After an almost 3 week downtime, I've picked up the slack and finished what I originally set out to do during the wait. The game has changed a lot. The key difference being a more complex and customized battle system and experience. Attached below are the changes, and what's coming real soon, but for the "too long, didn't read" just play Strife: http://vgstrife.com What changed druring downtime As I've said before, the new battle calculation system is completely different and much more complex. Below is a list of the key changes.. - Splash damage in effect, both line (firebat) and area types (reaver). Line splash damage does 66% to any neighboring unit of the target. Area splash does 25% damage to everyone else on the opposing team. - *Damage types are in effect: normal, explosive, and concussive. Each damage type, just like in StarCraft itself, fares differently against different unit sizes. Normal attacks do 100% of their value to any unit. Explosive attacks do 110% to large units, 66% to medium, and 33% to small. Concussive attacks do 110% to small units, 50% to medium units, and 25% to large units. - New unit stat: tactical. The tactical stat plays as a defensive factor. It accounts for the unit's ability to block for another unit on their team and for counter-attacking. - *Randomized battle formations (may be able to manually select team formation in the future). Teams of more than 2 units will form a 2 row formation. Each row will have 1-3 units, depending on how many units are in the team itself. Units in the back row of the formation get a -10% penalty to their agility and attack stats, but a +10% bonus to their critical and tactical stats. - A threat meter. The more damage a unit successfully deals to the opposing team the higher its threat rating becomes. Then depending on a team's synergy rating, the units will work together to take out the opposing unit with the highest threat. Plus, there are 3 new units introduced. The Zerg Ultralisk, Terran Siege Tank, and Protoss Reaver! * For any battle where both teams are under level 5, a "newbie safety net" will be active. This net basically disables the calculation/inclusion of the battle formation penalties/bonuses and the attack type to unit size factor. Next batch of changes Here I've started, and plan to finish/release during this upcoming weekend.. - Better help pages, such as explaining the role of each unit stat and team stat. - Unit abilities. On every level up after level 10, a unit has a chance of randomly getting an ability. Abilities stick with a unit forever. Each unit in the game has a pool of 2 abilities that it will randomly get one from (a passive and aggressive ability). - Team abilities. On every level up after 15, a team has a chance of also randomly getting an ability. Abilities, like units, stick forever. Each race in the game has a pool of 5 abilities that will randomly be selected (2 passive abilities, 3 aggressive abilities). - A tournament system where players can pit their teams in structured events to see how they perform. Through winning tournaments a team can move up in ranks. There are 5 ranks, outside of the default/empty rank. - Mission/campaign progression system where players can fight against preset computer teams. Completing missions can sometimes earn rewards, such as credits or even a rare unit that can't be bought through the market. - 3 new units? I wonder what they'll be..
When you try to register it says: Select your gender. Select your birthdate. Whilst there are no input field for those data. Also, the rankings are not working?
Fixed that registration bug. Sorry about that. Every team was reset right before Strife returned, for balance reasons. And on the standings, only teams that are level 10 and above will show up (for now).
You have to have an account and be logged in to manage a team. If you're just running a team without account you don't have any real control over it aside from choosing who you want to fight.
Got an account and I'm logged in..I'll have another look later tonight, see if it works. Edit: Doesn't work, I'll try again when beta has ended.