The Nydus Worms - Theories, Conjecture, Guesswork

Discussion in 'Zerg' started by Shockfrost, Jun 3, 2007.

The Nydus Worms - Theories, Conjecture, Guesswork

Discussion in 'Zerg' started by Shockfrost, Jun 3, 2007.

  1. Shockfrost

    Shockfrost New Member

    Joined:
    May 31, 2007
    Messages:
    33
    Likes received:
    0
    Trophy points:
    0
    I've been reviewing the footage of these big ole' dusty earthworms.
    Trying to find some common texture, or structure or TELL that the worm is there. Can't seem to find anything.

    Is it possible that with a Nydus Worm, you can build a Burrowed structure remotely, and "Pop" it up on your unsuspecting enemy?

    Maybe the Worm actually moves while Burrowed... but how would that work?

    The Nydus Worm is obviously capable of moving units...I'm not going to play "Count the yakked-up Zerglings" but it's more than 8. Originally the Nydus Tunnels had to be constructed on infected soil, but it shows via the minimap that the brown dirt here is... field natural?

    Can this mean the Nydus Worms can open tunnels anywhere? Or perhaps anywhere on Natural soil??
    So artificial turf is going to be an advantage just like raised ground?

    What do you people think of the Nydus worms? (Aside from the gross sound of regurgitated Zerglings)
    Powerful new weapon of the Zerg? Good way to scare noobs?
    Discuss.
     
  2. genocide

    genocide New Member

    Joined:
    Jun 3, 2007
    Messages:
    23
    Likes received:
    0
    Trophy points:
    0
    I love this new unit, gives the game a great feel....just imagine how much it would suck to be building your base up and all a sudden 9 worms pop out of the ground in your base and start spewing out units! :mad:
     
  3. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    We had a thread on this already, chances are this will be melded into that, but I'll post anyways....

    I believe the general consensus is that you have to have explored where you want the Worm to pop up....I dunno what we said about Fog of War.
     
  4. mc2

    mc2 New Member

    Joined:
    May 20, 2007
    Messages:
    972
    Likes received:
    1
    Trophy points:
    0
    The Nydus worm can pop up anywhere on the map, it doesn't need the creep.
    It has to be scary having a worm coming up in the middle of the base and units start to pour out. Hence players now have to spread out their defenses more rather than just build up on the choke point.

    EDIT: It probably cannot come up in the unexplored areas of the map, it can come up in the fog of war.....cos it's not like a terran comsat
     
  5. genocide

    genocide New Member

    Joined:
    Jun 3, 2007
    Messages:
    23
    Likes received:
    0
    Trophy points:
    0
    Yeah having it being able to come up anywhere is kinda cheap...kinda defeats the whole purpose of base defence lol.
     
  6. Shockfrost

    Shockfrost New Member

    Joined:
    May 31, 2007
    Messages:
    33
    Likes received:
    0
    Trophy points:
    0
    Defeats it, or, evolves it. . . .
     
  7. GuiMontag

    GuiMontag New Member

    Joined:
    May 25, 2007
    Messages:
    636
    Likes received:
    0
    Trophy points:
    0
    I think it will have a range from which it can pop up from outside your base, or maybe it is like a lurker that you can move underground
     
  8. TheDarkTemplar

    TheDarkTemplar New Member

    Joined:
    May 24, 2007
    Messages:
    158
    Likes received:
    0
    Trophy points:
    0
    I agree, I think it simply evolves base defence. With the introduction of the Colossi and Reapers as well, you're going to have to cover every part of your base in defence in a long game, and you can't simply cover your choke points. I'm personally looking forward to it, I love building up my defence ^_^
     
  9. reject_666_6

    reject_666_6 New Member

    Joined:
    May 24, 2007
    Messages:
    573
    Likes received:
    0
    Trophy points:
    0
    But I don't think that there will be a limit for the sake of keeping the game exciting. After all, the Protoss can use their Phase Prisms to warp in units from anywhere on the map, so why can't the Zerg do the same?
     
  10. NotDeadYet

    NotDeadYet New Member

    Joined:
    May 24, 2007
    Messages:
    110
    Likes received:
    0
    Trophy points:
    0
    Maybe it can't move within sight range of Detectors?
     
  11. genocide

    genocide New Member

    Joined:
    Jun 3, 2007
    Messages:
    23
    Likes received:
    0
    Trophy points:
    0
    thats actully very good within the site of detecters would be wicked, if there not smart they deserve to be swared by giant worms lol
     
  12. coalescence

    coalescence New Member

    Joined:
    May 25, 2007
    Messages:
    1,090
    Likes received:
    0
    Trophy points:
    0
    Or a certain distance from any enemy base... maybe starting points?
     
  13. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    Maybe they just make a lot of noise when moving, so people can tell when they're coming.
     
  14. reject_666_6

    reject_666_6 New Member

    Joined:
    May 24, 2007
    Messages:
    573
    Likes received:
    0
    Trophy points:
    0
    I vote for it being able to appear anywhere on the map. I like a good challenge, and especially one that can be retaliated against in the same way with a Phase Prism!
     
  15. coalescence

    coalescence New Member

    Joined:
    May 25, 2007
    Messages:
    1,090
    Likes received:
    0
    Trophy points:
    0
    Not the same way,
    - Phase Prism doesn't have a cloak, so everyone can see it.
    - Phase Prism flies, can be shot down much easier than something that goes through the ground.
     
  16. TheDarkTemplar

    TheDarkTemplar New Member

    Joined:
    May 24, 2007
    Messages:
    158
    Likes received:
    0
    Trophy points:
    0
    I have to wonder, if the Nydus Worms can get to anywhere in the map (and I personally don't see any reason they shouldn't) and Phase Prisms can do what they do, what about the Terran?
     
  17. genocide

    genocide New Member

    Joined:
    Jun 3, 2007
    Messages:
    23
    Likes received:
    0
    Trophy points:
    0
    I think it would be really stupid if they could just pop up anywhere they woudl like.
     
  18. TheDarkTemplar

    TheDarkTemplar New Member

    Joined:
    May 24, 2007
    Messages:
    158
    Likes received:
    0
    Trophy points:
    0
    Maybe if you have a detector you can see the Nydus Worm move under the ground and it becomes vulnerable to attack? Maybe doesn't make the most sense but it's the only thing I can think of.
     
  19. reject_666_6

    reject_666_6 New Member

    Joined:
    May 24, 2007
    Messages:
    573
    Likes received:
    0
    Trophy points:
    0
    Maybe they won't make Nydus Worms function as Nydus canals did in Sc1, maybe they'll make them an actual underground transport unit that picks up a few units and takes them somewhere, instead of delivering a continuous stream of units like a Canal...
     
  20. JBL

    JBL New Member

    Joined:
    May 25, 2007
    Messages:
    1,095
    Likes received:
    0
    Trophy points:
    0
    I say it's some kind of transport unit.. but instead of being a flying unit.. it's a burrowed unit.. which means it's invisible..