The Max Cap in Starcraft 2

Discussion in 'General StarCraft 2 Discussion' started by Sagathox, Aug 16, 2007.

?

Which is the perfect max population for Starcraft 2?

  1. 200

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  2. 300

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  3. 400+

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  4. Player can decide before the match begins (like AoE, Supreme commander, etc)

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  5. Upgradable: i.e (Hatchery - 150, Lair - 250, etc)

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  6. other

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The Max Cap in Starcraft 2

  1. Sagathox

    Sagathox New Member

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    Well yeah, i know we have talked about this topic before, but now we have seen a lot more of the game, we also know that blizzard is reading our opinions, and that in the blizzcon the max pop was 200, in my opinion each time i played starcraft i wished there was no limit in units, i love massive fights, big units, small units, all of them, at the same time, and the 200 limit was so anoying of curse specially late game, so i sure could use some extra psi... say 200 more?, well really my perfect choise and one of the things i loved about supreme commander (another rts) is that in the pre match screen, you could choose apart from your faction, map and team, how many units could a player have, of curse the engine is totally different, they were even 1000, and there are mods that enable 100000 but honestly theres not a single cpu that can handle those numbers, but still i want them to raise the max pop, preferible that each user could chose from 3 diferent options, that could make everyone happy right? if they say starcraft is a game in wich LARGE armies fight against LARGE armies, then live up to the expectation, make those damn zerg really make hordes of zerglings and send them to kill hundreds of marines, just to be then teared apart by docens of zealots, that in the early game of curse in the late game we could see massive air fights air/ground fights etc, id love to see that how about you?
     
  2. ninerman13

    ninerman13 New Member

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    I think the perfect number lies at about 250. I rarely reached the population limit, but when I did I always was like, "man, If only it was a little bit higher. If it was higher than 250 (like 300 which I voted), I would still be happy. I just would like to see at least a small increase.
     
  3. DaygoWop

    DaygoWop New Member

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    Yea, I agree. 250-300 sounds like the perfect number for me. Which will give me about 6+ more carriers/bc's ;D
     
  4. paragon

    paragon Guest

    ZOMG LETS GET EVEN MORERERERERER UNITS SO WE CNA TOTALSLY GO STRAIGHT TO MAX UNITS CAP AND THEN UNLEAXSH MASsAIVE SUPER ARMY OF UNTS THAT CANT REALLY BE MICROSED GOOD!!!@?!!!@?!@>!$#%$#!@!!!!

    dumb idea. most real starcraft games don't get to the cap of 200. There's no point in getting more except to fulfill your fantasies of having an exorbitant amount of units. You are not Noah, you do not need some of everything available to you.
    And even still, in WC3 you could make a custom unit cap in world edit. So guess what, make a map with some ridiculous unit cap and fulfill your wildest dreams.
     
  5. ArchLimit

    ArchLimit New Member

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    Paragon, higher caps just gives it more variety. I often felt kind of constipated with the low food budget, not to mention the upkeep, with WC3. It's all micro and that doesn't give it variety.

    From your various posts I've picked up that u'r a micro person, fast 'n furious, which is great. Good, I'm glad you found your style and gameplay method.

    I personally voted for 200 just cuz I'm comfortable with it. But I can totally empathize with those who want 250. It's not an outrageous number. Plus, if SC1 was set at 150 before, and we had a poll to vote to get up to 200, I'd put my money on the fact that you'd call those voters "dumb."

    I sincerely don't see why you must comment on people being "dumb." Nobody needs to be "dumb" here, NO one. They can have ideas that hold little relevance to the topic, they can make erroneous statements or present false facts, or they can have opinions that few will tend to agree with. But NONE of the above constitutes them being dumb or the idea itself being dumb. It's just not necessary, man. C'mon, lighten up. It's getting to be a lil predictable and repetitive.
     
  6. paragon

    paragon Guest

    WC3 had 100 as a cap. And the units on average took up more supply.

    And no, I voted for 200 because it's a good number to have the cap at. Games can reach 150 a lot more easier than reaching 200. Had the cap been 150 in StarCraft then raising it to 200 would be fine because real games have reached 150.

    I didn't say they were dumb. I said the idea was dumb. Completely different.
     
  7. Nikzad

    Nikzad New Member

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    calling an idea dumb can be a lot more hurtful than calling a person dumb, paragon

    if someone calls you dumb, you'd probably be like "ok. thanks. bye." even if someone calls you a "fucking asshole," society and general experience have taught people to accept it without a flinch. vulgarity is not that big of a deal anymore.

    but calling someone's idea dumb is putting down their intellectual property, which is an extension of their deeper thoughts and intellect, and therefore a deeper, more guarded part of themselves(think of how an inventor might feel after having a lifelong-dream-idea-prototype of his being scrapped by his philanthropist).

    Posts you make that insult people's ideas harshly keep people from posting good ideas they might have for fear of extreme criticism, and are therefore not wanted by the forum management.

    Nobody's saying you can't disagree - that sort of thing is to be expected - but try to say it in a less heavy-handed, douche-y way.
     
  8. DaygoWop

    DaygoWop New Member

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    I was gonna  :powerdown: u, paragon. But I will not stoop to ur level... Enough of the insults! It is getting very annoying to many of us on this forum! I would stop if i were u... ur pissing off mods, not a good thing. Just some words of advice...
     
  9. FlyingTiger

    FlyingTiger New Member

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    Anyways I voted for 300. Although I could definetly deal with sticking to 200 (and it prolly will), 300 would be more exciting and make supply buildings (or units... hehe overlords) have a greater food output.

    Bigger Army = More Fun ^_^

    Paragon does have a point that games really don't go all the way to 200 anyways; however, the possibility that you could go up to 300 would be kick ass.
     
  10. paragon

    paragon Guest

    What is this elementary school? Where teachers in my home county can no longer use red pens to correct papers because it is too upsetting a color? So instead they must you purple pens because that has been deemed the least upsetting color in terms of corrections on papers.
    Nobody gives a s**t when someone trashes any of my ideas (including me) because I actually defend my ideas with facts and structured arguments rather than crying about it.

    Like that time you power downed me for something illegitimate in retaliation for when I powered downed you for something legitimate?

    @flyingtiger - custom maps = whatever cap you want
     
  11. joshin

    joshin New Member

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    While it would be nice to have 300 spartan marines running around shooting things up, I think that the average game will probably not need such a big population. There are other games made for huge army battles like "Rome Total War" (I'm really not sure if that's the name... some crazy game tho).
    It would be nice if they had an option before the game, but I think SC2 should be made with the 200 cap in mind.
     
  12. zeratul11

    zeratul11 New Member

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    300! tonight we dine in hell.

    why not? MORE UNITS! it doesn't take anything from the gameplay. just give us more freedom on building MASSIVE armies thats all. this is starcraft 2!

    what if starcraft 1 had 300 max cap. then normally we see games reaching 200+ units back then because they are used to it(300).

    its the same thing if they will change it to 300 in starcraft 2, players will think NOW (mid game and lategame) oh, im still at 150+ plus need to build more to win etc. so no problem.

    its different but its more FUN and COMPLEX. why not? simply because the original got 200 max cap? omg. see, if we get 300 units max cap in starcraft 2, late games battles will be more fun and fun.

    most pro games that reach late games, reach population about 150 to 180+ plus and after that they are stuck, so if they have 300 max cap they can still spam more for back up etc. and dont worry about anything.

    and it will be usefull in user map settings say in fastest maps, building 12 carriers is kinda useless because they are easily countered by hordes of hydralisk. the problem is you cannot really go for more carriers(which is not enough) so why build them. so if you have 300 max cap then you can spam more carrier or bc, and maybe it could win battles for you.
     
  13. Sagathox

    Sagathox New Member

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    Damm paragon you have problems everywere you go, i guess that you are that kind of person that thinks he´s always right, and likes people attention, so they start a fight in every chance they got, you like to feel smart little kid? WOW PARAGON YOU ARE AMAZING! there, be happy, lol.

    now, even though, i agree that most "high-level" gamers like you, never reach the 200 max, all the micro and macro etc, yeah, cool, but i for once, im happy to say that i love this game, its lore, but it´s still a game, sometimes i just like to take it easy and reach that damn 200 max, and kill the other bastard that for my happines, also likes to make a huge army, yeahhh i know, you could beat us with a super fast rush and use only 2 psi, yeah we know you are always right, but remember the max cap is an option, not an order, so if you just like to use as little psi as you can, cool, but for me at least, its a limitation, not a huge one, but heck, i will pay for this game and if can in any way, hope to make the game as close as i like then so be it, really i like your posts man, but after a while it just gets boring, it´s like watching that nerdy fat kid from school, always answering the teachers question even if its not the right one but damn he keps talking!

    and yeah i´ve tought about the lag, it´s always been a problem, but, i think blizzards games never aim for the "top" graphics award, they just try to be fun, innovative, cool, and well, unique.So maybe they will make the game to run in many pc, and still be able to see some huge amounts of units like in a real war (well... not that ive seen one with aliens and black holes... ).
     
  14. Ych

    Ych New Member

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    I voted for 200. Although I think a cool ability for the Zerg to have is an upgrade late game that could raise that cap by a little. That would fit their theme of the Swarms.

    Also paragon, I know your an intelligent individual. But I don't see the neccessary of flaming another person because of his ideas or believes. Everyone has different believes and we should all learn to respect it. If you don't agree with someones idea, talk about it nicely. Why bother putting their ideas down? Putting their ideas down only results on other people disliking you. Yes, people put your ideas down and you don't give a ratz damm. But that doesn't mean you should do the same to others. Like I said, everyone is different. Just because you don't give a damm of others putting your ideas down doesn't mean others have the same thought as you. Everyone has different behaviours and believes. Just because someone has a different opinion doesn't mean that he is wrong.
     
  15. BnechbReaker

    BnechbReaker New Member

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    255 would be best, remind me of old school games where 2 digit hexadecimal were used to conserve memory
     
  16. Nikzad

    Nikzad New Member

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    The way you reported DW for powering you down for no reason and asking for a Mod to intervene over it, like a kindergartener trying to get a classmate to share his blocks, would make me think that yes, it is an elementary school.

    EDIT: New rule. Take notice.

    Since this is an elementary school, enjoy this grammar lesson. It's "powering me down," not "power downing me." Participle of the verb, followed by the pronoun, followed by the adverb. Try to live up to your username. 8)
    Maybe if you were less negative and harsh and more constructive with your criticisms, you'd have people that would back you up when your ideas get trashed. Sagthox has less than 1/500 of your posts and he already has people standing up for him. What does that say about your presence on the forums? More importantly, how did your ideas come into this? When did this come up as an issue? As much as you'd probably like to think so, this forum does not revolve around you.
     
  17. alucardx

    alucardx New Member

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    200 is a good number,, but sometimes you may need some extra foes to get the job done... at least, when you reach your top, especially with protoss. But it can be fun to set a number before starting to play, because that way you must think well before you apply some strategy
     
  18. joshin

    joshin New Member

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    Ych9, I think they could achieve that by making the unit food costs lower, and I think that's what they did do in SC1. But I can totally see where you're coming from with the idea of a huge swarm.

    I also wanted to ask what you're profile picture is... hopefully the Protoss Thor :]
    (probably not tho and i'm just "ignint")
     
  19. darkone

    darkone Moderator

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    players should be able to choose before a match since some like high pop and others dont

    also Nikzad is that the Rammstein symbol
     
  20. Quanta

    Quanta New Member

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    Those saying that normal games usually didn't reach the 200 cap anyway are correct for SC1 but that is likely because SC1 was designed with a 200 cap in mind. If you made SC2 with a 300 cap in mind you would probably exceed 200 very often. So those arguing that 300 cap limit is pointless, because in a normal SC1 game you'd almost never reach that, are forgetting that this game isn't SC1; it is SC2.

    I'm liking the idea of a cap at 300. If it stays at 200 I won't mind, but 300 might be really fun.