Temp Build For Toss

Discussion in 'StarCraft 2 Strategy Discussion' started by ZeroFrost, Aug 27, 2010.

Temp Build For Toss

  1. ZeroFrost

    ZeroFrost New Member

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    I was just wondering y no one says anything about a temp build. I find the dark temps to b pretty good if massed. But throw in some high temps and arcons and I think u might have something to deal with the tarron threat. I tried agnst comp but i no its not liike playing a person...

    Adding in some collosses or voidrays to help...
     
  2. ZeroFrost

    ZeroFrost New Member

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    I was wondering if that would b a good army to take out tarron ground units...?
     
  3. generalnate

    generalnate New Member

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    I think they are better against Zerg, personally, as Archons get an added bonus against biological.
     
  4. toochaos

    toochaos New Member

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    this build is not viable for though dark temps do huge amounts of damage and are invisible they are very weak, considering their cost at 125/125 you will never have enough gas, and if you then someone is doing something wrong. templars are meant to support a gateway army not be that gateway army. as for archons they are basically a units you can creates when they have gotten detection and currently dts arent cutting it but they are to costly to truley be effective as a core unit.