Terran, Can't win a game in Bronze League

Discussion in 'StarCraft 2 Strategy Discussion' started by DROID, Aug 16, 2010.

Terran, Can't win a game in Bronze League

Discussion in 'StarCraft 2 Strategy Discussion' started by DROID, Aug 16, 2010.

  1. DROID

    DROID Guest

    So I'm not exactly new to Starcraft, but have always just played the custom games. So I am trying to get into, you know, the actual game, but can't win a game, even in the bronze league. Ugh.

    Here's a replay of a game, went pretty fast. Not entirely what I do every time, but pretty close.

    http://www.sc2replayed.com/replays/57480-1v1-terran-zerg-desert-oasis#rd:dna

    I looked around for a general Terran strategy discussion, but didn' find one. Can you guys help? I just want to be able to compete ;)
     
  2. BambooPanda

    BambooPanda New Member

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    There is a big "Notices" box at the top of the forum with a link to, "A Terran's Guide to the Universe." That will get you a long ways towards improving.
     
  3. Amberlamps

    Amberlamps New Member

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    Looks like your problem here is just a lack of compensation for air attacks. As soon as your opponent started building mutas, you kept focusing on reapers and marauders, with only a handful of marines, and no turrets or vikings. The reason you lost is because you simply didn't counter your opponent's strategy.

    Next time, build something that can take out air if he is using air.
     
  4. samifish

    samifish New Member

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    TvT-bio isnt much of an issue here. i might let you see my TvT earlier today. he opted to go insane mass marine. but too bad i had 10 siege tanks on the cliffs, plus a Planetary Fortress. only 10, and then i decided to send in my banshees, which do massive damage in groups of 6-10(i prefer 8, since itll take a CC/Nexus/Hatchery down in 8 secs or so). banshees can one shot workers as well. i think the MAIN MAIN MAIN MAIN MAIN thing to do is to scan every 5 min or less. i saw nothing but factorys and raxs with reactors, no tech labs. i go siege tanks and banshees with vikings for sight advantage for tanks. if you want i can send you my replay. i think ull find all the counters u need for a TvT. but all and all, siege tanks and vikings are the only friends u need, banshees and reapers are for harass. make a small offensive, send reapers to take out the ebay and turrents, send cloaked banshees in to finish, but go for the orbital command first, cause of the scan(sry i jumped everywhere)

    TvP- dont let him get a fricken collsuss bc as a terran u wanna go MMM to start, ( MMM=Marines, Marauders, Medivacs) or just 3 raxs it and go in. try working on getting 2 maruaders with concussive shells as fast as possible, and whatever marines u have. under 5 mins and u should be set. if he cannons static defense, move to siege tanks and vikings to seal him in with a raven for cloaked units. and im talking like 10 siege tanks and 16 vikings, which is a easy transfer if ur MMM. just starve him. get alot of vikings(dont even go for battlecrusiers, vikings do more damage for the money their worth.) leave him for his main and naturall and just take every other patch. expanding is the key for late game TvP. but all and all. always have siege tanks and vikings against TvP

    i accidently lost the TvP one, soooooooooooooo ill write it tm :D

    add me. but i will post the links that i showed in the write-up. i think i can teach u a thing or two. just what.

    http://www.starcraft-replay.com/gui...trategy-best-counters-vs-terran-units.php#Top
    http://www.starcraft-replay.com/guides/sc2-banshee-rush-build-order.php
    http://www.starcraft-replay.com/guides/terran-vs-protoss-bio-push.php
    http://www.starcraft-replay.com/guides/terran-vs-terran.php
    http://www.starcraft-replay.com/guides/build-order-fast-reaper-rush-tvt.php
     
    Last edited: Aug 16, 2010
  5. drakhl

    drakhl New Member

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    Watching your replay, your build order was fine until you finished your first barracks. After the barracks instead of getting your orbital command you got a tech lab then a second barracks and started mass-producing reapers.

    One or even two reapers early in the game are fine, and you could have done a lot of damage with them because he only had a queen. Problem is that you straight up attacked his queen with the reaper (im assuming you werent watching and it was AI) instead of killing drones. You could have microed and taken out 3-4 drones easy before his queen got you and that would have been a significant setback to his economy. Usually after this first reaper I will transition and start pumping out marine/marauder or whatever I want but you kept building reapers. Also you didn't get that orbital command that would have let you scan his base. You also didn't send out a scouting SCV early in the game to see what hes up to.

    Watching the replay even early on in the game his base is screaming MUTALISKS at me. You see the early double gas and the lair upgrade and I don't see a roach warren or baneling nest down. Also the map is Desert Oasis which has like the shortest flying distance ever.

    When you arrived with your 4 reapers you saw the spire so you have to conclude hes going muta-harass. At that point I would have immediately queued marine production in my barracks and dropped an engineering bay for turrets. Also you're again targeting zerglings instead of drones with the reapers.

    You also have a lot of minerals and gas left over, almost 1000m at this point. You should be building things, like a factory so you could transition to helion harass and then a starport for vikings to counter possible muta or banshees. The helions would have been a lot more effective than reapers imo, and cheaper.

    You did the right thing once he hit your base with mutas, you had your expansion up and you essentially went for an all-in counter on his base. But your forces went in two different directions and got destroyed piecemeal. I would have thrown down an engineering bay on your natural as soon as you saw the mutas and got turrets up protecting that command center.

    But the reason you lost the game was not because of the mutalisks, its because you failed to scout and scan his base to see what was coming. You never upgraded to orbital command - one scan on his base would have saved the game for you! I apologize if I'm being overcritical, we all are noobs when we start out but if you read all this with an open mind it will help you out a lot.

    I'm attaching a replay of a game in the platinum league where I face a guy that rushes me early with zerglings and then roaches, then he transitions to a mutalisk build. I manage to scan and see his mutas, then I immediately drop an engineering bay and pump marine production. After that he was screwed because he invested so much in his early pushes.

    http://www.sc2replayed.com/replays/57801-1v1-terran-zerg-scrap-station
     
  6. DROID

    DROID Guest

    Thank you very much, I can take criticism very well, and what you've all said makes a lot of sense. I'll definitely watch the replays and read the Terran Guide once I get a chance. I like your idea of an orbital command, both for scouting and anti-rush purposes. Less reapers makes sense.

    You are right that I didn't do anything to change my build, and really didn't pay attention to my opponent at all.

    What's a raxs? Don't know that slang word.
     
  7. Hodl pu

    Hodl pu New Member

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    Rax = barracks :)
     
  8. Sawwz

    Sawwz New Member

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    Do you watch DayNine's replays on youtube? IMO the best announcer for replays, he goes really in depth, he's helped me a lot
     
  9. Rai

    Rai Guest

    Ok here is what I noticed...

    1. It took you 8 seconds to send your SCVs to mine
    2. Is there any reason you didn't wall in? especially against zerg in bronze where u could easily get 6 pooled
    3. After about 12 supply you get less consistent with pumpking drones, which leads me to...
    4. Hotkey your buildings (i.e. command center 1, barracks 2, factories 3) then you don't need to be looking at them to build stuff and can access them way faster. While you were microing your 4 reapers your base was pretty much at a standstill in terms of producing units.
    5. What others said about how you could see the spire. Learn all the buildings and what they do as well as unit counters. What I did in beta was if I saw a unit I didn't know how to counter I'd quickly look in the in game help and see what to build. Takes about 10 seconds but worth it in that it increases your knowledge and makes it so you aren't building useless units.

    Hope that helps :D
     
  10. DROID

    DROID Guest

    Thanks again. This weekend I should have a chance to reread all this, watch replays, and assimilate this knowledge. This week so far has been crazy busy, so no progress yet. I appreciate all the help.