ok i was thinking, that with the vulture mines out of the game on SC2, we need a dedicated ground to ground turret, i know they wanted to introduce the gatling gun, but it was axed and i really dont know if they have plans to include it again but i believe that with the removal of mines, if blizz really want to keep the terran as the defensive race, should maybe give terrans a ground to ground cannon i can see a problem on terran vs protoss if this doesnt come, because i really dont believe we are going to be using marines, so i cant see bunkers as a viable choice, of course bunkers should be kept, coz its a distinct terran defensive boost (at a cost on population ofc), but with mines being cut and blizz adding even more movility to protoss, besides cutting the arbiter tho, i think that terran should have its own ground to ground defence, and its only fair since, protoss have an all in one included tower, which is getting even buffed now, and i though terrans were the master of defense, tactics and assaults. and zerg have the creep colony upgradeable for the 2 different vertions. or you could actualy make the bunkers so you train the marines inside paying money, cost no population and cant get them out of there, ofc besides having the ability to get your own troops inside. i dont know my 2 cents
hi, i was thinking that as the Imperial Guard do on WH40k, it would be a great idea having tunnels beetween the bunkers (as having em garrison on buildings would be far too OP), like if you have 4 marines on a bunker in ur base, you can move em to another place and have your marines defending that expansion or w/e. i think that way you can keep up with the lack of mines now, and can get your army where you need too because tbh the mines often works as a delayer so you can build your stuff either this or give terrans a ground to ground tower. btw im no turtler or whatsoever, if anything im a bit suicidal, and i suck aniways but ive think that with the mines out, terran defense is going to be worse in SC2, and not as lead designers have say that they intent to keep it a crucial aspect of the race on SC2 too Merged threads. They're the same thread and posted by the same person, this is unacceptable. Please read the forum rules and do not double post.
Re: With vulture mines out, hhm we need static defense ? I'll warn you before someone else sees but this forum doesnt allow you to double post and people tend to get a bit mad at people who do it but you probably won't get any replies for awhile because most people are asleep right now, like I'm about to be. I suggest you delete it Edit: Also you double posted in the thor poll so I suggest you fix that. If you realize something after you already made a post, than just hit the edit button people will still see it.
Re: With vulture mines out, hhm we need static defense ? sorry im new to the forums, wont happen again, but hhm on topic ? =p whatcha think ?
Re: With vulture mines out, hhm we need static defense ? Emm well you said about the zerg building having the two evolves but we really don't know that since we havent seen any zerg so. Personally I never used mines or Terran for that matter I'm a toss and zerg person so I don't really know much about the Terran which is why I didn't post. But for the build units in the bunkers I don't see that as being a very good ability since if it doesn't cost food the Terran could have way to much defense and literally have an infinite defence. BUT the Terran do have a small anti ground turret right now because the nomad has a new ability that allows it to drop turrets at the cost of energy. While the turrets aren't that strong they can still help out and I think those will kind of replace the mines. Also if you can merge that double post in the thor poll thread (just copy one, delete it than paste it in the other) I don't have a problem with it since your obviously not doing it to spam and your just new here and I dont think anyone will be bothered by it since your new but I just wanted to warn you because I dont want you to get yelled out.
Re: With vulture mines out, hhm we need static defense ? where did you see that info about the nomad !?
Re: With vulture mines out, hhm we need static defense ? Emm hold on a sec I'll get you a link to it. Ok heres the link the first question will explain it http://www.starcraft2forum.org/forums/index.php?topic=4374.msg112789#msg112789 And heres the picture and I circled the turret for you. EDIT: Also heres a link to a thread where you can see all of karune's Q and As so you can catch up on any big info you missed like the turret thing, hope all this helps. http://www.starcraft2forum.org/forums/index.php?topic=3779.msg98500#msg98500
Re: With vulture mines out, hhm we need static defense ? No prob just let me know if you need anything I might not be a mod (hint hint) but I'd be glad to help you with anything else you need, just ask or send me a pm.
(hint hint) ROFLMAO!!! @Swimswam, I'm disappointed even being a new member that you posted the same topic twice. Please never do that again . Make sure you read the forum rules carefully and follow them closely. Welcome to the forum.
Wow fox a little ambitious arnt we? Also to go along with what joneagel said here is a link to the forums rules: http://www.starcraft2forum.org/forums/index.php?topic=107.0 In some respects they may seem a little harsh but if you look around the is quite a bit less negativeity and spam than by comparrison to some other forums. As for the topic itself I think the Terrans will be fine (assuming the Firebate stays to deal with swarms of zlings and zealots) but either way we dont know enough to make a judgement call on this topic (expecially without knwoing anything about the zerg).
yeye im sorry about all the posting and stuff, i think i was way to proactive lol ill take it more calmly from now on lol edit: btw did read all the rules now =)
Welcome to the forum, I am a Big Terran player, I know what you talk about in T vs P game where Spider mines are capital to counter Zelots+Dragoon offence. however, the new firebat should be able to take some beating and with medic backing them they should be good to counter Zelots. For your Idea, I think it is good, but not getting marines out of it can cause some trouble. For example, on a pean attack you can take out the marines to slower the attack and gains times for your main army to come back. I think a upgradeble bunker would be nice, Like Lv 1 normal bunker, Lv 2 (need armory) add AA missle tower for 100 mineral, Lv 3(need Weapon depot) upgrade missle tower to a gatheling gun (noraml damage, air and ground).
give the terran the bunkers. But also give it 2 various upgrades. One good for infantry (gatling) and one good for vehicles and air (Gauss). Marines can also come in. Good enough D for you? ooooo and also when the bunker is running out of health create some sort of "spider mine self destruct upgrade". That's money edit #3: Oh i see you've already discussed upgradeable bunkers. owellz :-\