering": all workers, the Vulture, Archon, etc. I always felt that their hover ability should allow them to move over water and down cliffs. In the demos for SC2, they showed a couple of ground units capable of ignoring cliffs: the Colossus, which could just step down, and the Reaper, with its jump packs. This leads me to wonder, will they finally make hovering units hover? The SCV has rocket packs similar to the Reaper's, so it should follow that the SCV would be able to pull cliff-jumping as well. Do you tihnk Blizzard will make true hovering units, or do you think they will just ground them for good?
     
  2. orphean

    orphean New Member

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    The probes they showed still have their jets. But maybe they are more like hovercraft (sans the air inflated skirt) and just use them for forward and lateral movement. If something hovers though it makes intuitive sense that terrain shouldn't bother it.
     
  3. Gold

    Gold New Member

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    that would be so cool, probes could probably do that as well but it seems probably a bit to strong for a worker to do that.

    I wonder if the goliath can step down walls, in sc it has quite short legs, maybe they might make it bigger
     
  4. Fenix

    Fenix Moderator

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    About the hovering, and that includes Archons and High Templars, if they do make them hover....How would that affect Spider Mines?
     
  5. orphean

    orphean New Member

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    Well in SC1 they still triggered them....
     
  6. PlatnumCy

    PlatnumCy New Member

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    did you guys see that instead to remaining in the air when they let the troops off, the terran transports actually set down!
     
  7. PainKiller

    PainKiller New Member

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    so freaking awsome!! ;D Love the details=)
     
  8. Fenix

    Fenix Moderator

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    Yeah, that's what I'm saying. If they actually did hover, that totally change gameplay. Archons and Templars would just waltz right into the base, nevermind the mines.
     
  9. KoN17

    KoN17 New Member

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    I wonder if range units in SC 2 that get into melee combat, like the marines will pull out combat knives or something like that :D
     
  10. 10-Neon

    10-Neon New Member

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    Marines appear to have bayonets now, so it kind of leans that way, but in the videos they don't seem to use them...
     
  11. Fenix

    Fenix Moderator

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    Like those stupid shields....
     
  12. akdarart

    akdarart New Member

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    Well the Terran race hasn't exactly been completed.. so maybe these are things they will actually be able to use later on.. would be pretty sweet if marines could knife those damned zealots when they came running up.. booyah!
     
  13. mc2

    mc2 New Member

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    ^ then the 3 units wouldn't be balanced ^

    marines are the most basic combat unit and its attack is ranged, and are able to attack air. if marines can have a melee weapon to take out the zealots, its not balanced then
     
  14. PainKiller

    PainKiller New Member

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    They should not be able to take out Zealots with melee attack but it looks more awsome and its more realistic :)
    The dmg could be the same
     
  15. orphean

    orphean New Member

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    Well the Zealots have that warp ability now so they don't stay at range for very long. Maybe the marines were given a melee attack to counter that?
     
  16. Fenix

    Fenix Moderator

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    Ah, I love that Dash. Evens it out against Hydras.
     
  17. reject_666_6

    reject_666_6 New Member

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    I've always wondered how come Marines could attack air. In a realistic environment the air units should soar at a mile or two above the surface, only Mutalisks and Wraiths and such would be low enough to target.
     
  18. orphean

    orphean New Member

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    Well I mean they are strapped in that huge vespene powered armor of theirs. I'm guessing they have a hud on their visor and computer assisted target tracking. Plus in paintings and such their weapons are HUGE. Even with all that though it would still only be realistic for low flying aircraft so I see your point.

    Mebbe its just a game. :(
     
  19. reject_666_6

    reject_666_6 New Member

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    Returning to true hovering units, I don't think it would be too hard to implement if they haven't already and it would make for some interesting strategies. Imagine an Archon + Dark Archon + Templar rush.
     
  20. mc2

    mc2 New Member

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    logically speaking hovering units should be able to hover across water, but since that hovering units act and behave exactly the same as sticking-to-the-ground, they just made them into the catagory of "ground units", so they cannot cross water, larva.

    the interesting thing is how they'll implement the movement of units in relations to cliffs.......can hovering units go up and down cliffs? will there be more than 1 level of cliffs?