Terran defense against Dark Templar?

Discussion in 'General StarCraft 2 Discussion' started by McStupid, May 15, 2010.

Terran defense against Dark Templar?

  1. McStupid

    McStupid Guest

    I had a nice base built and was getting set to nuke a turtles protoss base into oblivion. Then some dark templars came into my base and started chopping everything to ****. All my marines and marauders and tanks just stood there like dumbasses and got killed.

    VERY PISTIFYING!!!!!

    Other than dropping a nuke, which is impractical on your own base, what Terran abilities do I have to see Dark Templars and kill them, if any?

    Fortunately he was just testing some stuff and he quit, so I WON, but otherwise I'd have gotten a SEVERE *** kicking.
     
  2. EonMaster

    EonMaster Eeveelution Master

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    Use the Orbital Command's energy to scan the area, wall off base to buy you time since the DT have to kill the supply depot first, so you will get the attack warning, or have a few turrets at your choke for detection.
     
  3. aem1

    aem1 New Member

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    raven
     
  4. DeckardLee

    DeckardLee Guest

    EMP also reveals them.
     
  5. Lobsterlegs

    Lobsterlegs Guest

    If you had your siege tank in siege mode, you could follow the dt with a unit and then force your siege tank to shoot your own unit. The splash damage will eventually kill the DT.ä

    Do not go for this if you're a newer player.
    Also, scout! If you see the Twilight Council it could mean dt's!

    The best way to prepare is to place turrets on your choke and at your mineral line.
    Scans will help but they won't stop a flood of DTs.
     
    Last edited by a moderator: May 15, 2010
  6. the8thark

    the8thark New Member

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    And just remember one little thing. I will say this from experience.

    In a game vs the Protoss, I was Terran. They went a whole load of DT's. So I went the Air to ground attacks (Banshee basically) + scanning tech. And was really prepared for this. And somehow they found out I was prepping for the DT rush so they merged them all into archons, and did a smaller (but still pretty big) archon rush. And my forces just got slaughtered. I had not had enough available EMP's for them. Yes the EMP all but kills them but without it (cause I was prepped for the DT's and not the archons).

    Needless to say I lost that game.

    And no that topic that's something that needs a nerf. The time it takes to merge a Archon is way to fast. I say make the conversion 2x as long. That'd be much better.

    So the moral of the story?
    If you see a High or dark templar rush coming, get a few shots of EMP ready just in case they decide to archon merge on the way.
     
  7. DeckardLee

    DeckardLee Guest

    @the8thark: What league was this?
     
  8. superamazing

    superamazing New Member

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    as terran you should get a missile turret relatively near your scvs...the tech to it is waaaaay faster than dts
    gateway->cyber->archives->dt+robotics if they want to drop. no excuse for losing your main to cloaked units that far into the game
     
  9. RushSecond

    RushSecond New Member

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    Wow, DT -> archon fake out. That is BRILLIANT. I can imagine it being EXTREMELY effective against zerg, when they realise you have like 12 dts they would likely freak out and build 3 overseers and 3 spore crawlers at their choke, and then in the next battle you storm them with your shiny new archons.... lmao
     
  10. the8thark

    the8thark New Member

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    No league. it was a game vs one of my friends.
    I'm in copper simply cause I don't play enough ladder games. And in copper it's pretty much just mass your favourite unit and hope your army of the unit gets to their base before theirs gets to yours. No real tactics. Just dumb rishing.

    And to RushSecond:
    That is a brilliant idea. I agree.
     
  11. asdf

    asdf New Member

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    the strongest race to fend off a DT rush. comsat, guys, comsat, turrets, raven, etc. not to mention blocking off your choke if you need to buy some extra time to throw up a turret.
     
  12. Vital

    Vital Guest

    Yeah, scan with comsat and it's always good to have a few ravens up as well.
     
  13. the8thark

    the8thark New Member

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    Easy. The best defence is detection + ATG attacking units. Just be careful of the massing DT's and morphing to archons along the way. So just to defend that, if they mass DTs you get a few shots of EMP ready also just in case.
     
  14. Archangel

    Archangel New Member

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    Best defense is to have your CC with comsat bind to a key so you can easy cast scan whenever wherever
     
  15. Korith

    Korith New Member

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    I disagree.. I think Terran is the easiet race to kill with a DT rush. I usually warp in 3 or 4 asap with a prism, yes terran do have the most ways to detect me ( scan emp turrets) .. they also have no protection untill their amy gets there.. protoss just throws up a few cannons zerg a few crawlers and your good to go unless the terran builds a few bunkers by the time their army gets there i can already kill quiet a few scvs and make an escape.
     
  16. asdf

    asdf New Member

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    and if they walled off?
     
  17. EonMaster

    EonMaster Eeveelution Master

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    that was my question too. To get around that would require either attacking the depot or get a warp prism.

    Depot would sound the alarm and give time to scan the DT. Prism means that your rush would be delayed by several minutes.
     
  18. Korith

    Korith New Member

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    I said I use a prism... and getting the Prism only delays my rush about a min or so.
     
  19. asdf

    asdf New Member

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    warp prisms are also really fragile, the can get taken out pretty quickly, even with a group of marines. also, aren't DTs visible while they're warping in?
     
  20. the8thark

    the8thark New Member

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    That would not work against most good Terran players as they have a few marines permanently stationed inside their bunkers. So there's no running to a bunker cause they are already there. Sure in the low leagues your tactic as you say it will work but on all the high league videos I've watched the Terran players never leave a bunker empty. There's always something inside a bunker. And cause they place their bunkers in the right places, the units inside the bunker always get some action.