STIM?

Discussion in 'StarCraft 2 Strategy Discussion' started by wolfblood, Jun 16, 2007.

STIM?

  1. wolfblood

    wolfblood New Member

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    Think Stim pack still will be availible?

    Cause in BW aint much stopped em when you had an medic along.

    Well im aint counting nuke or massive reaver attack :p
     
  2. Dxun

    Dxun New Member

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    i don't recall them using it in the demos but i wouldn't be surprised if it returned it made the marines very deadly in large groups.
     
  3. UchihaItachi0129

    UchihaItachi0129 New Member

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    ... there is a WHOLE LOT MORE things that can kill it even WITH a medic. ultras ... reavers ... science vessel's irridiate ... lurkers ... come to think of it A LOT of things can kill it. even if it's a mass of weak units like zerglings just micro it.
     
  4. wolfblood

    wolfblood New Member

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    Ultras, as in ultralisks?

    They die far to fast in the orginal game, tohu in brood war with uppgraded carpaces, thet do pretty fine.
     
  5. Nikzad

    Nikzad New Member

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    holy crap i just realized...unlimited unit selection+stim packs+marines+medics = pwnage
     
  6. [LightMare]

    [LightMare] New Member

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    but there will SURELY be better counters for that. but i haven't yet seen medics in the demos. they are coming back fo shizzle right?
     
  7. Nikzad

    Nikzad New Member

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    I would think so...it's not like a combat unit that would necessarily not fit due to the omission or addition of a unit from SC1

    unless the shields will replace them, in which case...ghey
     
  8. mc2

    mc2 New Member

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    If you stimed all your marines all the once in the battlefield, then the medics probably won't be able to heal all of them in time, so half of the marines might probably ended up quickly. Or otherwise you'll prolly need a 4:3 marine to medic ratio to sustain their health quick enough.
     
  9. Lord David

    Lord David New Member

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    From:
    Melbourne, Australian Continent, Earth, Sector 001
    Yep yer probably right about the Medic to Marine ratio...

    Stims may return... how knows? As for Medics, I'm doubtful, the story about Terrans is probably gonna focus more on The Terran Dominion than the UED, So I guess you'll probably won't see Medics make a comeback, maybe not until a sequel? :good:
     
  10. paragon

    paragon Guest

    Lots of things could kill stimed marines with medics around to heal them. Like siege tanks, firebats, lots of zealots, lots of dragoons, psi storm, lots of hydras, plague, spider mines, etc...
    I'm sure they will still have medics. It's not like they'll say, "Well, those were useful. Goodbye."
     
  11. Itsmyship

    Itsmyship New Member

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    Why wouldn't they bring medics back in? Just cuz they're not UED anymore? Hell, i was surpirsed they didn't have em in the 1st one. Its not like there's a meeting in blizzard going: "Hey dude, we definitely gotta bring back medics." "F**k no! They came with the UED!" "But dude, they're one of the best units the Terrans have." "NO! Medics came from Earth, and we can't give the Dominion any medics!" "Your mom..."
     
  12. Imagine.

    Imagine. New Member

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    Wasn't the Terran Dominion obliterated by the UED? I'm sure Medics will make a comeback as they are now a pivotal part of StarCraft history.
     
  13. paragon

    paragon Guest

    The Dominion was obliterated by the UED and the Zerg.
    But they ran away.
     
  14. [LightMare]

    [LightMare] New Member

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    *tssss* ahhhhhh yeah!!!
     
  15. paragon

    paragon Guest

    The one in the center has stim overdosed:
     
  16. FlyingTiger

    FlyingTiger New Member

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    I don't really think Medics were a pivotal part of SC history. They were there for a short period of time when the UED came. Stim packs; however, should be back cause marines need their shot of stim and its been there forever and its pretty unique too.

    I think medics will be back also but definetly a bit modified from the UED medics. I mean terrans adapt somewhat too, eh? Those damn conservative terrans.
     
  17. shirija

    shirija New Member

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    Uhh I hope not... Marine was the only unit versatile enough to be useful against zerg the entiiiiire game. I really want to see something a bit more different than zergling/ultras or lurkers backed up by swarm just to kill a group of marines.
     
  18. Nikzad

    Nikzad New Member

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    oh jeez remind me to transcribe the description of stim packs from the manual when I get home, it's hilarious
     
  19. paragon

    paragon Guest

    you mean... this?

    "Used by Marines and Firebats. Stim Packs are a concentrated dose of synthetic adrenalin and painkillers that allow Firebats and Marines to move faster and fire at a faster rate. The drawback is that using a Stim Pack causes an immediate 10 points of damage to the unit that cannot be prevented. Using multiple Stim Packs does not give any additional bonus, but will cause the unit to take more damage. Stim Packs are not a permanent effect. They last for a few seconds, then the Marine or Firebat reverts back to its normal state. Wait until the first one wears off before using another. Once the Marine or Firebat's hit points are 10 or below, they cannot use another Stim Pack as it would kill them."
     
  20. Nikzad

    Nikzad New Member

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    no, i forgot to do it yesterday, I'll email myself as a reminder and post later tonight




    EDIT: Side effects including insomnia, weight loss, tremors, grand mal seizures, mania/hypomania, paranoiac hallucinations, severe internal hemorrhaging and cerebral deterioration have all been declared nominal and well within Confederate acceptable safety margins.


    ;D