I am trying to make a trigger that basically says Force 1 Kills 50 X unit 50 kills = 1 mineral when current user gets 1 mineral spawn unit @ X location More ideally would be like Current player on force 1 kills 50 units spawn civ @ X location when current player = 50 kills Is there any easier way of doing this then using the setting the kill points to equal a given number that stands for gas. Then have the amount of gas equal the number of civilians I want to spawn at X location? This is driving me :wacko: though I have seen plenty of zombie match's that do this so if anyone can help me figure out what I'm either missing or over looking that would be great.
OK ill do the lower one. Conditionlayer 1 gets 50 kills trigger Triggers: Spawn 1 civilian at x location Conditionlayer 1 gets 100 kills trigger Triggers: Spawn 1 civilian at x location 150, 200, 250 etc So it depends on how long the zombie match would be, 30 min i'd suggest doing the trigger above to 1000 kills.