Trigger/Switch help I can't figure this out

Discussion in 'Maps and Replays' started by Remiarn, May 11, 2009.

Trigger/Switch help I can't figure this out

Discussion in 'Maps and Replays' started by Remiarn, May 11, 2009.

  1. Remiarn

    Remiarn New Member

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    I am trying to make a trigger that basically says

    Force 1 Kills 50 X unit

    50 kills = 1 mineral

    when current user gets 1 mineral

    spawn unit @ X location

    More ideally would be like

    Current player on force 1 kills 50 units

    spawn civ @ X location when current player = 50 kills

    Is there any easier way of doing this then using the setting the kill points to equal a given number that stands for gas. Then have the amount of gas equal the number of civilians I want to spawn at X location? This is driving me :wacko: though I have seen plenty of zombie match's that do this so if anyone can help me figure out what I'm either missing or over looking that would be great.
     
  2. Dragon God

    Dragon God New Member

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    OK ill do the lower one.

    Condition:player 1 gets 50 kills trigger
    Triggers: Spawn 1 civilian at x location

    Condition:player 1 gets 100 kills trigger
    Triggers: Spawn 1 civilian at x location

    150, 200, 250 etc

    So it depends on how long the zombie match would be,
    30 min i'd suggest doing the trigger above to 1000 kills.
     
  3. Remiarn

    Remiarn New Member

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    Thank you for your help dragon god
     
    Last edited: May 12, 2009
  4. Dragon God

    Dragon God New Member

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    No problem :D