Terran Help

Discussion in 'StarCraft Original' started by Tankman131, Mar 1, 2008.

Terran Help

Discussion in 'StarCraft Original' started by Tankman131, Mar 1, 2008.

  1. Tankman131

    Tankman131 Guest

    I have taken Starcraft up again last month, and have found that playeing Terran is the most fun. MY style of quick rush better suits the zerg's play type, but i would like to begin to use terran as my main, and even maybe transfer my new knowledge to SC2. Please give me some pointers if you can on an effective routine, or order for playing as terran. YOur input is welcomed. :thumbup:
     
  2. furrer

    furrer New Member

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    VS Protoss, tanks + vultures
    VS Zerg, mostly MM, perhaps tanks + Science Vessels
    VS Terran, Dropships, Tanks + Goliaths, perhaps vultures

    That's the normal units you will need in each match up

    Transmission ended
     
  3. Hunter

    Hunter New Member

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    I think this was a quite short explanation...
    Some of my tactics with terrans:
    Against Zerg, you have to be very careful, to survive a ling rush. This case I usually build up a barracks, a supply and a bunker, than I send out a scouting SCV. if the enemy is rushing, you can simply repair the bunker, and you won't suffer losses. If he don't you can still use your marines to attack.
    It is always a good idea to use the medics, but I guess you have figured that out already.. If you have more than 1 medic, it is a good idea to put them in the front of your Marines. This is effective against melee attackers, since they have to break through the Medic line.
    Against protoss, the best is to get firebats out early. Unless you are very skilled, vultures can be easily countered.. At first I prefer to get some expansions near the enemy base, and drop siege tanks, Goliaths, or mass marines medics and firebats. (8-10 DS). In later games You can use defensive matrix to defend the dropships.
    There are many other tactics you can use.. these are just some examples.
     
  4. furrer

    furrer New Member

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    I just told him what units he could use, i was in a hurry... And really firebats arent good vs protoss, as the most protoss today goes 2 gate range, which owns if you dont have a tank out (later vultures for mines). Zealots and dragoons counters MM and firebats ok, and when he has HT, its GG.
    Build order vs protoss:
    8 suply depot
    12 barracks and gas
    then when you have enought gas: factory
    Add a machine shop and perhaps another factory
    Research siege first, then mines.
    Im in a hurry, no more time sorry.
     
  5. PainKiller

    PainKiller New Member

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    If you are trying to go firebat, then you must allso try to whipe him out in early game with m&m+ firebats, or else you will probably loose later game. Protoss can easily own m&m due your lack of "metal" (siege tank, goliath, vulture), but it works well, as said, in eraly game when bringing firebats.

    The Protoss will most likely go fast Dragoon if he know that you are Terran(he will probably do it even if he don't know it either^^, ) You can scout his base and build two Barracks close to his base, but out of sight where you know he will not look. Then you will soon have a nice army of some m&m and a few firebats while he only got 1-3 Dragoons and can be easeily countered because Dragoons do less dmg to small units.

    But this is allso hard to do imo^^,

    I would follow Furrers post about going factory.
    Remember to block your chocke point;)
     
  6. furrer

    furrer New Member

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    The problem with that Cheese, is that zealot block + shield battry defenses it very easy, especially if he scouts it
     
  7. PainKiller

    PainKiller New Member

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    Thats why you have to try not make him expect it, like blocking your choke and build those Barracks somewhere he will HOPEFULLY not look^^, thats why it's hard, as I said, bacause the Protoss player must not figure out what you are up to..
    But if this is done well, then you give him a big suprise and will kick him out of the game pretty fast.
     
  8. furrer

    furrer New Member

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    Yeah, but it requires good micro too!
    (check youtube account wasif1112, video is the one with number 62)
     
  9. Tankman131

    Tankman131 Guest

    im sorry for being so noobish, but how does he change beween his units so fast, if that is micro, how do tou do that? ???
     
  10. furrer

    furrer New Member

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    Training my friend... he is a very good player... micro means to use your unit as good as possible!
     
  11. Tankman131

    Tankman131 Guest

    so, he probably sets macro keys and uses hotkeys... ok thx :powerup:
     
  12. furrer

    furrer New Member

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    Thank you!
    Hope you like his cursing :p
    Check out his fastest jokes (where he is drunk)
     
  13. Fenix

    Fenix Moderator

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    There's really no set strats for Tv?. It's more about the opponent's style of play. If your opponent has a 'fire-and-forget' style of play, then micro, especially with AoE abilities will reign supreme. If they are good microers, you'll have to play to unit strengths and weakness.

    However, one thing about Terran is that they have EXCELLENT turtle abilities. Find a choke point, build a few bunkers and siege a few tanks, that's pwnage there.
     
  14. furrer

    furrer New Member

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    Yes, and a "timing push" (TvP mass tanks + vultures from 6 facts with 1 expo), is a good way to trick the opponent. Many players think that the Terran will turtle and tech. So the "timing push", is a killer in TvP.
    Wasif1112 has a replay with a timing push too!