the last brood war mission

Discussion in 'StarCraft Original' started by darkone, Nov 19, 2007.

the last brood war mission

Discussion in 'StarCraft Original' started by darkone, Nov 19, 2007.

  1. darkone

    darkone Moderator

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    well i'm a little ashamed of this but i was never able to beat the last mission on brood war, I can beat every other mission fine but just not the last one any tips
     
  2. Rex

    Rex New Member

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    Either try a tutorial (Search it on the net) remind me was it the one where there are those invincible sunkens and stuff? or what
     
  3. darkone

    darkone Moderator

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    no i have the book so but it doesn't help much, its the very last zerg mission where you have to take on the terran dominion, the ued and the protoss at the same time
     
  4. Rex

    Rex New Member

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    OH! that one eh thats not that bad the hardest for me is the Tame the Overmind. Well try killing the one that is the biggest threat to you but try to take out the little bases that flanks you the most build many sunkens and spores together then mass and flank a lot that will kill them try to destroy the main points suck as Nuke, supplies, and Etc. Hope that helps
     
  5. darkone

    darkone Moderator

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    nope, it doesn't thx though

    tame the overmind wasn't hard for me you just mass BC's
     
  6. -LT-

    -LT- New Member

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    Zerg 10 (difficulty 10)

    Background

    This is it -- the final showdown. Three of Kerrigan's enemies (Mengsk,
    DuGalle, and Artanis) have surrounded her position, and your mission is to
    destroy them before they can destroy you.

    Starting Units

    6 zerglings, 4 hydralisks, 3 overlords, and 5 drones.

    Strategy

    Vespene gas is going to be in short supply for most of this mission, so
    immediately put four of your drones on the extractor, and put the remaining
    drone on the crystals, adding to it as you can. Once you have enough drones
    gathering crystals, start thinking about defenses. You'll have a lot of
    crystals to play with, so don't skimp and don't put defenses only at the
    perimeter of your base.

    There are three land entrances to your base, and the southern and western two
    are the easiest to defend. Just add a couple more sunken colonies to each
    entrance, and supplement these with some zerglings, hydralisks and eventually
    lurkers. The northern entrance is the most difficult to defend because there
    is not enough room for air defenses and land defenses both. In this case, put
    spore colonies north of the ramp and put a couple sunken colonies further back
    but within range of the ramp. Once you research lurkers, put some at the
    northern entrance first. Also, once your drones finish gathering the crystals
    in your base, you can put sunken colonies in their place, and they will be
    more than enough to defend the northern entrance.

    For air defenses, place spore colonies liberally around your perimeter, and
    also put some in the interior for when corsairs decide to drop by and say
    hello. Your base starts out with two spore colonies in the western corners
    of your base. These colonies cannot be replaced, and they're a bad idea
    anyway since it is better to present the enemy with a wall of colonies rather
    than a single colony. So ignore these colonies and only put new colonies
    where you can place them three abreast.

    There are three large enemy bases you have to destroy: Red (Mengsk) to the
    west, White (DuGalle) to the north, and Blue (Artanis) to the south. Red
    prefers to use tanks and nukes, and only uses wraiths for air support. This
    makes Red vulnerable to air attacks, and so it is the easiest early target
    since a handful of guardians and mutalisks/devourers can do a lot of damage.
    White prefers air and goliath attacks, so its base is not a good place for air
    attacks, unless you can handle numerous battlecruisers, wraiths, valkyries,
    and goliaths. Blue prefers variety, and so you'll have to be prepared for
    all sorts of significant Protoss attacks. Blue also has the easiest base to
    destroy, however, since it has the least redundancy (White has a half dozen
    or so starports, for example). If you can catch Blue before it researches
    spells for its high templar and dark archon, then it might go down fairly
    easily.

    The best way to deal with the enemy forces is to completely destroy them one
    at a time. The only time you'll probably have trouble defending your base(s)
    is when two or more enemies decide to make major attacks at the same time, so
    reducing the number of enemies will make this less of a likelihood. You do
    not have to destroy every building and unit to destroy an enemy. In fact, it
    appears you do not have to destroy any units at all -- except to defend
    yourself, of course -- and several building types can be ignored, such as
    supply depots, bunkers, and missile turrets. Possibly, you only have to
    destroy buildings capable of creating units in order to destroy an enemy, so
    concentrate your firepower in those directions. Once an enemy is destroyed,
    it may leave units behind, and you can infect these units to give yourself
    better visibility of the map.

    There are several resource patches on the map, and you'll probably have to use
    at least three or four of these before you complete the mission. Your base
    will provide you with enough crystals to last a while, but you may need to
    expand just to receive some extra gas. If you can't finish off one of the
    enemies before expanding, expand to the resource patch just to the south of
    your base. Unlike the resource patch to the north, the resources here will be
    between the defenses of the new base and your initial base, so your drones
    will not be vulnerable. Once you finish off an enemy, immediately set up
    bases at the resource patches the enemy was using (if there are resources
    still there). These patches will generally be far away from the other enemies
    and not visited as often, so they will need fewer defenses.

    Source: http://faqs.ign.com/articles/374/374403p1.html

    I hope this will help you. :good:
     
  7. Rex

    Rex New Member

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    o_O yea I remember now try building lots of defense and kill the Protoss outposts and expand but becareful for nukes (If there are any) and just take out the main points like supply depots if they are clustered in an area or try attking the main structures like the CC and kill all SCV's and stuff also try using the distract strategy
     
  8. Itsmyship

    Itsmyship New Member

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    From:
    Where only cool people live... So Cal!
    I defintely think I cheat coded that just so I could see the ending (It was a little after SC2 came out, so I wanted to be story savvy). I should defintely go back and do that mission properly though since I'm less of a nooblet :p
     
  9. darkone

    darkone Moderator

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    i just suck with the zerg so that mission is hard for me
     
  10. Indigent

    Indigent New Member

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    Last resort: Use cheats. If you just found out that they existed here they are:
    1.Power overwhelming
    2.Operation cwal
    3. Show me the money
    That is all you need to win. Lol. That is what I would do if I tried my best and go crazy trying to win.
     
  11. darkone

    darkone Moderator

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    i know the cheats, i want to beat it without them

    dont forget "food for thought", "the gathering" and the best one "there is no cow level"
     
  12. Indigent

    Indigent New Member

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    Okay then. Lol. I guese you cheated the first time and would like to do it right.
     
  13. darkone

    darkone Moderator

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    i cheated the first hundred times yes i have tried this mission that many times and have failed it that many times

    i don't start cheating till i start to lose though
     
  14. Meee

    Meee New Member

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    spam savegames on different files, that's how I do it ^^
     
  15. darkone

    darkone Moderator

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    believe me i tried it doesn't help much
     
  16. IeatZERGs

    IeatZERGs New Member

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    use some cheats first and then start to play with less cheats and so on until you play with no cheats. that's how i beat the campaigns. GL
     
  17. darkone

    darkone Moderator

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    i dont need cheats for any but the last mission

    but thx for trying to help guys
     
  18. Wlck742

    Wlck742 New Member

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    From:
    In your head
    From what I can remember you need to go lings + hydras for the most part, with support from aerial units like the mutas and guardians. Ultras and defilers help a lot too. Basically you should push forward slowly but steadily while keeping a sufficient force at your base to defend against those damn attacks. Make about 4 hatcheries in the frontlines so you get a control group of units every time. Pump out lings and hydras nonstop, then attack-move the lings into the base while following with your hydras. You should upgrade them completely so they have a better chance. It takes a bit of macro more than micro to pull it off, but as long as you have enough expansions and are pumping units nonstop, you should be able to beat this level... eventually. Took me forever to find this out too.
     
  19. Indigent

    Indigent New Member

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    Dark Swarm+ Ultralisk + Terran Dominion/ UED= Mass desstruction
     
  20. Wlck742

    Wlck742 New Member

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    From:
    In your head
    I always found ultras to be too time-consuming to create. I always remember going Dark Swarm + Massive #s of Lings + Hydras + UED = Mass destruction.