The Collectors

Discussion in 'Maps and Replays' started by Imagine., Oct 28, 2008.

The Collectors

Discussion in 'Maps and Replays' started by Imagine., Oct 28, 2008.

  1. Imagine.

    Imagine. New Member

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    MAP OVERVIEW IMAGE:
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    [​IMG]

    MAP DESCRIPTION:
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    A revamp of the StarCraft original Zergling Round-Up featuring six power-ups, three play modes, three target scores, and more surprises that will make the game fun for everyone!

    GAMEPLAY DETAILS:
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    Collector Mode (Round up 25, 30, or 35 Zerglings to win!)
    It's the basic round-em-up mode with a few twists here and there. Not only do you want to round up sheep (Zerglings), you'll also want to herd some black sheep (Devouring Ones) into your opponent's holding bins!

    Sheep [ + 1 Point ]
    Black Sheep [ - 1 Point ]

    The sheep and black sheep can be spotted almost immediately as they differ in color and speed.

    Bomber Mode (Score 25, 30, or 35 Points to win!)
    In bomber mode, you will be given a hero herdsman (Gui Montag) and a Herdsman (Ghost) to use to bring bombs to your tower for unit conversion (Gives control to you) or to defend your tower against enemy bombs!

    Team Collector Mode (Round up 25, 30, or 35 Zerglings to win!)
    It's Collector Mode with Teams!

    Goggle Vision Mode (Enable)
    If you enable Goggle Vision Mode, who knows what will happen!

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    [​IMG]

    The arena is divided into four zones. When using power-ups that have negative effects, please be aware of what zone you are in. Try to find the zone with the most action to use the power-up to greater effect!

    Power-Up Details:
    STOP - [ - ] | Zone | Dark Archon Icon
    Stop effectively shuts down opponents for 6 seconds, holding them down in place to allow you to steal their sheep.

    SCATTER - [ - ] | All | Dragoon Icon
    Scatter displaces opponents by scattering their herdsman across the fields.

    SLOW - [ - ] | Zone | Reaver Icon
    Slow massively decreases all opponents' movements within the same zone as you for 6 seconds.

    LURE - [ + ] | Zone | Ultralisk Icon
    Lure allows you to set a bait that attracts nearby sheep. You can direct the movement of this lure as well as kill it.

    RANGE - [ + ] | Single | Siege Tank Icon
    Range allows your hero herdsman to herd sheep accurately from afar for 20 seconds, however you are incapable of hitting multiple units at once and you will not be able to pick up power ups!

    STEAL - [ + ] | All | Archon Icon
    Steal allows you to take 1 sheep away from your collective foe's holding bins and places them in yours.

    Only available in Collector Mode/Team Collector Mode

    Items in grey are the units that activate the power-up.
    [ - ] is a negative effect.
    [ + ] is a positive effect.


    VERSION HISTORY:
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    Version 1.0 - Major revision required
    Version 1.1 - Power ups added
    Version 1.2 - Fixed spawn
    Version 1.5 - Completed map

    UPDATE LOG:
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    07.29.07 Added 2 more power-ups
    07.29.07 Removed SUBTRACT and SPEED power-ups and replaced with STEAL and RANGE.
    10.28.08 Added some special effects when using items.
    10.30.08 Added Goggle VIsion mode.


    SCREENSHOTS:
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    BETA TESTERS (PENDING PLAYTIME):
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    1. EatMeReturns
    2. ArchaicDrago
    3. me555
    4.

    I am in dire need of beta testers, if you are interested please post a reply in this topic!

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    DOWNLOAD:
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    - NOT AVAILABLE
     
    Last edited: Oct 29, 2008
  2. ArchaicDrago

    ArchaicDrago Member

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    Oh boy this sounds fun! ima DL when its available lol
     
  3. me555

    me555 New Member

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    Sounds interesting. I want to try for the beta test ^^
     
  4. Imagine.

    Imagine. New Member

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    Your names have been added to the testers listing.
     
  5. ArchaicDrago

    ArchaicDrago Member

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    woots!
     
  6. me555

    me555 New Member

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    So when do we start?
     
  7. Imagine.

    Imagine. New Member

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    If I cannot beta test with you guys, I will set up a beta release version for you guys to test with some friends. I want you all to report any and all errors that you find in it.
     
  8. ArchaicDrago

    ArchaicDrago Member

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    Will do. !
     
  9. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    hey ImaGiNe., I found a few errors... P2 is not affected by P1's powerups, P2 cannot be scored against by P1 in Bomber mode, occasionally Infested Terrans cannot move in Bomber mode, powerups that either have no effect or are not to be spawned are spawned in Bomber mode...

    ...I found it funny how both of our maps decided to error in my favor.
     
  10. Imagine.

    Imagine. New Member

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    Thanks for the feedback EMR! I don't know why Player 2's triggers were not working when they are exact mirrors (with the exception of locations) of each other. Player 1's negative effects should have affected you while in the same zone. Further testing required for that.

    The Infested Terrans in Bomber Mode would not move because I had a trigger ordering them to Move to location X. That has been taken care of or so I am led to believe :x

    I am actually thinking about removing the zones from play. I think it would be better that the power-ups just work all over the place.
     
  11. ArchaicDrago

    ArchaicDrago Member

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    I havnt had a chance to test this yet