Targeting Phase Prisms....like target pylons in sc1?

Discussion in 'StarCraft 2 Strategy Discussion' started by Meloku, Jul 9, 2007.

Targeting Phase Prisms....like target pylons in sc1?

Discussion in 'StarCraft 2 Strategy Discussion' started by Meloku, Jul 9, 2007.

  1. Meloku

    Meloku New Member

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    The way they showed the phase prism powering the off line cannons in the demo was cool as hell, but think about it; did you EVER target the pylon first?

    Was it worth it to run your men through the firing cannons, taking hits from all 3, just to get the pylon down? I always found it more effective to take out the cannons. They had little HP and did a ton of damage. Pylons were always my lowest priority target. I will admit, there are a few exceptions to this, but in 95% of cases, players saved the pylons for last.

    the phase prism still has many uses, but I don't think we will be seeing what happened in the gameplay trailer too much.

    Thoughts?
     
  2. Gorythax

    Gorythax New Member

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    Re: @phase prism... did you even target pylons in sc1?

    True, Oh so very true.

    But my guess is, in Starcraft 2, with all the cliff jumping stuff, people will have more opportunities to target the pylons, and will use them to power down the whole base.
    So I guess that that utility is pretty useful. Besides, you don't get it at the start of the game, and when you use it to power up, you don't Need pylons as well, so it's sort of a mobile pylon.
    Don't forget it can also warp your guys.
     
  3. FlyingTiger

    FlyingTiger New Member

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    Re: @phase prism... did you even target pylons in sc1?

    haha it depends on the pylon placement (i.e. any structures blocking the path to the pylon), but yea I really never attack the pylon and plus the photon cannon hp is soo low, that it ain't worth it unless a pylon powered like 12 photon cannons which is really stupid in the first place.

    Yea I think the phase prism will have its purpose. Like if you are the stupid person that put a pylon to 12 photon cannons, then you will have backup power. Also the phase prism will allow teleportation too from structures. In addition, it acts as a transport too. So in my opinion, yes, I think it will be used a lot.
     
  4. ArchLimit

    ArchLimit New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Actually I think it all depends. Back when I umm *cough*massed carriers*cough* I MIGHT have maybe d-webbed the cannons and taken out pylons. Maybe. :-[

    But yea, if your using smaller ground units like marines or what not, taking out the cannons would be much easier, and again, depends on how many pylons are actually powering that area.
     
  5. Ghost

    Ghost New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Pylons are first priority target for me, without power the photon cannons cant fire, without power buldings cannot operate, without pylons they cant make reinforcments.

    "As a rule of thumb" i only target pylons if there are less than 2 pylons for every three photon cannons.

    The new ability of the phase prism i think is rather useless as the prism has relatively low hp (100hp 40 shield) so i would just destroy the phase prism, this changes if the toss brings in 3-4 to make up for the dead pylon.
     
  6. Lemonparty

    Lemonparty New Member

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    Re: @phase prism... did you even target pylons in sc1?

    photon cannons : 100 armor 100 hp
    pylon : 200 armor 300 hp
     
  7. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Armor? It's shields.

    Pylons actually have 300 shields and 300 health.
     
  8. Ghost

    Ghost New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Ok, whats your point?
     
  9. Gorythax

    Gorythax New Member

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    Re: @phase prism... did you even target pylons in sc1?

    His point is it's faster to kill the photons, but then again, as Ghost said, if there's 1 pylon per batch of 3, then it's the same result (100/100 * 3 = 300). And yes, I calculated the loss of men.
     
  10. Lemonparty

    Lemonparty New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Yeah Plasma Shield, I prefer saying armor, just like I prefer saying mana instead of ''psi''.
    and yeah that's my point, it depends how many pylons per cannons there are. Sometimes it's preferable to go straight for the cannons, but it depends. So for people that always target pylons, it's a bad idea (which doesn't apply to you). I'd prefer have my destroyed though. I can simply make another one while it's under attack, which is cheaper than making 3-4-5 new cannons =]. But it never happens :(
     
  11. UchihaItachi0129

    UchihaItachi0129 New Member

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    Re: @phase prism... did you even target pylons in sc1?

    i target pylons first. but that's how i play. and most of the time i make my opponent leave without even hitting their pylons because i love dropping reavers/tanks/lurkers/bats/high templars(storms) right behind the minerals. then after that i let loose on their CC/Nexus/Hatchery(Lair or Hive) and then most of the time they just leave. but if the game lasts longer then i go for pylons.
     
  12. DontHate

    DontHate New Member

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    Re: @phase prism... did you even target pylons in sc1?

    if there are 3 cannons and 1 pylon it would probably be easier to attack the cannons because after you kill one of the cannons the damagre rate is reduced by 1/3
     
  13. mc2

    mc2 New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Last time I played my enemy placed all the cannons on one side of the pylon's energy field, so I easily dropped reavers on the other side away from the cannons and took out the pylons. My reavers were unharmed and the 8 cannons were unpowered. It really depends on the situation, like ghost said, if the opponent has 1 pylon powering 4 gateways, then I'll take out the pylons first to stop them making reinforcements. But usually yeah, taking out the cannons are easier
     
  14. overmind

    overmind Active Member

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    Re: @phase prism... did you even target pylons in sc1?

    yamato cannon the pylons.
     
  15. 10-Neon

    10-Neon New Member

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    Re: @phase prism... did you even target pylons in sc1?

    It depends on how many Pylons are powering how many cannons. It also depends on the other things the Pylons are powering, and if I want to deny my enemy some psi or the ability to rebuild the defense.

    Sometimes I just flat-out ignore the defense, run past it, taking some losses, and proceed to murder Probes.
     
  16. Proxy-serva

    Proxy-serva New Member

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    Re: @phase prism... did you even target pylons in sc1?

    no i havent target the pylons because often polayers make 2 pylons for some cannons and ich overrun they with hydras or destroy they with guardians.but most i drop with out attacking cannons or pylons
     
  17. Remy

    Remy New Member

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    Re: @phase prism... did you even target pylons in sc1?

    When it's only about pylon vs cannon it's always cannon first for me. 99% of the time it is strategically unwise to attack the pylons first.

    1 pylon does not equal to 3 cannons btw. First of all, someone already pointed out that for every cannon you take down it's one less cannon that's firing at you. But even if we put that aside and compare their stats only, 1 pylon still does not equal to 3 cannons. Pylons have 1 armor, cannons have zero.

    There are some situations where taking out pylons could do you some good such as when only one or two power other buildings, such as gateways. But even then, I usually would rather take out key tech(pre-req) buildings that a Toss player usually wouldn't have more than one of, such as cybernetics core, templar archive, or citadel of adun. That messes up their tech tree way more than a few lost pylons. I honestly never found myself able to shut down enemy unit production complete by destroying plyons in evenly matched games, that's a low priority target.

    So to answer the opening post, I don't think I'll ever find myself using phase prisms to provide backup pylon power. I would use them for remote locations where there weren't plyons in the first place though. Well, that's if I ever do finally get around to playing some serious Protoss, that could be years.
     
  18. brules

    brules New Member

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    Re: @phase prism... did you even target pylons in sc1?

    mb taking down pylons would be more useful if one of the new terran upgrades were that ghosts could lockdown buildings?
     
  19. Lord David

    Lord David New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Now that's a silly remark if I ever heard one. Why would you want to lockdown a Pylon? Phase Prism, yes... but Pylon? That's just silly. ;)

    Ok, all joking aside, it usually depends, if a player only has one Pylon providing power to several cannons then why not? (Of course any smart player would make a few Pylons to support cannons) If it were Pylon(s) powering a building, then by all means, the Pylon(s) first.
     
  20. Gorythax

    Gorythax New Member

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    Re: @phase prism... did you even target pylons in sc1?

    he did mean the building. Lockdown the photons and then kill the pylong and Then kill the photons. Do that if you're terran, if you play toss, send corsairs, and if you're Zerg, send all your overlords over the photons first (like 100 of them, no kidding) and then send your troops. My friend did that once anc completely pwned the possibly best base I ever had. Trust me, it works, and my bases are not crap.

    Anyways... all talking SC1 here, in SC2, there could be other stuff..