Most of the time when I play the game, particularly money maps, I always have to destroy certain structures within my base because I havent't organise them properly from the start, or I wanna make room for new structures. That means I'll always have to get my own units to attack my own structure, so I can rebuild them after it collapses. This usually happen when I play Protoss and Zerg. I wanna place lots of hatcheries to make lots of units but run out of room, or I haven't place the pylons properly and it wastes lots of space in my base. Or maybe I really wanna quickly get everything built at the start and haven't organized my sunkens and photon cannons properly. Also I usually have to move my static defense outwards as my base expands. Generally the problem is that I haven't planned properly eariler on and sections of my base is extremely dense and concentrated while other parts are loose and empty. I like to achieve an even density throughout my entire base. Also the same thing with units. This happens a lot when I created excessive workers or if I decided to change strategy and my outdated units are taking up supply. (but yeah it's probably easiest to send them blindly into the enemy's base) So I really think there should be an option for the player to be able to choose from. And a structure would self-destruct immediately to allow room for new development........this would be for protoss and zerg. Terran structures can relocate.
that'd be great. if enough people think this is a good idea then we could mass-email blizzard to forward this idea in a patch incase if it isn't already implemented. well at least something like this is easy to program should work for terrans too (non-liftable objects)
I agree with mc2. I think you should be able to self destruct any building whether it is liftable or nonliftable, but yea units and buildings shouild have an option to self destruct whether it is for unit cap purposes or making room for some other building or make an opening for your army to go through. This way we don't have to waste time destroying our own buildings/units. Hmm... maybe there should be an option to sell buildings... but that's too C&C for my taste.
Yeah, this has become fairly standard in RTS, mostly because a lot of units tend to get stuck. It's a pain to bring something over to kill it. I would hope Blizz would jump on the wagon and just make a button to rid yourself of them.
1) Don't play money maps and you wont have this problem 2) In Homeworld I accidentally self destructed one of my carriers that held my entire fighter/bomber fleet and I was halfway through the mission and hadn't saved recently and that was the carrier I had stolen from them in the third or forth mission.
It's not just maps with resources, it's when units get trapped after building or you just don't want them anymore because you want to build something else.
/agree This feature is already implented in most RTS and helps with functionality of a base like if you accidentaly place a pylon or some vital thing in a bad spot
There is better pathing in WarCraft 3 that makes it so units almost always do not get stuck. This sometimes does not work as well for bigger units and especially heroes. Usually it's just the hero that gets stuck. But, I'm sure Blizzard will implement even better pathing in StarCraft 2. So you shouldn't even have to worry about units getting stuck.
Well, still, if I have a big group of lings that I don't want anymore I don't want to have to spend the time killing them all. I'd rather just push a button and say goodbye to them.
In sc it only happens to me with terrans. I sometimes have to get dropships only for moving this stupid SCV stuck between supply depots. I wouldn't be surprised to see building removing at least for 1 or two races seeing as warcraft3 had some of this (undead and maybe nelves, don't remember clearly) As for killing units I could only see it for Zerg. Terran may be tough but killing own people just like that? And I doubt protoss would suicide for no reason
money maps are fake maps. Terran supply depots seem to ge tin the way, but Zerg have few stuffy buildsing and protoss buildings are very thin. you can always selfdestruct your own structures by attack focusing a group of units on one structure....boom! owerup:
i agree this is begining to be a norm thing in rts and its not that theres not ways around the problem already its just a hasssle it would be nice to just have the luxary of one button :]]
One button that you accidentally press and then start cussing up a storm. If anything it should be a button that brings up a menu in the button area with yes on the top left and no on the bottom right and there should be no shortcut keys to these buttons. And should only be for buildings, not units. Killing a unit you don't want is easy, I do it in WC3 with units that have extremely low health because I don't want the enemy hero getting exp.
I wouldn't mind a notification box if you want to kill a unit or a building with the button. Maybe make it an option. I have never had a problem with accidentally hitting it personally.
Maybe self-destruct can be activated with a key chord, or only after holding the key for 5 seconds. That way, any self-destructs are fully intentional.
Sometimes it is easy to accidentally click on the wrong button and it eliminates all the units you were saving for. So what I meant from the start is 2 buttons that you need to click. 1 - Destroy this unit 2 - Are you sure?