Terran - Early Thor

Discussion in 'StarCraft 2 Strategy Discussion' started by Marcrates, Aug 5, 2010.

Terran - Early Thor

  1. Marcrates

    Marcrates New Member

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    I'm a silver #3 ...seem to be alternating between 3-6. I've been winning a lot more games lately. Everyone is raving about the MMM combination, but I rarely get Mauraders.

    I've been popping out hellions and marines as early as possible (reactor on barracks and factory), and hitting my opponent early on--pulling my force back to a central location.. with the sole intention of buying time for an early as possible Thor (switching a second barracks with tech lab to the factory shortly before armory is built). I then join the Thor with my mobile harass force and push through (queing up another Thor, marines, and hellions).. and keep the pressure on using waves of the Hellions, Marines, Thor combination until I break them.

    My question is: Is this strategy going to fall apart if I move up in the higher leagues?

    My biggest vulnerability is not microing well enough against Toss Void Rays (They go straight for the Thor)--but I've recently been able to take them out by microing the marines against the void rays, and rushing the hellions to their mineral patch to destroy the economy.)

    Any thoughts? Is this a bad habit to get into?
     
  2. cHowziLLa

    cHowziLLa New Member

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    it is micro intensive, since you have to keep repairing the thor, and yes it will not work in platinum or diamon unless they are assuming too much from u
     
  3. demohunto

    demohunto New Member

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    I doubt it will work in the diamond league. Most players will always have a lot of early defense to take care of your push, and not to mention you have no siege tanks or medivacs to give you the advantage over the enemy.
     
  4. marinefreak

    marinefreak New Member

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    Haha your early push might work against me since i'm normally not ready for terran rushes. However later on marines helions and thors will fall easily. An opponent will scout your base and see no marauders and lots of reactors which for zerg at least means i'll have a bunch of banelings waiting for you

    No siege tanks means you can't break a solid counter push of roaches and hydras so at higher levels this strat will only work if they forget to scout.
     
  5. Amberlamps

    Amberlamps New Member

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    Seems great for an early game strategy, but for later games, people will probably get void rays or banshees to keep you at bay.

    Thors are a very effective unit in mass against large groups of infantry, but one isn't going to make a difference against, let's say, an army of BC's or brood lords.

    If you can keep your opponents from advancing up the tech tree, it will work, but otherwise you will probably lose in advanced leagues.