Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

Discussion in 'StarCraft 2 Strategy Discussion' started by jamaylott, Jun 6, 2007.

Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

  1. jamaylott

    jamaylott New Member

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    Okay here goes, thought about this during a 12 hour shift at work today sanding floors.



    Terran Base-to-Base Bombing*


    Wouldn't it be nice, if for just once, that 7 minute Nuke-Rush could acctually work? Heres just a few thoughts on how to make the Nuke more...... "Sneaky".... More on SNEAKY-NESS on the NEXT MENU

    a few mods for this sneaky nuke rush,...,..., Give the rens' an EMP bomb, that is, an EMP which could wipe the sheilds off a few (if not many) nearby TOSS buildings.... given a balanced amount of time for the bomb to drop (not necessarily the same as nuke)... a terran BAse-to-Base launch could bring GREAT mechanics against the protoss.

    follow out with a nuke or a heavy tank or air raid and it would become something that SCARED THE CRAP out of any protoss player. i see it something like "EXECUTOR! THE TERRANS HAVE LAUNCHED THEIR EMP BOMB, QUICK, LOCATE THAT PESTULANT GHOST" or whatever.

    As for the Zerg component, How about a "Chemical/Irridate bomb" that irridated all buildings and hatcheries.... This chemical bomb would (for a shortish period) dissable the Zergs ability to hatch HUNDREDS of units in a given second, and destroying MASSIVE drones, slowing zerg gathering and operations. even if for only 60 seconds...


    okayy next we have Wraiths.




    Wraiths*****************************************************************

    This is a smallish notion.

    I would love to see the wraith get a sort of "sonic boom" or "afterburner" It would be great for Hit and run air raids and sort of balance out the new "Blink ability" on the protoss. It would also be great for base defense, pressing hoy key 6/7 or whatever and bam, 2 seeconds you got all your wraiths to fight those nasty mutalisks. maybey lower thier armor or defense or soemthing to balance...



    Ultralisks******************************************************************

    Another smally...

    Could we please change the attacking script a tad? Im sorry, it just KILLS ME TO SEE the toughest zerg unit attack enemys like a MOUNTAIN GOAT IN HEAT.... IT ARCS ITS BACK AND HUMPS FOR LORDS SAKE.

    instead, i thought a charge/trample ability would be nice.... it could squash those pesky marines bats and small; zergt (but not zealots) and it would do damage to structures based on its distance from them, eg: the harder the run it gets at something, the more damage it does.... just a lil tweak i guess.




    OKAY.......... so WTF is a Gambit?




    GAAMMMMBIIIIIIIIIITTTTTTTSSSSSSSSSSS**************** READ THIS, ITS COOL.... i hope.... ***********


    At the begining of a game, there is always like a 3 min window or so of "warm up" build gather-ers and send em to the minerals, then set a few hotkeys and BUTTON mash or whatever to make those first few minutes got by ASAP.

    well here goes.

    A gambit is a COMMAND that is issued and scripted on a very Java/Boolean True/False System..... a brief example would be

    SCV : Ally : Nearest Visible: HP<60% : REPAIR.

    so all SCVs, if there is a unit within ITS PERSONAL sight who is friendley and is repairable, the SCV will do this without consent of the player. However, THE PLAYER HAD TO SET THIS GAMBIT WHILE HE WAITED/BUILT GATHERERS during the begineing (the player could also modify its gambits to fight off enemy strategy...)....


    these gambits could be set for all kinds of players, with all races.... heres a couple more, one from each race i guess.




    Toss>>> ALL PROTOSS UNITS : SHEILD BATTERY : NEAREST REVEALED (so not restricted to the unts peronal sight, but to the players) : SHIELD<25% : RONDEVOUS (or MOVE for those french haters)

    then for the battery...... SHIELD BATTERY : ALLY ANY : SHIELD<100% : ENERGIZE....

    so now the toss units will retreat to shield batteries after they have taken damage, allowing for their fellow units with health to fight on while the damaged ones get a recharge... cool? !!!


    Zerg>>> LARVA : ALLY ANY : INACTIVE 240 SECONDS : BUILD OVERLORD....

    so now unused larva will build overlords, there is a down fall to this chosen gambit thogh, it will drain funds, so instead of choosing "ALLY ANY" it should have been written "Minerals>1200" So now, if theres excess funds, it will build some detectors.


    This kind of BASIC coding would bring a TOTALY RAD and NEW experiance to RTS and SC in general. It would not only pit the "Hand eye" skill of players against one another, but their brain power.

    i have a WHOLE list of gambits i got from places, and theres probably over 100,000 different options.


    okay one last one for the rens....

    BATTLE CRUISER : ENEMY UNIT NEAREST VISIBLE : HP>380 : YAMAMATO....

    so the BC will yamamato any enemy unit with HP>380..... this would require some outs, like, if the BCs energy cant do it, it would keep trying and not fire... but rather switch to... ENEMY UNIT NEAREST VISIBLE : HP=ANY : ATTACK

    More gambits or w/e next POST!


    thanks for reading, happy posting.... ps, sorry bout being rude before..... just an old habit... lol


    -jamaylott
     
  2. jamaylott

    jamaylott New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    *bump*
     
  3. Fenix

    Fenix Moderator

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMB

    They should make a bomber. That's my input on this one.


    The Wraith idea is sweet though, makes sense.
     
  4. Gold

    Gold New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    im so confused, whats the point of this one?
     
  5. jamaylott

    jamaylott New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    i guess i rushed my last post.

    the point of this topic is to discuss some new ideas regarding the pas units of SC.


    it is also to discuss the idea of pitting player vs. player strategy against one another with a system that would allow people playing SC to sort of "program" in their own strategies during any part of the game.


    Aka, you might be somewhat newbish to SC, but with the right gambits, your forces will do much better against a highly skilled player who has no clue on how to gambit his units/structures correctly.

    any more feed back?


    re read the post, i think you will get it the second time :)

    happy posting.
     
  6. jamaylott

    jamaylott New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    oh, BTW, i didnt mean just a base-to-base bomb, i mean, give the ghosts option to fire nukes, emp bombs, and chemical irridate bombs, to be more race specific... aka, the nuke would be least harmful to teh terrans, but would still pwn them.

    little more clear now?
     
  7. jamaylott

    jamaylott New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    pardon the first post... the part on Gambits was pretty incoherent when i got back and read it.


    Basically, the idea was that during any point in the game, especially the begining..... a player could further specify things that he wanted his units to do. Units already ahve pre programmed gambits, but the player has no access to them.

    The Gambits would essentially change the code for units actions as the game progressed, could me turned on or off by the player, ect.

    I don't think id like to see players be able to save gamits, i think it would be kind of cool for them to have to do it on the fly, a lil more Micro Management that way, and it would be kinda sweet.


    So heres a different example. Gambits could be used so that you wouldn't always have to check in with your upgrades.

    You could do something like

    EVOLUTION CHAMBER : MELEE ATTACK UPGRADE : RESOURCES>COST : BUILD UPGRADE
    - so now, if you can afford the melee attack upgrade, the evolution chamber will notify you and start upgrading as soon as the resources become available.

    Another one could be.

    HIGH TEMPLAR : FOE=GROUND ZERG UNIT : NEAREST VISIBLE : PSI STORM

    note* nearest visible doesnt mean nearest revealed on map, it means nearest visible to the HT. so now the HT will psi storm any ground zerg units, the only problem here is it would cast it directly upon the units, so if the lings are sprinting at the HT, he better hope hes got some back up.

    so heres how a Gambit basically works


    UNIT/STRUCTURE : SUBJECT : PARAMETER/CONDITION : ACTION

    So with these four parts, a player can pre-decide certain strategies, if you could change them on the fly you could do stuff like, in the Terrans case (we just did Toss/Zerg)


    REAPER : FOE=IMMORTAL : NEAREST REVEALED : ATTACK

    so now as soon as those tough immortals show up, the new Reapers (which are hella cool btw) will instantly fly over to the immortals to deal with them.



    I got a little more time, so i will try some more gambits, Tell me what you Think!!


    heres some ren ones


    *************Terran************

    MARINE : NEAREST FRIENDLY BUNKER : EMPTY : MOVE

    this would work with the Dropships too.


    GTG IN A HURRY, SEE YOU ALL LATEr!
     
  8. NotDeadYet

    NotDeadYet New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    In the Starcraft beta, Valkyries had an afterburner ability that let them move very quickly for a few seconds. Blizzard got rid of this, because it let Valks fly into a Zerg base, blow up all the Overlords, and get out again, which was very cheap. So don't expect a wraith speed boost ability, especially if they keep their cloak ability (Speed boost + cloak = overpowered-ness)
     
  9. Gold

    Gold New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMB

    Sorry for that post, i feel i was unfair to you.
    keep on going i can see many good ideas



    Moderator Warning: do not quote huge posts, you only need the part you are referring to.next time post will be deleted.
     
  10. jamaylott

    jamaylott New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    I see what you mean. Heres how my idea of the after burner would work. Basically, it would be a one way ticket that consumed a large percentage of energy. After the after burn (oh no....that was TERRIBLE...)... there would be a cool down of about 30 seconds or so. If the enemy base had sufficient air defense, the valkries certainly wouldnt be able to make it out alive.

    as for blowing up all the ovies (hehehe, that just seems so true and funny), serves the Zerg player right for not spreading them out and not having them on rally points :p

    Besides, it doesnt take much time to build and OL, and its not like any units past supply evaporate... I think it would be a GREAT mechanic for slowing down the zerg swarm for a 20 second build time or whatever. lower the cost of ovies to 75 or something. it would balance.

    Plus, if the after burn consumed most of the energy, then the wraith could probably only cloak for like 15 seconsd or so, by which time the hydras would -who-dee-knee (typo) them.
     
  11. jamaylott

    jamaylott New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    hehe, bump....


    promise not to do it if there isnt another post :)
     
  12. coalescence

    coalescence New Member

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    Re: Next on the Menu: Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!

    Please don't bump at all. It's a small forum and if someone has something to add they will. This is considered spamming :bad:
     
  13. Arterial

    Arterial New Member

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    I know these ideas arent serious but it sounds like OP exclusively plays terran.
    If anything, it sounds like OP wants to play the game as if its single player, where the player gets plenty of advantages and rolls over computer opponents. EMP bombs and Irradiate bombs? Get outta here.
     
  14. Boogie

    Boogie New Member

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    This thread is 3 years old >.>