Terran Poltergeist

Discussion in 'Terran' started by Zacron, Jan 4, 2008.

Terran Poltergeist

Discussion in 'Terran' started by Zacron, Jan 4, 2008.

  1. Zacron

    Zacron New Member

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    I got a new idea of a terran starfighter that only could be piloted by Ghost agents,i haven't thought any really good ideas bout it.Nevertheless,it resembles a shark and its tech could not be used by protoss and zerg,making it uniquely terran.btw,it is use to counter pesky zerg flyers.Another idea is they're FLYING Ghost if Reapers can hover using jetpacks,i think Ghost should be able to fly.^^
     
  2. ijffdrie

    ijffdrie Lord of Spam

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    well, this idea is a little unspecific, the name isnt as cool as the other terran ghostoid's: ghost and banshee. maybe it should be called the apparation or the spectre
     
  3. Zacron

    Zacron New Member

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    Well,i prefer poltergeist.Anyway,it has target-seeking lasers thta is in lore-wise use to hit hard to reach places.Primary functions as bc's escorts or do u guys want it to have Black Hole spell or something?
     
  4. Thalion

    Thalion New Member

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    not to escort BCs... if ghost is piloting this airfighter, it becomes more unique (special abilities) and more independent (not massing)...
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    well i think it needs:
    cloak
    air mines
    ground mines
    AA and AG attacks
     
  6. Zacron

    Zacron New Member

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    whatever it is,it is suppose to counter zerg flyers.Its uniqueness i think is using Ghost energies to bombard and Cloak will disappear for a while if it gets assaulted so terrans dun have too powerful invis units
     
  7. Meee

    Meee New Member

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    Cloaked floating mines!

    I also think spectre is better name
     
  8. ijffdrie

    ijffdrie Lord of Spam

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    well, the cloak is usefull to sneak in the enemies base and pick on lone overlords and mutalisks
    the AA mines are usefull as a trap set near the enemy base
    the AG mines are usefull against zerglins
    and AA AND AG are usefull to take out lone workers
     
  9. Zacron

    Zacron New Member

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    Well anyway,i hope they could protect BCs in space voyage.Do u think it is a good idea for it to have Black Hole?
     
  10. ijffdrie

    ijffdrie Lord of Spam

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    no, black hole=non-terranoid, we are but a primitive race, and black hole is a little strong for a fighter.
     
  11. kuvasz

    kuvasz Corrections Officer

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    Maybe you forgot nuke and maelstrom and irradiate ::) No superunit for the Terran please.

    Sticking with the poltergeist name or something related to that, it should have a weak attack (or none) and be a support unit through abilities (like ghosts IRL are thought to be unable to influence things directly - no direct encounters or actions). It should have a unique cloaking ability in that it would be visible when moving but cloaked when kept stationary for about 5 seconds, reasoning behind this would be that it'd need time to change its surface to match the environment, much like chameleons do. This would emphasize its ghost being by sometimes revealing itself and sometimes staying undetected.

    Black hole would be overpowered and wouldn't fit this unit's profile at all. An ability I could think of right now is duplicate, which would create 2 (or more, depending on balance) visions of it much like the Blademaster's skill in WC3. Another is the ability to cloak any unit permanently, while stationary - would prove to be handy when you want to conceal your attack.

    Compared to the Protoss, Terran has few air units so a flying ghost unit would be quite cool.
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    maybe unlimited mines are a bit much, but whatýa say about 3 each
     
  13. kuvasz

    kuvasz Corrections Officer

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    Air mines would be a unique thing in SC so I'd like that, but an air unit being able to drop a ground mine sounds a bit off. Either give a set number of air mines to these units or allow it to build them. I'm for building them because that way you can make these mines more powerful (and increase their cost accordingly) and prevent players from spamming them (because it'd also be good to block vision of course, much like flying buildings now).
     
  14. zeratul11

    zeratul11 New Member

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    wow! terran supreme air fighter only piloted by ghost. nice idea. that would be cool. i hope they can think about this at least for the campaign. ^^
     
  15. Prodigal

    Prodigal New Member

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    Lets make a list of different Ghostly names for Terran units;


    Phantasm
    Banshee
    Apparition
    Poltergeist
    Ghoul
    Phantom
    Ghost
    Wraith

    Anymore? ;)
     
  16. Fenix

    Fenix Moderator

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    Hm....Is a Ghost's cloak the result of his powers, his suit, or both? It's possible, lore-wise, for it to have an Arbiter effect.

    Anyway.

    I like the air mine idea. Have a few lay some, then have one pull enemy units into an ambush.

    No AtG attack, this should be an AtA fighter. Maybe a missile volley special attack (Kinda like the Valkyrie's, but more focused). Then....One more special.

    I vote Mind Control
     
  17. Inpox

    Inpox New Member

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    Ghosts= NOT Protoss high templars, ghosts are not by faar equal to even the weakest of protoss, so i have my own idea,

    Terran ghosts should be able to use hang gliders (like the CC3 NOD Shadow trooper's) to be able to faster get over the battlefield or to high positions, they would be able to cloak while flying
     
  18. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    Or how about a totally unique air attack. Like a Canister Dual Feed Missile Chain Gun. Or something like that. =D. In SC, the ghosts had canister rifles, so it could make sense. Or maybe a whole new technology. I'd say a half and half support/AA unit.

    I think it said that a Ghost's cloak was his own powers channeled through the suit. Or something like that
     
  19. Inpox

    Inpox New Member

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    they are , but they are (umm whats the word again, i forgot so il say) strengthened through the suit, ghosts mind powers arent really strong.
     
  20. kuvasz

    kuvasz Corrections Officer

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    Not really strong? I can't bring specific examples because I'm not into the storyline that thoroughly but they have extremely strong minds and powers. They can read thoughts for example, plus their presence can be sensed from really far in space.