Hmmm. This one got me thinking. The 3D graphics are great though it is a disadvantage in some ways. The normal 2D graphics are good but has a limited angle. Which one? I also wonder if stacking is possible in 3D Im sorta leaning towards 2D. 3D ruins is just a bit complicated to control
it has to be 3d because blizzard wants it to be a top selling game. Currently stacking does happen, but it looks rather silly.
the stacking problem is because it's a game and the unit sizes are not to scale, i mean battlecrusiers only fly like 10 meters above the ground...
Units stacked in SC1 and nobody seemed to have a problem with it. Groundunits would even do it, even though they tried not to, large air units would also spread themselves out when given the chance. As it happens, SC2 approaches unit stacking the exact same way. Additionally, the view, while 3D, is set at the same camera angle as SC1: you have to manually change it to get a different perspective, and it is very easy to make it go back.
Hi, bout those battlecruisers and carriers, motherships and on, does anyone know if those proportions and distances are going to be altered in the process? for the sake of realism. It's like BnechbReaker said bout those Bcruzers, they're really bit to close to the ground.(carriers too). In original SC it didn't, for some reason (probably coz it's olschool-good-old-2D), stick out, but now that it all gonna be in 3d (with accent being towards reality i'spose), those carriers an cruisers seem a bit being too close to the gorund, like they're flying in-between GU instead of at altitude. And if units of that size do end up closer to the ground, shouldn't they at least look bigger, if not alot. I get the problem of size though, Mothership, cruisers and carriers are in theory so huge that you can't traditionally realise them on screen with GU and keep the functional aspect of the game intact at hte same time, but maybe use kinda zoom in/out method (or something else, some ingenius method that would make SC2 go into the history even more special if not groundbraking)... like you can't see the entire spacecraft due to it's size/altitude except it's shadow and when you click on the shadow it zooms a bit OUT focusing on it, but not too much so that you still can see the ground units( but a bit samller). Just a thought
yes, lets make them bigger. that way they wont be so close to the ground. lol. seriously guys, blizz knows what they are doing. imagine if you had to zoom out every friggin time you wanted to see a flying unit! "oops i forgot to look up in the sky and now i got 5 enemy motherships floatin over my base" and battlecruisers being small; imagine you got a terran base. now, imagine you have a battlecruiser that covers 1/4 of the screen! How annoying! Sometimes, i think that battlecruisers are too big NOW, cuz you always have something hiding under them... but i think they should be like they are know. maybe just a liiittle bigger
The unit proportions are the way they are so that at any time, the player has full and immediate control over their units. Think of it as a Chess board, every piece is roughly the same size, even though some are much more versatile than the others. Supreme Commander is the only game that I know of that truly scales all of its units, but the game does not require the kind of lightning-fast reflexes in controlling individual units as StarCraft, at least, not at the point in the game where you get the large units. If they were to give units (and structures) accurate proportions, they'd also have to adjust costs and build times, simply for the fact that they take up more screen space and terrain.
Yeah, i spose you're right, there's no way( at least that i know of ) to make that trio up to scale and not lose the perspective over the battelfield. It would've been grate though i they'd came up with such solution maybe if not for SC2 then maybe 4 SC3 ;D. Meanwhile let them maybe scale those 3(Carrier, Cruiser and Mothership) just an inch up? i rest me case ^_^
No there was another its name was Total Annihilation SC2 definitely does not have the scale required to make every unit to size. Stacking had to do with they didn't program the sprites with any collision detection and an be done in 3d games by taking out collision boxes but whether 2d or 3d it looks funny and affects gameplay. I am hoping stacking will be gone because I don't like having my aircraft to cluster up just to be hit by an Axe effect like plague or psi storm.
TA didn't have accurate scale: any of the largest ships were perhaps the length of 3 Bulldogs, when clearly, they were supposed to be...well, large. Also, the structures were small compared to the units. Yes, units were built on the structures, but they took up 1/4 of the space or more as they did it. About stacking in SC2: I've seen it, it's there. Stacking doesn't occur from a lack of collision detection, it is a purposely implemented mechanic. It is assumed that, if a player wants all of the units to be in one position on the map, the units just take different imaginary altitudes. When left alone, they will move away from another, the density of the ball slowly approaches 1. Larger units will try to move out of a cluster faster than small ones. This is collision detection, just not rigid collision detection. Like SC1, units in SC2 will unstack if you let them sit. The fact that AoE attacks do a lot of damage to stacked or clustered units is the main reason people use AoE attacks at all.