maybe it features in SC2 as a third recourse that is required for physionic units like ghosts and HT if it is then how will this work as protoss? would you need it for every unit? or maybe its just something in the storyline thoughts ???
Re: terrazine gas -possible new recourse/story element it might be vespene gas with higher output value, like the gold minerals, but it's probably nothing
Re: terrazine gas -possible new recourse/story element i didn't think about high yeild vespane gas hmmm... your probably right itll be nothing
Re: terrazine gas -possible new recourse/story element it'd be good 2 have some more higher yeild gas :good: i always run out of gas in my refineries/assimalators before minerals :bad:
Re: terrazine gas -possible new recourse/story element Well that stuff was artificially created, not natural, so you would probably need another specialized refinery to make it. There might be a higher yeild version of vespene like with the minerals but thats it. I don't think it will be in SC2 since it seemed more like a plot point for SC:Ghost.
Re: terrazine gas -possible new recourse/story element the idea of a higher value gas is a little stupid, the gaysers in SC1 have unlimited gas, later they give only 2 unilts but it never ends