Terran vs. Zerg - I just can't win!

Discussion in 'StarCraft 2 Strategy Discussion' started by Conkrete, Aug 9, 2010.

Terran vs. Zerg - I just can't win!

  1. Conkrete

    Conkrete New Member

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    Hola, people of the internet. I'm a platinum league Terran player and I don't think I've lost a game vs. Terran or Protoss in about a week, and haven't WON a game vs. Zerg in about the same time. I have tried EVERYTHING. I try to expand on par with the Zerg player, keep constant pressure, I'm constantly scouting, producing counters, the whole nine yards, but it always comes down to the fact that the Zerg player just has so many more units than I do at any given point. Any advice on this matchup would be MUCH appreciated, thanks in advance!
     
  2. Matte

    Matte New Member

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    mech tanks thors and hellions zerg is pretty much screwed if u do it right that is (expo helps)
     
  3. AmagicalFishy

    AmagicalFishy New Member

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    If you'd like, we can friend one another. I'm a platinum Zerg player, and I'm constantly losing games against Terran.
     
  4. sniper64

    sniper64 New Member

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    This thread - lol.

    I recommend Fishys idea, it would benefit you both, talk about what you like doing against a Terran/Zerg player, also talk about what is annoying and such.
     
  5. Rytif

    Rytif New Member

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    What I do is obviously wall-in with fast factory and reactor on the barracks (I sometimes grab the gas before placing the barracks after the first depot). Land the factory onto the reactor when its complete and begin pumping out hellions. Zerg will sometimes be on the bound of baneling rushing you, but those hellions will be out and decimate them by then. If the zerg is not rushing you with banelings he is probably fast expanding (especially if you scout it) then its about harassing his drones and lings with your hellions. While doing so, you should be building a starport and perhaps another reactor (for the starport when it is done) on your barracks then begin pumping out vikings to harass the overlords while he tries to counter your hellions with roaches. Then he will most likely be teching to hydra to counter your vikings (usually not muta, unless he feels he can own the air against your vikings). Obviously grab some marines, medivacs, and siege tanks to counter the hydras.

    Also try to lure his queen away from his overlords with hellions so you vikings can do their work.

    If you happen to harass him enough, you should take advantage and expand at your natural. The key is to not allow the zerg to get 3 or more expansions. If you don't continue to harass him, he will take over the map easily.

    Don't forget about burrowing roaches and building turrets to stop mutas from taking out your scvs.
     
    Last edited: Aug 9, 2010
  6. jamesjjj

    jamesjjj New Member

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    the OP must be kidding.... I am a platinum random player and after playing all 3 races equally, I can say I never lost a game to zerg with terran. Don't do any fancy strategy and just go for simple mass MM with few medics will own any kind of zerg troops. I don't even have to waste time or money or siege tanks....
     
  7. Conkrete

    Conkrete New Member

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    @James - Who said anything about OP lol?
    @Rytif - Man I've tried fast Hellions, but Roaches just rape hellions, and decent micro on the roaches can easily keep you away from his drones
    @Amagicalfishy - That sounds great man, my info is in my signature, add me! :D

    Thanks for the input guys!
     
  8. Prawn108

    Prawn108 New Member

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    I'm a zerg player in gold league. Walling off stops my rushing, and I don't even try it any more because everyone does it. Nobody has hellion rushed me, but I've seen it in replays. It seems to take out a few drones - probably between 1 and 3 before the hellions need to leave or they die. I almost always skip speedlings and banelings for roaches and up. really fast air can hurt zerg as spore crawlers and queens are their only tier 1 air attacking units. once a guy fast bansheetanked me and I couldn't kill it. the tank in support of the banshee outside the base using the banshee's sight.
     
  9. sc2strategy

    sc2strategy New Member

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    If you're constantly scouting, you should know what the Zerg is building, and start building units to counter that. If you sense he's about to attack, stop all worker production and build more units to counter his build.

    Instead of expanding when Zerg does (which is bad), you should try to delay his expo as much as possible. This will restrict him from out producing you early game.
     
  10. samifish

    samifish New Member

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    hmmm... first of all i want to say that im new here, and after sc2 came out, i felt obligied to find a community. so i joined here and i like it so far

    second, im a bronze player :p but im moving uup very fast out of it and should be in silver soon.

    so on to my zerg strat. i find that siege tanks + banshees + vikings do insanely well. since spires and hydra dens arent usually something zerg players jump (thnx blizz for toning them down a bit :D[sry zerg players]), it usually works fine. this is where scouting comes in handy, plus as a terran player, u dont even need to attack or send a scout to die to order to find out whats up. if you see no spire, banshees are your toy. if hydras are up, use tanks range to get rid of them, then pull tanks back for repair while banshees reek havoc on their army, then the dens. if spire is up, use rines+ kings.
     
  11. Well, when I am Terran vs. Zerg I use mass hellions and fire bats and go attack and med vacs and thors :)
     
  12. Heidegger

    Heidegger New Member

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    Terran vs Zerg - I just can't win!

    I've been defeated by two terran players recently (at least one of them in platinum) who did quite the same thing: hellions, then marauders with one tank (and a few marines) and one of them came with a thor. I tried zerglings, roaches and mutas but didn't stand a chance.

    I couldn't even expand because whenever I tried he would destroy it (or I would have to cancel it) because he would come with a heavy army. What can zerg do against fast hellions (who don' even do so much damage) and marauder pumping + tanks?

    Two replays added, but in those just that happens what I have just described.
     

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  13. snowden0908

    snowden0908 New Member

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    cleverly placed roaches and spine crawlers shut down any sort of hellion harassment.

    Roaches also soak up a ton of damage so roaches up front and hydralisks in the back can typically wreck that sort of set up as long as tanks arent a major factor in the fight.

    If tanks are present then mutalisks will wreck them as long as you have the economic advantage (and as zerg that is something you should really aim to accomplish)

    Once he gets to thors though, you should be able to tech to tier-three units, so I would pump out some brood lords at that point because they have an extremely long range which allows you to pick away at the dangerous thors while the mutalisks wait to tear the rest up.

    It really comes down to having an economy that is stronger than the terran and dominating the air because that just forces him to make specific units that you can further counter.

    Also, try to contain terran to one base with early pressure if you can. This will widen the gap between you two and let you really take advantage of their weaker unit production.
     
  14. Heidegger

    Heidegger New Member

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    Thanks! What would be the hard counter to marauders? And esp an early marauder push (maybe only marauders or supported by one tank)?
     
  15. Conkrete

    Conkrete New Member

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    Heid, I'd say the best counter to Marauders with a tank or two is definitely speedlings early on, then Mutas
     
  16. sc2strategy

    sc2strategy New Member

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    Build Roaches to deny Hellions. Then tech switch immediately to Mutalings - which will tear apart a Marauder/Tank build. Make sure you get a good surround with the speedlings.
     
  17. Villiers

    Villiers New Member

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    My problem has been with protoss, not zerg.

    Against zerg,I usually focus on saturating my main and building plenty of marines and marauders out of 3 barracks, and build tanks out of a factory. I do extra scouting against zerg, looking for fast expos (especially in places other than their natural). I usually leave my scouting scv, if I managed to keep it alive, hidden behind the minerals of their natural so I know exactly when they expo. As they focus on getting an expo before me, I inevitably have the larger army size, and I push out and attack it with stimmed infantry and a few tanks (and I leave a few turrets over my minerals in case of a muta counter). Often it's gg at that point because they didn't expect such a large push in mid-game, but if they are pretty good they'll hold on, but they'll be out of an army so I'll expo and be on par with the zerg in bases. Then I just focus on hunting down expos, making sure I am on par with them or higher in the number of expos.
     
  18. Heidegger

    Heidegger New Member

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    And how do I do that, get a good surround?
     
  19. EmpyroN

    EmpyroN Member

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    Speedlings auto-surround nowadays, but you can do it faster by manually waiting to do the Attack-Click action as your lings get right up in the Terran's face. Then you have successfully surrounded their ball of units.

    Zerglings with the speed upgrade do great against Marauder and Tank pressure. The Terran invests A LOT of gas into these units and they are simply countered by your cheap mineral unit in masses.
     
  20. Heidegger

    Heidegger New Member

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    Thanks for your tips. What would do well against mmm? Speedlings get killed by healing marines, so do mutas, roaches are countered by marauders.

    Banelings? But then zerg would have to build every single building (or sacrifice overlords all the time) in order to be prepared for all kinds of attacks (plus three different speed upgrades) against a walled off terran.