Thor vs Protoss? lol gg

Discussion in 'StarCraft 2 Strategy Discussion' started by PowerkickasS, Jul 23, 2007.

Thor vs Protoss? lol gg

  1. PowerkickasS

    PowerkickasS New Member

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    unless t gets a tremendously powerful long range aa/anti-capitalships unit;
    warp rays?

    any ideas for a fast warp ray counter?
     
  2. burkid

    burkid New Member

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    Re: Thor vs p? lol gg

    artillery strike is for a long range attack on the ground...
     
  3. burkid

    burkid New Member

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    Re: Thor vs p? lol gg

    what do you mean "went from weak to anti air"?
     
  4. StormCrow

    StormCrow New Member

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    i I think 3 vikings in flight form will take out a warp ray with ease. If not, just use marines like in the gameplay video ;)
     
  5. GuiMontag

    GuiMontag New Member

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    reaver + shuttle vs thor = GG
    warp rays will obviously take down thors quite easily, considering 4 destroyed a full hp baracks in 10 seconds exactly

    also no one has mentioned the immortal and its ownage sheilds against heavy firepower, GG thor
     
  6. Peter.Hong

    Peter.Hong New Member

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    Well the thing is that Thor isn't meant to be alone. He's more of, as TidalSpiral, one of the great posters on this forum put, the proverbial "cherry on top" units. Thor's greatest strength would probably be that his artillery strike can be casted from semi-far away so he can cast it into a battle without really being in it and that he has the ability to decimate buildings. Best option is to either storm a base with thor and have your units in the battle while Thor works on the buildings, or if you can see a exp/base without good defenses while in the middle of a big battle that is a distance away from the battle, just drop Thor right in the middle of it since he will make quick work of the defenseless buildings while your enemy is focused on the battle you could deal alot of damage.
     
  7. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Thor or two and mass Marines and have a handful of Vikings.
     
  8. marshal109

    marshal109 New Member

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    i agree thor should be used only with the cooperation of other units
     
  9. TidalSpiral

    TidalSpiral New Member

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    Awesome, gave me props for the cherry comment. One of my better sayings. :)

    People overestimate Thor because of it's hellish firepower, and that artillery strike is going to be sweet for sure. Yet the Protoss have gone mobile and 2/3 of their units can probably easily out manuver Thor. He'll need support. As Hong suggested he'd be perfect for bringing down a base before the battle is even over, and wiping out expansion dreams (never thought of that, expansions are rarely prepared for that much damage - good box strategy).
     
  10. PowerkickasS

    PowerkickasS New Member

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    this thread is going OT fast

    back on track:
    anyone have any possibly suggestions based on existing announcements/presumptions so far on how to 'fast' counter warp rays with terran?

    EDIT: p.s. why did marshal109 remove his earlier replies that burkid's replies were reacting to?
     
  11. kehmdaddy

    kehmdaddy New Member

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    Get rid of the Warp Rays with a handful of Marines. They're fast to build, that's a fast counter. ;)
    We still have yet to see the whole Terran Armada, I'm thinking they'll get another useful flyer. Otherwise, it looks like Marines and Viking fighters will be all that there is to counter the Warp Rays. Oh, and I think Cobra are supposed to be good anti-air units. Maybe they'll move so fast the Warp Rays won't even be able to hold the beam on them long enough to power up? That'd be interesting, and incredibly useful.
     
  12. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Yeah you saw how quickly the Marines took down the Warp Ray in the first SC2 video. The Warp Rays managed to take down what? 5?
     
  13. Ghost

    Ghost New Member

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    How many marines where there, a full control group? (12, as now the unit selection is limitless)
     
  14. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Looked like that and a bit more. They're going to rock even harder than in the first game with other infantry and upgrades.

    I'm going to use Marines and Vikings for sure against Protoss and Zerg air. Maybe throw in some Cobras too.
     
  15. burkid

    burkid New Member

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    there was 14 marines, and 3 died, but keep in mind, the warp rays just took down 3 BCs.
     
  16. PowerkickasS

    PowerkickasS New Member

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    think marines and vikings could save a thor fast enough?
    btw i forgot yamato cannon o_O
     
  17. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    ...Why would you send Thor in alone and THEN throw in the other units?
     
  18. PowerkickasS

    PowerkickasS New Member

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    i never said that o_O

    im thinking like when you've edged a thor as close to an enemy base as possible to reach all its guns on most units, then some warp rays (say 3-4) suddenly appears (maybe with a protoss force valued at about the same cost) then are there anyways to quickly kill them off before the damage-increase gets out of control?
     
  19. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Hm. Marines could save it without it taking too much damage.

    I'll have to see how fast the Viking attack is. If it's the new aerial AA it should be fast. Just look at the Wraith and Valkyrie.
     
  20. PhantomFF

    PhantomFF New Member

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    If they have 3-4 warp rays...I'd say marines wouldn't be nearly enough to kill them before your Thor was taken out. If I were the protoss I'd bum rush the Thor, pull back and let the marines get slaughtered by my base defense. Loosing mebe 1-2 warp rays in the process.