Terran nerf please?

Discussion in 'Zerg' started by Robin Johnsson, Aug 10, 2010.

Terran nerf please?

Discussion in 'Zerg' started by Robin Johnsson, Aug 10, 2010.

  1. Robin Johnsson

    Robin Johnsson New Member

    Joined:
    Jul 22, 2010
    Messages:
    25
    Likes received:
    0
    Trophy points:
    0
    From:
    Sweden
    I still believe that terran is overpower...In almost all of my games against terran they do the same thing as following...go outside my base, have 5-6 tanks, 20-30 marines and build 5-6 air towers WOPS you won...you cant counter this AT ALL...zerglings = dies instantly, hydras = dies instantly, brood lords = dies instantly...ultralisk = dies instantly of the tanks ridiculous splash damage which is OP as well..and you cant counter with air since marines and air towers...if you want to prove me wrong that terran isn´t OP in that way then be kind enough and post.
     
  2. StarcraftGod

    StarcraftGod New Member

    Joined:
    Jul 27, 2010
    Messages:
    37
    Likes received:
    1
    Trophy points:
    0
    zerg win early game against terran.

    dont let terran bottle neck. You can create units way faster than terrans can therefore continually HARASS them...
     
  3. Robin Johnsson

    Robin Johnsson New Member

    Joined:
    Jul 22, 2010
    Messages:
    25
    Likes received:
    0
    Trophy points:
    0
    From:
    Sweden
    That wont work either...He just blocks the entrance with 2 bunkers at each side and the fully entrance i even tried to blow myself in with suicide units but it just wont work and when he gets 1 tank = gameover...siege tanks are overpower in everyway possible and i really hate marines, they are tier 1 units that can kill mutalisks WITHOUT any problems at all if they got alot...so basically 5 tier 1 units (marines) can kill 2 mutas (tier 2/3) it just feels stupid that marines can be that powerful...zerg only got 2 air that can take out melee mutas and brood lords...brood lords is the SLOWEST units in the game so yeah give zerg the slowest units when they only got 2 thats fair, yeah right...i know plenty of friends that play terran and admit that terran is OP
     
  4. Reasoner

    Reasoner New Member

    Joined:
    Jul 29, 2010
    Messages:
    74
    Likes received:
    0
    Trophy points:
    0
    You think terran are op? You obviously have never tried countering anything have you?

    Your logic just baffles me....Ever tried a nydus worm? Those thing are dirt cheap and can get in any part of the base. Then you can get your whole army in there. So if you really cant handle the blockade then try that.
     
    Last edited: Aug 10, 2010
  5. TheSneak109

    TheSneak109 New Member

    Joined:
    Jul 22, 2010
    Messages:
    70
    Likes received:
    0
    Trophy points:
    0
    From:
    Canada
    Last edited: Aug 10, 2010
  6. snowden0908

    snowden0908 New Member

    Joined:
    May 26, 2010
    Messages:
    229
    Likes received:
    1
    Trophy points:
    0
    From:
    Chicago
    Brood Lords don't work either? I don't think it's terran that need to be nerfed but your skills that need to be buffed...

    Brood Lords out-range towers, there you go...
     
  7. demohunto

    demohunto New Member

    Joined:
    Nov 24, 2007
    Messages:
    254
    Likes received:
    0
    Trophy points:
    0
    From:
    Nevada
    btw you could always have banelings burrowed in the front of your base and pop out right when he sets up in the front of your base.
     
  8. marinefreak

    marinefreak New Member

    Joined:
    Aug 8, 2007
    Messages:
    686
    Likes received:
    3
    Trophy points:
    0
    From:
    Australia
    At the start rush for banelings, 4 will take out his supply depot ramp block , they may have 2 next to each other so thats them supply blocked. Run a few zerglings in once you blow through and keep them on the back foot that way. You generally have 3 options after that
    1. Spam Roaches and cracklings/banelings and keep pushing.
    2. Tech to mutas and overwhelm his marines
    3. Rush to broodlord tech and expand.

    The only way i've found to counter mech builds is through broodlords. Only easy way to counter siege tanks is mutas then they will go thors, you go broodlords, they go vikings, you have a critical mass of mutas to take them out. Now spam zerglings.

    It is difficult to effectively use hydras against terran but if you go for the xelnaga towers you can sometimes take out medivacs before they drop their load. With hydras against terran you've got to reach a critical mass for them to be useful at all, compared with toss where a handful of hydras dramatically turn the tide of battle.

    TVZ may be a bit unbalanced in that the zerg player has to work harder to dominate the game or they will finally collapse. Mid skill games thus means terran have a bit of an easier time. This comes from a terran player turned zerg.
     
  9. Space Pirate Rojo

    Space Pirate Rojo New Member

    Joined:
    Jun 3, 2007
    Messages:
    3,067
    Likes received:
    6
    Trophy points:
    0
    From:
    Canada, eh?
    It sounds like you have an unhealthy obsession with air.

    Zerg can stomp Terran on the ground too.
     
  10. Makki

    Makki Member

    Joined:
    Jul 31, 2010
    Messages:
    467
    Likes received:
    1
    Trophy points:
    18
    From:
    Denmark
    ooooh terrans might be just a little bit OP but i still rape there marines and tanks with my muta-harass and broodlords
     
  11. Antiport

    Antiport New Member

    Joined:
    Aug 2, 2010
    Messages:
    15
    Likes received:
    0
    Trophy points:
    0
    expand and baneling bust. Throw about 8 banelings at his wall, blow up a supply depot, and wreak havok with speedlings. I will admit that terran are pretty annoying if you can't win before siege tanks are up at the wall. Just keep a ling at all possible expansions and OLs at one's that are not accessible by ground units, and he'll run out of resources eventually. Meanwhile, you'll have complete map control, at least 3 bases, and more than enough income to complete wreck any offensive attack he tries. My end-game push is usually 5-8 broodlords from the back of his base and hydras, maybe a few banelings at the wall.
     
  12. Arterial

    Arterial New Member

    Joined:
    May 17, 2010
    Messages:
    89
    Likes received:
    0
    Trophy points:
    0
    we should really be able to block people who make accounts JUST to have a cry.
     
  13. DarkCommander

    DarkCommander New Member

    Joined:
    Jul 14, 2010
    Messages:
    118
    Likes received:
    1
    Trophy points:
    0
    From:
    Canada
    OMFG everyone thinks something is overpowered! seriously, my biggest advice is to take advantage of weaknesses. For example why not using Ultras, some lings and roached with tunelling claws upgarde? you go with roaches first and you distract his units while the ultras come and kill everything. If you dont have access to ultras yet go with hydras, infestors and roaches. So many things you can do so stop saying something is freaking Overpowered or underpowered man its anoying.

    Ming control his tanks/thors or fungal growth. Or use ovelords in the battle: distract some of his marines fire by flying over the battlefield while your roaches, hydras or whatever crush the ennemy.


    EDIT: You don't have to attack and destroy him as soon as possible. If he turtles, simply take map control, and then harass no need to throw everything at his chocke at once and watch them fight. There is other ways to win!!!! For example: nydus worm if its possible(under used building) or tech up and get all your upgrades with 3-4 bases and make tons of units while he is 1 basing i would doubt he has nearly as much units as you do. I mean Yes he is turtling but there is weakneses in it.

    I actually need to repeat it: Yes he is doing X ''Overpowered''(in your opinion) thing but there is some weakneses in it and you get also advantages. Exploit them. You dont have to do the usual ALL IN at his chocke cuz siege tanks are actually made to defend. By attacking your doing exactly what he wants you to do: send wave after wave at his choke. Don't wonder why you lose.
     
    Last edited: Aug 11, 2010
  14. SeaBear

    SeaBear Guest

    Rush speedlings and banelings.
    That should open up his front door.
     
  15. Boogie

    Boogie New Member

    Joined:
    Aug 13, 2010
    Messages:
    49
    Likes received:
    0
    Trophy points:
    0
    I think he's saying that the terran is taking over the entrance to his ( the poster's ) base, not turtling their own. I don't see how Broodlords aren't the solution to that problem, though. I could be reading it wrong...
     
  16. Rytif

    Rytif New Member

    Joined:
    Jul 30, 2010
    Messages:
    5
    Likes received:
    0
    Trophy points:
    0
    The Terran ball is quite hard to counter. Remember, not all Terrans turtle because they're teching. They'll block off their entrance, but this does not mean they will not have 4 barracks constantly working on the unstopable MMM. When this happens you will probably need to counter with some Infestors with fungal growth on the marines/marauders or mind control his mech. Burrowing roaches can play a great role in ambushing the Terran ball... but most of the time it won't guarantee you the win unless you out mass him quite a bit. Siege tanks can be screwed around with by spawn infested marines on the terran's marines and allow the splash damage to do most of the work.

    I will say that the harasser of the two in ZvT is going to the Terran. If he is not harassing you in early game with hellions, vikings, marine drops, thor drops, reapers, terran ball, etc. then he is either not a very good Terran player or he could be cheesing you. If it's the first case then just take over the map like a ZvP match.
     
    Last edited: Aug 21, 2010
  17. frostbite907

    frostbite907 Guest

    I actually agree, Terran does need reworking.

    Marines need to have there damage lowered to 5 instead of 6.

    Marauders need to have there gas brought up inline with other tier1 units (roaches, stalkers), that's 50, currently Marauders are 25. I don't understand why Marauders counter comp Stalkers and Roaches and are cheaper then them. Heck for 50/50 (concussion grenades) you can kite lings and zealots that don't have ling speed (tier 1 100/100 upgrade) or charge(tier2 upgrade). The damage on Marauders needs to be lowered against armored as well, that or the speed slowed. I mean common from 10 to 20 against armored that's a 100% increase.

    Reapers are fine, i actually like these guys, if scouted early and expected a good Zerg player will have roaches and a queen, toss will have stalkers and Terran will have marines/marauders or even reapers.

    Ghosts i don't ever see used so i assume they need work in the form of a buff.

    Helions are actually fine, even with pre igniter upgrade they can still be counter comped and killed easily.

    Siege Tanks in my option should be nerfed to hell, well at least siege mode. The range needs to be reduced and the splash lowered as well as making them shoot slower in siege mode.

    Thors actual this unit is fine, there is a tick you can do with mutas that avoids all splash damage (look up muta magic box).

    Medvac, the only thing i would like to see is that you would be required to train the healing ability for 150/150but make them from from 100/100 to 150/50.

    Vikes are fine, would like to see range reduced by one, but other then that there a solid unit like the Thors.

    Banshees, good unit does not need chance. Maybe make them a bit slower but there fine as is.

    Battlecruses, i like these things and there good as is. Would like to see them go a bit faster though .

    Im currently playing Plat in most brackets, im gold in 1v1 with a record of 21-10. During the beta i was playing in Plat before Diamond and Diamond after it was introduced. I was rated top 5 in my Diamond league when the beta closed. Sadly iv been just playing with a few friends and have not had a chance to focus on breaking diamond in any bracket.
     
    Last edited by a moderator: Aug 23, 2010
  18. sirchiken

    sirchiken New Member

    Joined:
    Jun 6, 2010
    Messages:
    52
    Likes received:
    0
    Trophy points:
    0
    terran is extremely op tanks/vikings/thors together are unbeatable against zerg
     
  19. therealpete

    therealpete New Member

    Joined:
    Aug 22, 2010
    Messages:
    5
    Likes received:
    0
    Trophy points:
    0
    From:
    Everett Washington
    What people fail to realize while they're all busy teching to ultras/brood lords, is that you're probably dead by the time you can get enough units up to even stand a chance. A good player, whether they're t/p/z is that you always apply pressure or keep harassing one way or another. If a terran player gets a whiff that you're teching to ultras or broods more than likely they'll snap two and attack. While the zerg player is busy teching, he is trying to divide his resources into 2 maybe 3 areas. Teching, economy and building units to defend in case your opponent attacks.
     
  20. Prawn108

    Prawn108 New Member

    Joined:
    Jul 25, 2010
    Messages:
    104
    Likes received:
    0
    Trophy points:
    0
    From:
    don't look up
    they tech to thors faster than we tech to broods. they can get them faster and they can do it on one base.