The Phoenix lose his overload ability ?

Discussion in 'Protoss' started by Justicator, Oct 12, 2008.

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The Phoenix lose his overload ability ?

Discussion in 'Protoss' started by Justicator, Oct 12, 2008.

  1. Justicator

    Justicator New Member

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  2. lurkers_lurk

    lurkers_lurk New Member

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    it seems to be true. as Stebo went to Blizzcon, and did his best to get all the stats for the Protoss.(and i trust Stebo to be truthful)

    Source is 3rd post on this page : http://www.sc2armory.com/forums/topic/3585/?viewPage=2

    that is the 2nd page, the stats for the protoss is on the first page.
     
  3. UziSuicide

    UziSuicide New Member

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    that definitely kinda sucks... I feel pretty strongly that the colossus is a big PROTOSS unit! It should be relatively strong, even by itself... Certainly with it's attack beam, I'm all for how that looks, it's cool, but it definitely should be a bit stronger. I think if you rush one into someones back door into their worker line, it should be killin a few workers by their 3rd/4th swipe. Looked to me like it was taking 4/5 swipes to kill like 2 or 3, I don't know, just looked a little skimpy to me, I'd like to see it's attack a bit stronger.

    oh yeah and about the phoenix losing it's overload ability, I kinda dug the overload ability, it looked/was pretty cool, but I can understand them changing it. If it does truly have the anti-gravity ability now instead, that's a pretty cool replacement. I definitely think it's normal attack should now be tweaked alittle to look kinda cool in it's own way.. in my opinion I dont think it'd need to look as flashy, obviously, as the overload ability, but maybe a double photon burst or qucik triple burst..(or whatever it's normal attack is called)
     
    Last edited by a moderator: Oct 16, 2008
  4. cohnee

    cohnee New Member

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    I think part of the reason was that the Nufflier was OP at it's place in the tech tree, or really underused.

    The cool thing is that with anti-grav ability, Phoenix's will be able to pick and attack any unit in the air by themselves. Also the Overload ability did seem abit difficult to balance.
     
  5. Jissé

    Jissé New Member

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    The overload ability was a good idea to me, especially to a protoss air fighter.

    I don't like this change, and don't see how removing this ability from the nullifier may help him to be more used...
     
  6. MeisterX

    MeisterX Hyperion

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    I think the real motivation here was that it eliminated the use of the Nullifier to pretty much "nullify" late-tiered ground units. It was OP so they transferred the ability to a more expensive unit.
     
  7. leemil

    leemil New Member

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    i like the idea of giving the pheonix anti-grav. its a perfect fit and
    makes it useful in almost all games. However, without overload
    the protoss can't really deal with mass air as well anymore..
     
  8. demohunto

    demohunto New Member

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    WHAT?!?!?!

    HELL NO. Thats what I loved about the the Phoenix!!! I couldn't wait to do that on noobs that leave their overlords on one spot.

    I really hope this is not true.
     
  9. 10-Neon

    10-Neon New Member

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    Anti-grav on the Phoenix sounds a lot more interesting than Overload did. If they wanted, Blizzard could get away with getting rid of the Phoenix's AtG all together, and make it rely on Anti-grav to attack ground targets. That would be amazing.

    Of course, now the Protoss lack a really obvious air counter to massed air, so we'll have to wait for what they're cooking up to address this.
     
  10. overmind

    overmind Active Member

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    i thought they already removed the phoenixes AtG.

    I like this anti-grav more than overload, seems more interesting and useful for phoenix.
     
  11. MyWifeforauir

    MyWifeforauir New Member

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    hmmm i really liked the idea of overload but then i'm torn cause the idea of listing a ground unit to attack it is brilliant... and also it would be used much more often if the ability is on an air unit cause air can move around much more and catch units by surprise. (and lift them up)

    I would lol if blizzard gave overload to the nullifier though... and make it anti ground (or still air) as it nullifys the threat :p
     
  12. m0u5e

    m0u5e Guest

    phoenix...

    I don't mind the new AtG ability, but shouldn't blizzard change the name and skin to something else? Kinda pointless calling it the "Phoenix" when the ability that caused it to overload and temporarily "die" is no longer there...

    Additionally, The protoss no longer have an air superiority fighter. I think it'd be nice for toss to have something that can splash mutas besides archons and templars...
     
  13. Hayden351

    Hayden351 Member

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    Maybe the Vulcan, Falcon, Gravitling or even have the old name scout or even Gravity Scout
     
  14. overmind

    overmind Active Member

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    If i was to rename the phoenix i'd call it something like 'fighter' to fit in with being a military upgrade to 'scout'.
     
  15. Hayden351

    Hayden351 Member

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    Gravity Fighter!

    119988th post
     
  16. freedom23

    freedom23 New Member

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    I could smell Corsairs reincarnation!! wooooo!!

    oops.. that would be redundant knowing that the phoenix can is the air specialist for protoss.. the anti gravity skill is unique and very satisfactory for tactical puroposes. But, you do have the point that sometimes the names quite doesnt define the unit itself.. so i say change the motherships name and be relieved of her parent role type unit for the protoss then spam the unit... now everyone happy?? lol, what im trying to say is that unit names only confuses the players unit function, have you guys tried to imagine the Protoss mothership be named as something like Polaris?? now, would people then debate to have multiple units like this if its name was like that compared to Mothership?? Its quite the same with the phoenix, in the end what should be more focused on is simply balance and coolness!!

    I want to know the units effectivity in the game considering that its the protoss's supposed air superiority fighter against the old brood wars Corsair... so what do you think is better?
     
    Last edited: Feb 28, 2009
  17. orestul

    orestul New Member

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    If the unit actually lost the ability, then now there is no point using it. Since it is a patrol vessel, then it would be often used to patrol. In the old starcraft, it barely withstood the onslaught of one ship, but imagine several ships. The only thing that made it better in starcraft 2 was the overload ability. That was the ship could injure the fleet, and let the photon cannons take care of the rest. Now you need to have several ships patrolling in one group to at least pause the attack.
     
  18. overmind

    overmind Active Member

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    What barely withstood one ship? scout or corsair? both were quite effective.

    I still think the phoenix should get splash damage.
     
  19. orestul

    orestul New Member

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    The corsair did. Basically you couldn't have one of those ships flying and patrolling, because if for example the terrains send a battle cruiser, the corsair is good as dead. But considering the point that the phoenix is basically the corsair, just looking different, and maybe with different abilities, if it had the overload thing, then it just overloads, and you will get the battle cruiser to half health, and then the photon cannons can take care of the rest.
     
  20. freedom23

    freedom23 New Member

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    Id rather not have that overload ability... coz in the hands of a good micro player.. its total air domination
     
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