The "Char Decision": Take out air defense or Nydus worms?

Discussion in 'StarCraft 2 Strategy Discussion' started by Starblazer, Dec 30, 2010.

The "Char Decision": Take out air defense or Nydus worms?

  1. Starblazer

    Starblazer New Member

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    I took out the worms, and I'm finding it almost impossible to beat the last battle "All In". Which option works better in the final battle?
     
  2. Starblazer

    Starblazer New Member

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    Oops, sorry. I meant that I took out the air units (not the Nydus worms).
     
  3. Makki

    Makki Member

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    oh yeah and so did i!

    i have the same problems as you dude... it took me a couple o' tries to beat the mission even on medium difficulity :C

    but you just have to build A LOT of tanks and bunkers and then some banshees for the nydusworms and battlecruisers to yamato cannon Kerrigan and thats it ^^
     
  4. Starblazer

    Starblazer New Member

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    Which option did you take when you beat it? Did you take out the flyers or the worms? Also, is there any way to pause the game while you assign orders to units?
     
  5. me555

    me555 New Member

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    Yeah i agree, i found i repeated the last mission a few times ( took out the nydus to face mutas and broodlords on hard difficulty)

    Apparently the ground mission is a lot easier than the air one, just mass banshees to snipe nydus which spawn outside your base (except brutal) and make bunkers and a lot of tanks.

    The air mission was pretty much the same, except replace banshee with lots of vikings and trade some tanks for turrets and thors.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    I took out the air units beforehand.

    Use banshees to kill the worms. I had bunker, perdition turrets, and tanks at the 2 chokes. Also had the hivemind emulator and built a few at each choke, MCing any ultras and some roaches/hydras when I could. Be sure to keep tanks farther back so they dont get insta-killed by Kerrigan.

    Only difficulty I had was Kerrigan, which I tried to use some rines to get her to use abilities before reaching my base.

    Using these units I managed to beat it on hard and got the achievement for using Nova only once or less(never used it).
     
  7. ddjj1004

    ddjj1004 New Member

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    Well, according to other sources, it depends on which tech you chose at the last zerg research. If you research psi emitter take out the air. If you research hive mind emulator, take out the ground. What I did was i made lots of infantries at the start, salvage the missile turrets, put hive mind emulators all over the map, and mind control any air units i see, especially the brood lords. As long as you can stop the first kerrigan, you will have enough brood lords to counter kerrigan as she'll attack the broodlings instead of the brood lords (if there is enough). For the two routes mind control any broodlords/corruptors/hydralisks/ultralisks/banelings you see. And make lots of vikings for later. I survived this way on hard.
     
  8. Starblazer

    Starblazer New Member

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    ddjj1004, I did research the hive mind emulator. When I played "All In" the first time, I took out the air and found the mission to be impossible. I had to cheat to win playing on the normal difficulty. lol
    Since I have the emulator, would it be easier to take out the nydus worms instead? From what I hear, it's an easier mission too. I also have the "predator" unit, which is good against zerglings.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    I would recommend doing the ground. The emulator doesnt help much against air since I believe lords outrange them, or at least in my case the lords could kill the emulators in my base and weren't in range for me to control them. And air has you fighting both Kerrigan and the large zerg flier that is really hard to kill and constantly sends more air units at you, so I personally see it as much harder as you're forced to fight 2 bosses simultaneously.

    Emulators make the ground mission a cake walk. Build a few at each choke(I made at least 3 at both entrances) and watch the fun of having 2 ultras kill waves of lings for you. Each tower at full energy can MC 4 units quickly, so 3 towers could take 12 units in the nearby area if your line is starting to falter.

    The new worms sending a bunch of roaches/hydras at you? Just MC half of them and watch the zerg army kill itself.

    Using the emulators, I beat the mission on hard and never used the artifact. There were times where my lines were getting broken into, but a few hastily build emulators would allow me enough time to regain my defensive line.

    My only issue was scv production as kerrigan would keep storming them as they are trying to keep my defense buildings alive.
     
  10. kuvasz

    kuvasz Corrections Officer

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    I'm positive this is a duplicate thread but our ****ty search engine can't find it. The site's just begging to be flooded and cluttered, so carry on, people.
     
  11. ddjj1004

    ddjj1004 New Member

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    @EonMaster, From what I played, hive mind emulator and Brood Lords have the SAME range so hive mind controller can easily mind control it. And brood lords are very useful in taking down kerrigan, as long as they are out of kerrigan's range and there are enough of them.