What improvements would you like the Ultralisk to have? 1. Stampede - If they are in a group of 2 or more, they can stampede - increasing attack by 50%, but decreasing defence by 50%. 2. Burrow - Should they be allowed to burrow? Or are they way too big? 3. Trample - They should be allowed to have some kind of explosive stomping of their feet, causing splash damage to all within a certain radius. 4. Tusks - 2 Ultraslisks can rub their tusks together - causing a loud resonating noise damaging units nearby and wreacking havoc on machinery.
1. I think they can step over smaller units like zerglings so they dont go around like fools. The "stampede" its the ultralisk getting there and killing stuff... no need to make it an ability. 2. They do seem too big... but hey these are Zerg, he probably just makes a biger hole... plus its sort of the surprise effect that counts... doesnt matter if the disguise isnt perfect. 3. Their scythes do frontal splash as they attack... thats their AoE... how is a stomp going to measure up to that? They aren't Tauren Chieftains. 4. That is just obscene man. Plus why would huge chitinous scythes be resonating sound weapons when rubbed?? because they are big and... shiny? Just no... two ultralisks rubbing any part of their bodies would be disturbing. Its big, its tough, it cuts swathes through infantry, and it smashes buildings. Im happy with that.
lol it is obscene - but the zerg are obscene and crazy... I'd say lets consider number 4 and let the Ultralisks make some music... say damaging all non-organic structures... with its resonating blades. The ultralisk should not be able to burrow - it is too big. I would suggest that it can only burrow on creep as that is soft and slimey with holes in the ground. If it is to burrow, then it must take about 5 seconds to dig the hole to burrow.. and 2 seconds to unburrow... Should the Ultralisks be allowed to produce offspring? If two get together.. perhaps a baby Ultralisk? Now that is an idea.. the Ultralisk is hatched from the hatchery, but it must start off as small, and then get bigger as the game progresses.
What makes you think the ultralisk isent good the way it is. Make babies and rub their hornes together its not the sims dude :wacko:
Ok no you've massively missunderstood basic Zerg biology. Individuals are created as sterile fully functional adults and their preserval instinct is applied to the colony as a whole since the colony is the best preserver of said strain, rather than the individual. Sexual reproduction is something the Zerg avoids as all the necessary genetic diversity is manipulated directly by the cerebrates, thereby making sex rendudant. Thats probably why all swarm creatures are so vicius... all that pent-up sexual frustration... ouch!
They have no feelings, so no frustrations as well. Not even basic instincts apply, since they are mind controlled by Overlords. By the way, Cerebrates are gone. Kerrigan now directly controls them.
Ye it used to be cerebrates, now kerrigan somehow crammed all those cubic meters of gray matter within her tiny human skull. Go figure. And mind controlled is probably not the right expression, as it implies that there is a mind to control. Obedience to them is probably so genetically hardwired that its not like the Overlord has to actually make an effort, more like reining in their primal urges, if anything.
**** OFF TOPIC**** @raylito for the love of these forums. STOP THE M***** F***ing DOUBLE POST!!!!!!!!! ****OFF TOPIC**** ok back on topic with this thread, the ultralism is fine how it is. There a now need to make more a killing machne then it already is. Now it does better dmage and has even better HP plus it will be easyer to mix S*** loads of lings/ultras for a huge attack now that they can walk over their "brotheren" Other then what's been changed nothing needs to be changed, beside posible cliff jumping. I agree with sueco, the ultralisk like everyother Zerg creacher has no sexual/emotional/willpower because they are directed completly by another source. In this case Kerrigan.
These abilities sound like spells, and they don't belong in Starcraft at all. Frankly if you came up with these ideas and found them feasible, you know nothing about Starcraft.
Well, I guess Stampede/Trample would be nice. It makes sense that it can run over Zerglings/Marines, etc., but now this is Red Alert. With that, I guess it makes sense that Siege Tanks can run over infantry, Thors can step on people, etc. What's next? Buildings can land on units and kill them. And rubbing sounds wrong.
Yea ^ I agree, if this were to change then alot of other stuff would need to be changed and then they would have go though even more valence work. This would cause a whole host of problems. Example... Ur playing was Terran the other player is Zerg you start get a baracks and a few marines and do an affensive bunkering, in order for the Zerg to counter this they probly need all of there forces (if any) allowing you to drop ur barracks or CC or both obtop of the Zerg colony and kill everything around it. This would be a change beause a building landing ontop of something would almost deffinently kill it. or an ultra drop in late game, you get rid of any ata or gta and then go in and drop the ultras ontop of the enemys resource stuff. This would make it very uneven. Everyone would play Terran and just find the enemy and drop ur starting CC on the enemy resulting in a win. (think, WTF there's a huge building coming our way, kersplat all ur troops are dead now if your Zerg and or toss, ur screwed, but maybe by not rushing as a Terran player they could get the planetary fortress and kill the others building alot faster)( think again a huge building lands in recours line, kill everything then builds into a giant gun that kills you.) If these changes were to happen the game would have to be stalled anithee half decade to finish the testing before they could go on to beta, (that would F***ing suk (oh and fail with ur tittle (mighty ultralist) it's lisk "fool") (and I mean fool with the utmost respect. I don't mean to insult you)
These abilities are perfect for the ultralisk, The ultralisk needs to have more attacks than kaiser blades.
well they could make a spell that makes a couple lava rocks fall from the sky. like it pounds the ground a couple times and then a lava ball falls from the sky, would be kinda kool. or maybe in campaign you could have something like it will grab a marine (or small - med units that are biological, and it infuses the body with psionic energy and then pounds the corps down making a huge shockwave like in that one youtube vid of the omegalisk. hows that for a kool ability!
Why do people mean it should be a spellcaster? Its a fine, giant zerg strain with NO psionic potential. And its high hp and damage makes it an unit with a fine role, although unused. The infestor is made for casting spells. When i have Ultralisks, i want to order them to attack, and they shall wreak havoc. No lousy spells to cast to make them useable.
Wait... look at this... can a ultralisk really pwn 800 zerglings?? http://www.gossipgamers.com/starcraft-2-ultralisk-is-a-beast-rapes-800-zerglings/
Wait... look at this... can a ultralisk really pwn 800 zerglings?? http://www.gossipgamers.com/starcraft-2-ultralisk-is-a-beast-rapes-800-zerglings/
it already does splash damage! why does it need some other splash damage "spells"? and the rubbing tusks sounds dumb. "loud noise causes seige tank to stop working."