Terrain and Unit Speed

Discussion in 'StarCraft 2 Strategy Discussion' started by Ichirin, Dec 8, 2007.

Terrain and Unit Speed

Discussion in 'StarCraft 2 Strategy Discussion' started by Ichirin, Dec 8, 2007.

  1. Ichirin

    Ichirin New Member

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    It would be nice and would increase 'the terrain determines the chances of winning' in Starcraft 2 if the terrain type would influence the speed of the units who walk on it. Like for examples, snow and mud could slow down infantry units, asphalt would allow them to move faster and, obviously, ramps would slow down the units going up and speed up the units going down, etc...
     
  2. ninerman13

    ninerman13 New Member

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    Welcome to the forums, Ichirin. Interesting idea. The only problem with it is that a balanced multi player map would have to also have even terrain all around. Otherwise, advantages (albeit small, but enough to change a real close game) would be given to certain players in having slowing terrain in the right places. As far as ramps go, higher level terrain positions already hold a significant advantage, so making units climb ramps slower would tilt the playing field even more. So while your idea is cool and makes sense lore-wise, I don't think it is legitimately doable in the game.
     
  3. Seradin

    Seradin New Member

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    Perhaps two versions of the same terrain, one that does not slow down and one that does.

    This way we can have maps without slowing terrain if we want to.
     
  4. ninerman13

    ninerman13 New Member

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    Blizzard probably won't want to go through the trouble of putting two types of every terrain in the game. Perhaps building on your idea, they could limit slowing to one specific type of terrain (swamp or something). This way it wouldn't be too complicated.

    I still think though even with this there would be one extra thing to think about while making a balanced map.
     
  5. TerranGod

    TerranGod New Member

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    bad idea...
    it would be imbalanced

    i cant imagine a thor running down a hill
     
  6. Seradin

    Seradin New Member

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    They could just let us mess with the variables of the terrain.
     
  7. Trooper_Lozer

    Trooper_Lozer New Member

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    it actually sounds like a good idea, and it really is... just not for sc 2.
     
  8. Hunter

    Hunter New Member

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    I agree it is imbalanced, but maybe a different animation would nice, while moving, and also they would leave footprints around, which disappear after some time.. This can be also a tactical advantage
     
  9. longlivefenix

    longlivefenix New Member

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    the unit tracks sounds really good like you see these huge footprints and you think thor
    you see many different irregular tracks you think many different irregular zerg
    that would be really cool because the experienced players will follow the tracks back to your base or even more experienced players will make false paths to try to confuse other players

    make a thread
     
  10. Hunter

    Hunter New Member

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    Ok on the way:)
     
  11. Drift

    Drift New Member

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    Yea, good idea, but like most are saying, simply imbalanced. Though you can use Terrain to your advantage (like putting tanks behind a swamp so lings have a harder time getting close enough to the tanks where they wont get fried) but its overall in the long run in SC2 just simply imbalanced.
     
  12. zeratul11

    zeratul11 New Member

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    eveything can be balance and it think its a good idea. some unit will be usefull on some terrain and other would suck, this is a great idea so that all units can be use on the battlefield in most games.
     
  13. l tristram l

    l tristram l New Member

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    it could make all units used im most games, but it could also make people resort to using only air units cuz they would remain uneffected.
     
  14. AddictedGhost

    AddictedGhost New Member

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    Nice question and a good ide. But applying it to Starcraft2 would create alot of balance issues. i thikn this has to come later on. maybe warcraft 4, or starcraft 3. Not to starcraft 2. would be great if zerg would run faster in swamp, or remain unaffected. Zealot running unaffacted in Blizzard, where flying units would slow down. Terrains getting speedboost on asphalt. Like it, but highly unlikely for starcraft 2. At the moment. Imo...
     
  15. wraith_q

    wraith_q New Member

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    I agree that having terrain effect unit speed makes sense, but would be bad for the game.

    I also agree that it could be a setting that the user should be able to control, if they want it, they can have it. Me, I'm going to skip that one.
     
  16. zergPaine

    zergPaine New Member

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    There are a lot of variables to worry about it as it is. Adding more just makes the game border on insanity. If you think about it, game developers could add many many new dimensions to the game, but to what avail? Imagine fire spreading among closely built buildings, a "wind" factor that would alter ship speeds, etc. Imagine having to worry about all that plus the countless other factors in a game. Pass!
     
  17. furrer

    furrer New Member

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    Yeah I agree with BB too. Thats a factor that isnt needed, especially with all those new destroyable rocks etc. They already make the maps more intresting!
     
  18. spike

    spike New Member

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    its not a bad idea but with all of the other new things like the physics engine and many other things there would be no need for but it would still be a cool thing to see in starcraft 2
     
  19. Spacechick

    Spacechick New Member

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    destroyable rock is fine,if they are going to add more stuff ,just add a weather system,that's enough
     
  20. Rambling

    Rambling New Member

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    This is a good idea but would confuse the SC Community a little too much as it would change the game play quite drastically online, however, sounds like an interesting UMS option???