Terrazine Gas

Discussion in 'General StarCraft 2 Discussion' started by overmind, Jul 8, 2007.

Terrazine Gas

Discussion in 'General StarCraft 2 Discussion' started by overmind, Jul 8, 2007.

  1. overmind

    overmind Active Member

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    maybe it features in SC2 as a third recourse that is required for physionic units like ghosts and HT
    if it is then how will this work as protoss? would you need it for every unit?

    or maybe its just something in the storyline

    thoughts ???
     
  2. didd293

    didd293 New Member

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    Re: terrazine gas -possible new recourse/story element

    it might be vespene gas with higher output value, like the gold minerals, but it's probably nothing
     
  3. overmind

    overmind Active Member

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    Re: terrazine gas -possible new recourse/story element

    i didn't think about high yeild vespane gas hmmm...
    your probably right itll be nothing
     
  4. Protoss Kills Infinitely

    Protoss Kills Infinitely New Member

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    Re: terrazine gas -possible new recourse/story element

    it'd be good 2 have some more higher yeild gas :good: i always run out of gas in my refineries/assimalators before minerals :bad:
     
  5. capthavic

    capthavic New Member

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    Re: terrazine gas -possible new recourse/story element

    Well that stuff was artificially created, not natural, so you would probably need another specialized refinery to make it. There might be a higher yeild version of vespene like with the minerals but thats it.

    I don't think it will be in SC2 since it seemed more like a plot point for SC:Ghost.
     
  6. Zerat

    Zerat New Member

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    Re: terrazine gas -possible new recourse/story element

    the idea of a higher value gas is a little stupid, the gaysers in SC1 have unlimited gas, later they give only 2 unilts but it never ends