Trouble playing the comp terran when I'm protoss.

Discussion in 'StarCraft Original' started by Zekko, Apr 20, 2008.

Trouble playing the comp terran when I'm protoss.

Discussion in 'StarCraft Original' started by Zekko, Apr 20, 2008.

  1. Zekko

    Zekko New Member

    Joined:
    Apr 15, 2008
    Messages:
    18
    Likes received:
    0
    Trophy points:
    0
    I'm a relative noob. I've played best with terrans so far able to beat a single computer opponent on a regular basis no matter what race it picks.
    I'm not really attracted to zergs because I find the fact that your drones have to produce in the same spot as your military forces is annoying as hell. ( sorry , just a little quark of mine).

    Anyway, I find it hard to beat a single terran comp when I'm protoss. I can only win by dragging out the stupid game until I get carriers and arbiters and even thats not always successful.
    I like protoss the best but ironically I play with terran the best , even on b-net . I find terrans much simpler when facing a human opponent on b-net because the usual heavy metal strategy of human players against me (protoss) is pretty predictable and there are some excellent strategies to follow.

    The comp is surprisingly diversified and I find winning on ground with protoss against a comp terran is a bit more difficult. I have to diversify my forces and my micro just isn't that great yet. Are there any simple strategies you guys follow when playing protoss against a terran comp?

    Btw , I'm playing them on hunters map which I believe is highly advantageous to terrans for the pinches.

    Thanx.
     
  2. Hunter

    Hunter New Member

    Joined:
    Aug 21, 2007
    Messages:
    1,057
    Likes received:
    0
    Trophy points:
    0
    From:
    Hungary,Székesfehérvár
    Actually I find it easy to beat a terran cpu with protoss... Usually you can even beat him with the first 2 Zealots coming out.
    After like the 8th Probe Build a pylon, than the 9th probe, and than a gateway. Build 2 or 3 probes, but pay attention, when the gateway is up you should be able to build the first Zealot instantly. Meanwhile send out 1 or 2 probes to find the terran base, they must find it, and than bring out the Zealots.
    Once you have reached the base the terran will have like 4 marines.. you can easily micro them out, while you can build a second gateway in your base, and pump other Zealots, or tech up to Dragoons. (with the range upgrade)

    An other way is to build up 3 gateways, and make a group of 12 Zealots... No terran can stand against that if you are fast enough.
    I also like to tech to Dragoons fast, and than micro out the firebats, and also the marines if they don't have the U-238 upgrade :)
     
  3. Zekko

    Zekko New Member

    Joined:
    Apr 15, 2008
    Messages:
    18
    Likes received:
    0
    Trophy points:
    0
    Also, with any of the races, I still haven't mastered the Control+set # for armies and I still rely mostly on random drag+click which I hate.
    I also have a hard time with the 'home keys' setting my nexuses ( nexi?) to fast keys.

    Any suggestions to make it maybe easier?

    Thats a pretty good strat. I'm about to try it.
    I came up with a half-way decent mid game strat against the terran comp. In my last game I decided to go speedlot build ( GW, Cycore, Assimilator, GW, Citidal) . I found out it takes a terran comp around 10-11 mins to make a first expansion and about 9 mins to get his first detection devices up ( turrent and/or comsat). I had about a dozen speedlots ,few dragoons, shuttle, and 4 DTs ( as I popped a robo and TA + extra GW soon after my citidal). His turrent defense was pretty weak and I found an easy hole , I dropped some speedlots and the DTs in his base which made him unseige at his door for which I had a force waiting to attack at the door as well ( 2 prong attack) and it worked pretty well though I took a lot of casualties I feel.

    Also, I still have a hard time microing with toss although I pulled off a few nice psi storms against a zerg which changed the momentum of the game in my favor. In the early game example of 2 zealots vs 4 or 5 marines , how would you micro them the most efficient way?

    btw, with dragoons I tend to pull back and then press 'H' which makes them stop and fire right away at a comfortable distance and then repeat the process. Is that a good strategy with microing goons?
     
    Last edited by a moderator: Apr 20, 2008
  4. Hunter

    Hunter New Member

    Joined:
    Aug 21, 2007
    Messages:
    1,057
    Likes received:
    0
    Trophy points:
    0
    From:
    Hungary,Székesfehérvár
    I think the most important is not to hesitate, send both the Zealots on one marine, than the other one and like this forward. Just always choose the closest marine. If you hesitate, you can lose like 30 hitpoints.. I think 2 Zealots can kill off 5 Marines.. When the Marines aren't microed, and that is actually what the computer doesn't do.
     
  5. Vestige-

    Vestige- New Member

    Joined:
    Apr 13, 2008
    Messages:
    20
    Likes received:
    0
    Trophy points:
    0
    pcs normally go heavy medic marine, all you do is mass up zealots goons and thrown in a storm and flank. Infantry fall to pieces against any protoss force, thats why everyone goes mech on bnet, because mech is imba like no ones business
     
  6. Hunter

    Hunter New Member

    Joined:
    Aug 21, 2007
    Messages:
    1,057
    Likes received:
    0
    Trophy points:
    0
    From:
    Hungary,Székesfehérvár
    last time I kinda tricked the cpu, it sent all his medics to 2 marines that were "scouting" I blocked the medics way back, and killed them without mercy.. You can already think what cae out of that. Instant win :)
     
  7. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    Hunter is pretty right, Zealots is just the way to go against the CPU, and his buildorder is good too.
    But if you want to get even more better, then play on battle.net. But you should probably wait and just train alot. Remember to upgrade your troops, it will make them much stronger. And join the forum tournament, its for noobs and pros alike.
     
  8. CyberPitz

    CyberPitz New Member

    Joined:
    Apr 16, 2008
    Messages:
    474
    Likes received:
    1
    Trophy points:
    0
    Hunter, my Protoss strat is slightly different than yours. I do 7 pylon 8 gate 10 gate. Like I said, very slight variations. I'm by no means a pro either, just a guy who plays from time to time. Is there something wrong with this?
     
  9. Zekko

    Zekko New Member

    Joined:
    Apr 15, 2008
    Messages:
    18
    Likes received:
    0
    Trophy points:
    0
    I tried Hunter's strategy and it worked flawlessly. Very good and sound advice, I won the game in a matter of minutes. Can I upload replays on here somewhere?

    I scouted and I was lucky, his base was close to mine. I went double gateway build on 10 , pumped out two zealots quickly and encountered 4 marines and 1 bat , I lost a zealot but cleared out any military he had. I already had two more zealots produced and so on until I was able to take out supply line , two barracks , academy, everything else and I won the game. Great advice. Thanx ! :)

    Yeah I just started playing on b-net. Can I get more info about this forum tournament? thanx.
     
  10. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    Yeah, if you really want to get good, don't bother much with single player, or if you do, just for a few weeks to get the hang of it. Multiplayer's so much more fun than going against a 10 year old AI.
     
  11. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    10-12 gate is much better then 8-10, because you get a much better economy! 8-10 is too easy defeated, because you need to kill him, and many players can fend those attacks off. After all, you only play against the CPU for training....
    And ^
    I think its important that he plays a good time with the CPU, and reads some strategy guides, before he starts to play on Battle.net.... Else he will get completely owned, normally not soooo funny.
     
  12. Zekko

    Zekko New Member

    Joined:
    Apr 15, 2008
    Messages:
    18
    Likes received:
    0
    Trophy points:
    0

    Yeah I agree. The comp was pretty stupid , lets face it. I know a human terran player would have blocked off his door since the comp already had at least two supply depots and a barracks up. I didn't even harass his SCVs with my probe when I scouted him early, something I know is useful in a b-net game. I find the CPU getting easier every time I play it and can even hold my ground against 2 CPUs I think. The strategy guides are very helpful.

    If some how the comp survived my zealot rush I was already in the process of building a templar archive after the citadel and cycore. I was gonna go HT + DT on it since the comp stupidly builds a lot of easy kill units for HT psi storms and is late with comsat and detection. I know human terran players usually go heavy metal and I actually beat one guy who played well ( I think) with terrans and I was protoss because goons , zealot bombs, and arbiters rock :)