The Actual Size of Units

Discussion in 'StarCraft 2 Story and Races' started by Caiaphas, Aug 1, 2010.

The Actual Size of Units

Discussion in 'StarCraft 2 Story and Races' started by Caiaphas, Aug 1, 2010.

  1. Caiaphas

    Caiaphas New Member

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    While playing the campaign I realized how much larger Marines were than an actual human. I never noticed how much bigger that armor made them. Then I started to think about it more, and realized that Stalkers and Hydralisks must be huge. I mean, a Zergling has to at least be the size of a tiger or a bear. A Stalker or Hydralisk would at least be the height of a two-story house or so. And then Ultralisks and Thors? Do you think these sizes seem correct? Or am I wrong?

    Now that I noticed this, it makes the rest of the game seem so much more to scale. The building sizes actually seem appropriate for the size of a human.
     
  2. BlueStar

    BlueStar New Member

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    imo nothing is too scale in the game
    the cinema's and in-game cut scenes are more representative
    look at the battlecrusier, then think about all the personal and units onboard during the campaign (like the armory for example)
    the battlecrusier needs to be much bigger in-game to reflect the size it's represented in the cut scenes
    another thing i would like to bring up...
    the air units don't seem to be flying very high off the ground
    something to think about
     
  3. Aurora

    Aurora The Defiant

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    If they scaled everything correctly in game, (as in the cinematics) you'd have to play zoomed out much further then now. That would make the game unplayable.
     
  4. Caiaphas

    Caiaphas New Member

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    Well the air units are probably the only thing that is off scale, but they need to be. Banshees and Vikings are probably okay because they only need to fit a single/couple human(s) in them. If Medivacs and Battlecruisers were to scale they would take up too much room, but that's probably the only unit that is off-scale.
     
  5. Mattata

    Mattata New Member

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    Yeah all the zerg units are gigantic compared to what I thought they would be. Even the weakest unit, zergling is freakin gigantic and seems like itd be impossible to kill in real life haha
     
  6. Aurora

    Aurora The Defiant

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    Vikings are also not on scale. They appear much bigger in cinematics.
     
  7. Queen.B

    Queen.B New Member

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    Well apart from having to play zoomed out people need to think about the balance when they are talking about battle cruisers.

    12 battle cruisers that in the game might fall against (i dunno hydras etc) "in real life" would lay them to waste without even getting scratched .Plus there`s the fact that it would cost a hell lot more to make a ship like that.
     
  8. Simbob

    Simbob New Member

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    i dunno, hydras can shoot them little spines nice 'n' hard..
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    There's a lot of info on scale in cinematics(also back in starcraft 1)

    A zergling is about the size of a very big dog, Dragoons are huge, almost twice as high as a human, marines probably gain an inch or three due to their suit, Hydralisks are big, but not huge, Ultralisks are massive(can be seen in the starcraft ghost opening), mutalisks are slightly bigger than they appear in game. Battlecruisers are pretty large as well, with a single battlecruiser carrying hundreds of troops in addition to wraiths and dropships, science vessels are even larger then that
     
  10. Easy

    Easy Guest

    Just chiming in, but you got to remember that the Hyperion is a capitol ship and, as such, can be assumed to be larger than the average Battlecruiser. This is supported in the cinematic where the Mobius Battlecruisers exit warp and Jim believes that he can destroy them instead of turning his back and running like any apt commander would do if it was a true 1v2 fight.
     
    Last edited by a moderator: Aug 3, 2010
  11. asdf

    asdf New Member

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    you do realize that, in the single-player when you go down to the "armory" you have a medivac, seige tank, and viking parked inside jim's battlecruiser, right?

    no, units are not to scale.
     
  12. snowden0908

    snowden0908 New Member

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    plus, if it was to scale then all SCVs would have to be midgets
     
  13. necromas

    necromas New Member

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    I like to pretend the battlecruisers in-game are just gunships modeled after the actual capital ship design.
     
  14. ijffdrie

    ijffdrie Lord of Spam

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    They used that in one of the novels actually(shadow of the xel'naga), with mini-battlecruisers attacking the protoss. I'm not sure how canon mini-battlecruisers are however.
     
  15. Nova1021

    Nova1021 New Member

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    Yeah, it's best not to get too hung up about the sizes of the units in-game. You'll just go crazy. :) I think the cinematics are the real authority on scale. The teaser video for SC2, showing the marine being assembled gives a good sense of scale for marines.
     
  16. Stirlitz

    Stirlitz Member

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    SCV's shouldn't really be midgets, at least compared to marines. They're both humans inside suits and the svc's one seems more like a robot driven by a human.
    I'm pretty fine with size appart from a few units that are too small compared to what they should look like but if they were closer to theor natural size the game would be unplayable, lolz.
    I mean the size of a battlecruiser is that of a small town(my hometown could fit inside the hyperion as it shows from the videos, population-wise). and I wouldn't even like to imagine the size of a mothership, that thing should be freaking huge, lol!

    Imo it would help if you thought of each unit as a group of units instead. Like each marine as a marine squadron, each SCV like a whole department of SCVs, each siege like 3-4 sieges. That would help with each bc being 1 single bc instead of a minature version, plus it would give a more epic feeling to every fight :p


    I mean, you freaking assault char with only like 5 cruisers or so! And achieve victory(well, there's the artifact involved, but still you survive a whole char-ish onslaught with like what? 200-300 loses total?{all char missions} It would help if these were some thousands, lore-wise :p
     
  17. sc2 awsom

    sc2 awsom New Member

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    i think zerglings are the size of a great dane/dog hydras are twice as tall as a human no suit and marines are about 2 feet taller then a human[look in the back of strategy giude] and ultralisks are as big as a big house and battle cruisers are as big as 100 rockets and vikings are as big as a small jet banshees the same and mutas are the same as hydras corrupters a little bigger then mutas and protoss people zealots high templars and arxhons are twice the size as high templars and carriers as big as battle cruisers and void rays sames as vikings and pheonixes same andcollusals same as carriers and immortalls are twice the size as a dragoon and dragoons are twice as big as a zealot
    thats all i got
     
  18. Siege Tank

    Siege Tank New Member

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    Yeah. That still doesn't explain why a bunch of Marines can shoot down huge spaceships with their Assault Rifles though :p
     
  19. Aurora

    Aurora The Defiant

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    Or the other way around: how the hell can marines withstand the blast of huge plasma bolts fired from orbit, impacts of heavy siege tank ammo, ridiculous amounts of roach acid, or even a single shot from the massive sweeping laser beam fired by a colussus? >_>

    Ah well, for Starcraft it's always been gameplay > lore.
     
  20. ArchAngely

    ArchAngely New Member

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    that's why marines have ARMORED SUITS. To resist attacks that would kill normal humans in an instant.