Thor+SCV auto repair + Nomad heal/def matrix = wohoo?

Discussion in 'StarCraft 2 Strategy Discussion' started by DKutrovsky, Aug 12, 2007.

Thor+SCV auto repair + Nomad heal/def matrix = wohoo?

  1. DKutrovsky

    DKutrovsky New Member

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    Topic says it all...
     
  2. IO

    IO New Member

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    1 word Cobra (assuming it gets a speed upgrade)
     
  3. Dxun

    Dxun New Member

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    Well if i were playing Terran VS that combo i would just toss a viking our there to shoot down the nomad and then use cobras to kill the Scv and thor.

    But a thor with the Def matrix would take a good amount of time to kill, unless you have a full combat forcing on it
     
  4. DKutrovsky

    DKutrovsky New Member

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    Cobra gets 3 shotted by 1 thor, assuming there arent any other units with the thor to shoot it while its "kiting", try kiting 2-3 thors at the same time with Cobras
     
  5. Ych

    Ych New Member

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    There are 2 easy stat I can think of to beat this combo when you are using Protoss.

    Stalkers would probably rip that combo apart. Just blink behind the Thor and hammer the SCV that's repairing the Thor. Then, focus on the Nomad which should go down fast.

    Then just dance around the Thors and that should be gg.

    Another way is mass Immortals. Not much to explain but Immortals will rip Thors apart in no time. It would take a long time for the Thors to take out the Immortals with upgraded shield because Thors fire soo slow. They need to hit 10 times in order to take our 1 Immortals shield (not to mention the rest of the HP), and you all know how slow Thors attack rate is.
     
  6. Shadowdragon

    Shadowdragon New Member

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    Thors arn't really tough when they are trying to kill things alone. I would prefer a mass of marines to an scv and a nomad.
     
  7. paragon

    paragon Guest

    I'd prefer the amount of vikings and banshees i could make from the resources I would save both getting to the thor and then building some than a thor. Also, destroy the nomad easy and destroy the SCVs easy. Then the Thor will fall and fall hard.
     
  8. DKutrovsky

    DKutrovsky New Member

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    You do realize im not going to have only one thor one nomad and a few SCVs as my entire army right?

    Geez, cmon guys i think you know better than that. Every unit in SC2 has its counter, this combo was simply to show what kind of a meat shield the thor can be, run in front of your army or run a couple of those in front to take hits and than send in the rest, the nomand is not going to hover over the thor all the time aswell, so taking it out like that is not going to be easy, leave the thor to shoot at everything thats not Immortals (stalkers hello).

    Furthermore, whats with all the kiting, having a single thor with no other units WILL NOT HAPPEN!
    Its too expensive and too situatinal to prance around alone, have 2-3 or thors is not impossible and the most likely screnario, try kiting 3 thors at the same time ..
     
  9. paragon

    paragon Guest

    You do realize that I said building some thors right?
    Some things are more easily countered than others.

    oooo you know what'd be super duper fun? laying waste to a group of thors with a nuke.
     
  10. Shadowdragon

    Shadowdragon New Member

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    Would that work? Scary...

    Well, if the thor doesn't have some method of getting airborn, I wouldn't use it anyway. It's to slow to be a meatshield. Guess that means it's back to good ol' siege tanks (Army? What army? That army I just 'sploded?)
     
  11. BnechbReaker

    BnechbReaker New Member

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    nuclear launch detected...

    boom
     
  12. DontHate

    DontHate New Member

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    yea. it's a big target so like 20 or so zerglings can go around and attack at the same time. Small ground infantry can pwn the thor so bad so that strategy isn't always the best. also, the nomad can heal ground mech?
     
  13. DKutrovsky

    DKutrovsky New Member

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    Did everyone just decide to ignore my last post lol?

    Thor = late game. 20 zerglings late game = 2 seconds.

    Nuke = 400 damage, Thor = 700 HP

    Since when can you,when engaging in late game battles(think 150+ limit) can you position 12 or so units behind a a siege tank for instance? Are you forgeting every single terran unit is ranged and the freakishly huge amount of damage you'll take while moving?
     
  14. Eye_Carumba

    Eye_Carumba New Member

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    I thought Nomads could only heal air units. Where did you guys get this info, that it can heal Thors as well? Is it confirmed? Can also defensive matrix be used on ground units ???
     
  15. paragon

    paragon Guest

    Did they change the nuke in SC2?
    This is it's info from SC:
    There is no "behind" of a siege tank. It turns around within moments and in siege mode the turret spins around almost instantly.
    Anyways, you don't have to go behind something when you drop the thunder. 2 nukes costs less than a few thorslows
     
  16. Shadowdragon

    Shadowdragon New Member

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    Defensive matrix can be used on ground units. I am not sure about the repair, I think it works on the ground...
     
  17. DKutrovsky

    DKutrovsky New Member

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    It says up to 400 damage in the tooltip one person posted here.Its all subject to change.

    Saying a thor can die from 2 nukes and you rather not build it is a very poor arguement unless you can point at a unit that can survive that....

    Edit:

    A siege tank has minimal range, the thor does not.

    And moving around the thor just so he doesnt shoot at you will not happen when big armies collide, you can bet your house on that.
     
  18. paragon

    paragon Guest

    lots of small units can just surround it and tear it apart... or air...
     
  19. PancakeChef

    PancakeChef New Member

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    The thor does have some anti-air capablities but I'm sure it won't make much of a difference against an airforce thats purpose is to destroy it.

    The Thor is a support unit that uses heavy artillery. Also if you are playing against any decent player they will be able to micro against the thor while against a large army, trust me. The Thor, like any other unit has its strengths and weaknesses. I don't think it is a useless unit though.
     
  20. StarCraft144000

    StarCraft144000 Member

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    If I was Protoss I would get a few Wrap Rays and take it down it and would be petty easy to do.