terran help?

Discussion in 'StarCraft Original' started by Frosty, Jun 4, 2008.

terran help?

Discussion in 'StarCraft Original' started by Frosty, Jun 4, 2008.

  1. Frosty

    Frosty New Member

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    I am a random race player but my weakest race is the terran... i just cant seem to make up my mind on what units to make and how to use them and when the unit is most efective im not a noob but im just a little confused when it comes to the terran tactics and its seemingly endless posabilaties. i hope some one could clear up the confusion for me.
     
  2. Psionicz

    Psionicz New Member

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    Keep your scout in their base for as long as you can, PvT; and they;re making Zealots go for Vultures and research mines first, then they're likely to make Dragoons so respond with Tanks. Do not forget to wall your ramp and have a few Marines while you fast tech to Factory.
    TvZ; Just make Marines, Medics, Firebats as primary then Vulture, Science Vessel or whatever you can work with.

    Don't bother making air against either. If Zerg are making Mutalisks get Goliaths fast. But yea, IMO Terran are the hardest to use effectivly as they take up a lot of APM and are so versatile.
     
  3. Fenix

    Fenix Moderator

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    On the defense, Protoss are a massive threat, as their Reavers are a very powergul mobile siege unit, whose' range is far beyond that of your defense. Unfortunately, Terran don't really have a permantly hidden watch unit (Observer/Burrowed unit), so you have to keep watch. Against Zerg, it's relatively easy, just watch out for Guardians. Bunkers with 'bats and tanks will absolutely slaughter most ground attacks.
     
  4. NSter

    NSter New Member

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  5. Psionicz

    Psionicz New Member

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    Actually, Tanks have like 4 more range than Reavers.

    http://www.battle.net/scc/protoss/units/reaver.shtml
    http://www.battle.net/scc/terran/ut.shtml
     
  6. Fenix

    Fenix Moderator

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    Unfortunately, their sight doesn't allow them to reach that range, especially when the Protoss force has an Observer (Reavers shoot further than their sight as well). That's why I mentioned a watch unit.
     
  7. Psionicz

    Psionicz New Member

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    Thats why Terran players set up Turrets next to their Tank walls.
     
  8. Chax424

    Chax424 New Member

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    Yeah. Turrets are great. Cheap AND you can build them anywhere, a big advantage.

    The comsat station can give the Terrans a nice early game advantage, enabling them to locate emenies without exhausting units..

    Firebats are good against both Zerg and Protoss, the splash damage is good against Zerg and it also eats away Protoss shields, use that with marine back up to deal with the vulnerable protoss.
    Vultures are also good for dealing with shields and zealots.
    Why not use mines as well, they can sometimes be the difference between surviving a siege and not.

    Also, the Science Vessle is great for TvP and TvZ.
    EMP destroys shields. It effectivly cuts most Protoss units hp in health (except archon, its cuts their hp down to 10.) If you have the means, combine that with a nuke to deal devastating damage to a Protoss base.
    Irridate is great for dealing with zerg swarms. Target a unit in the middle of a swarm, no brainier. (NOTE: Irridate deals 250 damage to biological units over 30 seconds, that is enough to kill nearly any biol unit minus an ultralisk.)

    Medic's optical flare can be annoying as hell is used against overlords, shuttles or observers. It removes detection ability and reduces their vision. (Only the medics Restoration ability can cure Optical flare, it can also heal lockdown, and the Queen parasite ability.)

    As people have been saying, Terran air units are relatively weak, especially when it comes to NOT TvT games. The valkarie is a good unit, but it takes a long time to build, so focusing on Goliaths plus Turrets is generally a more cost effective strategy.

    Also, don't forget to use Terran building's lift off ability. it can be useful, occasionally you can save entire expansions, save addons and depos. Also, Barracks gates can be useful if done right.

    On a closing note. SEIGE TANKS ROCK.
    Enough Sieged Tanks can deal with any ground assault (without air support of spell casters) point being, they are a huge asset to the Terrans.

    Good luck!
     
    Last edited: Jun 8, 2008
  9. NSter

    NSter New Member

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    Regarding Chax424 post...

    In general, don't get marines or firebats vs protoss, first of all they suck compared to metal vs protoss, and using gas on firebats would be a waste when the gas could be used for metal tech and metal units...

    Science vessel is good in TvP yes, but not to tech to quickly, Science Vessel is usually not seen in a TvP since really the only time it's used is late late game, you're better of getting tanks etc.

    Medic's optical flare in general is a waste of gas, you will rarely find yourself using this, but if you can get away with it, all the power to you.
     
  10. lurkers_lurk

    lurkers_lurk New Member

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    yes VS Protoss, just wall yourself off if you can, build a few marines for early defense, then go the heavy metal routine, siege tanks with siege mode and vultures with mines, while expanding and teching and building defense when you think its a good time to do so, if you havent beat the Protoss player by tier 3 then you can use some resources on some science vessels with EMP, or goliaths with range upgrade if you think they are going to go carriers. i have only seen a few matches when the Terran player went MnM, marines and medics, style, and most of the time they lost.

    VS Zergs, again wall yourself off if you can, and go MnM style, with siege tanks as support when you can get them, also be ready with your scans for when they attack with lurkers, you might want to tech rush to science vessel a little, thats your choice, when they get to tier 3 they will either go dark swarm, or ultralisks, if they go dark swarm get some firebats to keep them in check as well as vessels to kill those defliers, if ultralisks then get some more tanks.
    BUT
    if the zerg went for mutas instead of lurkers, then... its more of the same thing i think, just make sure your backdoor is defended.
     
    Last edited: Jun 8, 2008
  11. Chax424

    Chax424 New Member

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    Agreed, however if your rushed by zealots you take what you can get.

    I'm not saying its a lifesaver, but I think it is very underrated.
     
  12. CyberPitz

    CyberPitz New Member

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