Terran Strategy Compedium

Discussion in 'Terran' started by Lombar, Nov 24, 2008.

Terran Strategy Compedium

Discussion in 'Terran' started by Lombar, Nov 24, 2008.

  1. Lombar

    Lombar New Member

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    Ok, so far, so good. Apart from the zatic build, there's no other build I found, so I decided to start figuring em up.
    huh? You say I am an idiot for trying to do this without even playing the game before?
    Well, you suck and have no imagination.
    Now, let's try this.

    [size=+2]The Zatic Build[/size]

    9 Supply at Choke
    10/11 Raxx at Choke, place carefully (addon needs to fit)
    11 Gas
    1 Marine, kill Scout
    ~14 Raxx
    Supply either completing wall, or:
    @50 Gas, build tech lab addon completing Wall
    Take 1 SCV off gas
    Marauder
    Reactor addon as soon as 2nd raxx finishes
    Take 1 SCV off gas


    Constant Marauders from 1st Raxx, constant Marines from 2nd. Take SCV off gas when it shuts down. With 3 Marauders, 5 Marines and 2/3 SCV, go. Rallye Marine/Marauder or save for CC.

    Ok, now for the made up ones.

    [size=+2]Reaper Rush[/size]

    9 Supply at Choke
    After supply scout
    10/11 Raxx at Choke, place carefully (addon needs to fit)
    11 Gas
    1 Marine, kill Scout
    ~14 Supply completing wall
    Second and Third Raxx
    ~16 Factory
    Merc haven

    Now from here, get around 6 reapers, and go D-8 the anemy workers :)

    [size=+2]R&B[/size]

    9 Supply at Choke
    After supply scout
    10/11 Raxx at Choke, place carefully (addon needs to fit)
    11 Gas
    1 Marine, kill Scout
    ~14 Supply completing wall
    Get some more rines for defense
    Second Raxx
    ~16 Factory
    Merc haven
    Spawn 2 reapers
    Expand?
    Starport
    Techlab
    ~4 Banshees

    This will take longer, and at the expand you'll probably want to have your new CC upgraded and some bunkers with rines (for AA) on it.

    Im not so sure about this one, it seems pretty risky.. But if somehow ou manage to accomplish it, banshees will destroy the workers, and reapers will help prevent ground forces to get em by the use of well placed D-8s. After the initial strike, get some more banshees or just switch to vikings (if enemy went air) to finish the job.

    [size=+2]B&V[/size]

    9 Supply at Choke
    After supply scout
    10/11 Raxx at Choke, place carefully (addon needs to fit)
    11 Gas
    1 Marine, kill Scout
    ~14 Supply completing wall
    Get some more rines for defense
    Second Raxx
    ~16 Factory
    Starport
    First vikings
    Expand?
    Starport
    Techlab
    Banshees

    Same as the previous one, but this time your Banshees will have some good air support, and if they had no air, just land em and help in any possible way.

    [size=+2]Nighthawk[/size]

    9 Supply at Choke
    After supply scout
    10/11 Raxx at Choke, place carefully (addon needs to fit)
    11 Gas
    1 Marine, kill Scout
    ~14 Supply completing wall
    Get some more rines for defense
    Second Raxx
    ~16 Factory
    Starport
    Techlab
    2 Nighthawks (Have some gas ready, 200 each)

    Now go there and target drone/turret the hell out of his workers :)
    This strat is a lot quicker and requires a lot less resources than the previous 2. I think it's a good idea.

    [size=+2]H&T[/size]

    9 Supply at Choke
    After supply scout
    10/11 Raxx at Choke, place carefully (addon needs to fit)
    11 Gas
    1 Marine, kill Scout
    ~14 Supply completing wall
    Get some more rines for defense
    Second Raxx
    ~16 Factory
    Get somewhat 4 Hellions and a Reactor
    Another Factory with tech lab (Im pretty confident the thor will need it.. right? + Armory
    Spawn 1 Thor.

    This is a nice defensive strat I think. It will be specially interesting against zerg.

    [size=+2]Haunted house[/size]

    9 Supply at Choke
    After supply scout
    10/11 Raxx at Choke, place carefully (addon needs to fit)
    11 Gas
    1 Marine, kill Scout
    ~14 Supply completing wall
    Tech Lab
    Ghost Academy
    Second Raxx (this one will have a reactor)
    Get some rines
    Start Spawning ghost and research EMP (QUICK, TOSS ARE COMING :O) and Snipe.

    Eventually..

    Expand
    Factory and Starport
    Get some more Ghost acads
    Start nuking :eek:

    Again, Defense against toss.


    Ok, this is all I have so far. What do you guys think about em?
    I know the start seems kinda repetitve. I was thinking, instead of rines defending you, you could quickly go for Enginering bay and Planetary fortress, although you'll have to build raxx for the teching.
    If you have any more strategies, post em, and I'll edit this :eek:
     
  2. Dragon God

    Dragon God New Member

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    Heh,
    I like the strategies.
    what would happen if you got attacked by one of these for example, a squad of banshees,
    they'd have cloack, you've got maybe 30 rines, cloacked banshees rape the crap out of your rines and you die a horrible death :(
     
  3. Chax424

    Chax424 New Member

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    Tech rush to Reapers, then commence operation -beDouche-
     
  4. aem1

    aem1 New Member

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    reapers than later with ghost support vikings and nighthawks :)
     
  5. Cotcan

    Cotcan New Member

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    Good strategies, but now people know them, and will use them. Plus they will prepare for those strategies. So now they won't really work.
     
  6. Lombar

    Lombar New Member

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    hahaha, well, There's a lot of em. Unless you have some real good scouting abilities, you wont be certain which one to counter. Same as Starcraft1. Plus, you can always bluff one and go for the other, although It might take some more resources, your opponent can build lots of hydras thinking you'r going shees (lol @ my banshee contraction) and you get marauders and medivacs, gg :p

    If you have any new strats you invented, plz post em guys :eek:
    In the next days I'll try to do the same with Zerg and Toss.

    My favourite one so far I think it's the nighthawk, which I will definetly try to use when the game's out.
     
    Last edited: Nov 26, 2008