Starcraft2forum.org Arena

Discussion in 'Maps and Replays' started by Ximnipot69, Nov 26, 2007.

Starcraft2forum.org Arena

Discussion in 'Maps and Replays' started by Ximnipot69, Nov 26, 2007.

  1. Ximnipot69

    Ximnipot69 New Member

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    I was sitting with a bad headache last Saturday and watched people argue in the chat. It wasn't productive in any way so I thought I'd change that. Four hours later the first version of Starcraft2forum.org Arena was ready. It's a basic hero arena type game, you take the role of a member of the forum (well, a unit named after a member really) and try to kill everybody else, either in a free for all or working in teams. After some playtesting on Saturday I got some reactions so now I'm working on the next version, and that's where you get to help. I need you to either post in this thread, tell me in the chat or pm me what kind of unit you'd like to be and what color you want for its name. All official changes will be posted in this thread. If the unit you'd like to be is already taken then you can send me some minerals and buy the right to that unit.

    Units now in the game:
    • Ximnipot69 -- Infested Kerrigan
    • tweakismyname -- Yggdrasil
    • MarineCorp --Hunter Killer
    • kuraikozo --Devouring One
    • Zergalicious --hydralisk
    • EatMeReturns -- Sarah Kerrigan
    • Gasmaskguy -- Edmund Duke siege tank (paid 69 minerals)
    • ImaGiNe -- goliath
    • Trooper_Lozer -- marine
    • darkone --Tassadar/Zeratul archon
    • LordKerwyn --Tassadar
    • ssjfox-- Zeratul (paid 25 minerals)
    • longlivefenix -- zealot Fenix (paid 1 minerals)
    • Praetor Fenix -- dragoon Fenix (paid 85 minerals)
    • GM_k -- Warbringer
    • ShdwyTemplar -- dark templar
    • kuvasz--zealot
    • me555 - probe

    I'm going to re-balance all units, to make the game more playable. I'll calculate Resource Points, by adding the cost of the unit in minerals and gas (RP=minerals+gas)then I'll work out dmg/RP, life/RP, etc... Then it is easy for me to work out the new stats,I just decide a number of RP to convert the units to. The formula isn't worked out yet since I'm not sure about the value of vespene gas. Please post your opinions in that thread.


    Some examples on how I'm trying to convert units:
    Zergling: 5 dmg, 35 life, 0 armor, 25 RP (25 minerals) => 0.2 dmg/RP, 1.4 life/RP
    Marine: 6 dmg, 40 life, 0 armor, 50 RP (50 minerals) => 0.12 dmg/RP, 0.8 life/RP
    Fenix (zealot): 40 dmg, 240 life, 240 shield, 2 armor, 200 RP (200 minerals) => 0.2 dmg/RP, 1.2 life/RP, 1.2 shield/RP, 0.01 armor/RP
    Vulture: 20 dmg, 80 life, 0 armor, 75 RP (75 minerals) => 0.266 dmg/RP, 1.07 life/RP

    If I decide on converting all units to 378 RP they would get the following stats:
    Zergling: 76 dmg, 529 life, 0 armor
    Marine: 45 dmg, 302 life, 0 armor
    Fenix (zealot): 76 dmg, 454 life, 454 shield, 4 armor
    Vulture: 101 dmg, 403 life, 8 armor

    As you can see from this math, cheeper units will get better stats and expensive units will get lower stats. Hero units will get all their upgrades, it's in their cost.


    There are still a few things I need to work on. Life and shields might go up a bit (x6.9 or so:p) and I still haven't figured out a way to factor in the cost of the unit in supply/psi/control, or decided if that's important at all... I'd also like some ideas for the terrain. Right now it's a kind of maze on installation terrain, with dark corners, long corridors and a few traps.


    Updates and Changes:
    • 2007-12-15 - Added this log, updated a few minor details, fixed a few spelling errors
    • 2008-01-06 - changed format for the update log, got me a site
     
  2. Imagine.

    Imagine. New Member

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    This arena game is not complete without the moderators!

    Threatens to close this topic!

    Just kidding!
     
  3. kuvasz

    kuvasz Corrections Officer

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    The example stats are way off. The Zergling would pwn pretty much everything. And also you should correct the Zealot damage to 16 since there's no situation where it'd only use one of its blades.

    My only suggestion for this whole thing is to use a different formula for the hitpoints. Battles should take some time, include a lot of micromanagement, and with those hitpoints and damage values this would not be possible. I'd say multiply the recalculated hitpoints by 5.

    I'm looking forward to seeing this! Hope you find the time and mood to finish this project :good:
     
  4. Ximnipot69

    Ximnipot69 New Member

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    GM_k is a ghost because he wanted to be one, simple as that. :)
     
  5. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    im a sarah girl
    in a sarah world

    i've got a sniper kit
    i can do psi sh*t

    you can send me there
    attack anywhere

    infestation
    blades are my creation

    cmon raynor come get ur wh*re
    oh oh oh yeah!
    cmon raynor come get ur wh*re
    oh oh oh yeah!

    *to the tune of the Barbie Song.

    yeah thats right, im sarah kerrigan! AND I HAVE A SONG!
     
  6. Fenix

    Fenix Moderator

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    Hm.....Can I be in it?
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    Say a unit you want to be, that isn't already taken.
     
  8. Fenix

    Fenix Moderator

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    One might say it's just a tad obvious.
     
  9. Gasmaskguy

    Gasmaskguy New Member

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    We don't know if you want to be the Dragoon or the Zealot version of him do we?
     
  10. LordKerwyn

    LordKerwyn New Member

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    If your still letting more people to be represented Id love to join as the commander of one of the greatest ships in the the Starcraft universe the mighty Gantrithor. (you always need someone in a big shiep, eh? :p)
     
  11. Ximnipot69

    Ximnipot69 New Member

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    Well LordKerwyn, I don't think I'll allow any flying units in the map. Flying is just too powerful.... Sometimes...

    I'll do the stats for you anyway. Converted to 378 RP (with 100 gas = 100 minerals)
    Gantrithor: 2 dmg (per interceptor), 233 life, 145 shield, 1 armor

    As you can see it's really big nerf. The original unit is worth 1300 RP (700 minerals, 600 gas) according to StarEdit.
     
  12. LordKerwyn

    LordKerwyn New Member

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    Well just because i want to point out ther flaw in your RP ill be the jim raynor marine look at the stats for that. I can understand the flying units but your gonna need to rebalance the map because the RP system is gonna ake some units op.
     
  13. Ximnipot69

    Ximnipot69 New Member

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    I know Jimmy has a lot of life, but he can't heal in any way and he uses stimpack too... I know the RP way isn't perfect, but it's a start. And I'm not allowing all gound based units either.

    A way of rebalancing is to change the terrain. A map eith short corridors and corners to hide in is better for melee units, because the wouldn't get shot down as easy as in a open map. I'm still working on that...
     
  14. Fenix

    Fenix Moderator

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    Gasmask.....Dragoon =D
     
  15. Gasmaskguy

    Gasmaskguy New Member

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    lol. OK. :p
    Wonder if the dragoons AI will screw it all up...
     
  16. LordKerwyn

    LordKerwyn New Member

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    OMG Im pissed I wrote a smalll essay on this and my internet bugged out and i lost it.

    I personally prefer Tassadar over any other unit (expecially when he is in his carrier :p) so if you will let me Ill be Tassadar.

    For anyone curious Jimmy would have 1512 hp 136 and stim with the current system. (Ill leave the imagineing of a battle with him up to you)

    My suggestion would be to scrap the RP system and use a more baseline system that works off a units theme. For example have a baseline of 200 ho and 20 damage (so armor plays a bigger role) Here is soem example units to go along with my thinking.
    Name       HP     Shields     Damage  Armor
    Zergling    110     0              8          0            The zergling is a get in your face hit and run oponent so while those stats seem bad you have to remember his speed in attack and damage.
    Marine     100     0              17         0       (no stim) The marine is your avaergae foot soldier that can release hell from range with his assualt and thus relies on fighting at range.
    Jimmy      110    0               7          1       (with stim) Jim is an oponent that uses hit and run tactics combined with durabiliy to live a battle he also has the ability to unleash a hail of bullets mowing down everything in his path.
    Fenix       100     100          10          2/1 (armor/shield armor) The stalwart zealot Fenix is for his great endurance and his ability to never seemingly die 200 combined hp with armor exemplfies that fact.

    I have no idea if this would work any better than your RP system its just a suggestion so take use it how you will.
     
  17. Fenix

    Fenix Moderator

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    What about dragooned Fenix?
     
  18. LordKerwyn

    LordKerwyn New Member

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    Im not sure who that is directed at but with the RP system Dragoon Fenix would have 43 damage 227 hp 227 shields and 6 armor.

    I would probably have it more like:
    Name      HP    Shields    Damage  Armor
    Fenix      100    90          11          2/2      While Fenix may now be in the exoskeleton of a dragoon he is still as stalwart a warrior as ever and with a whopping 190 combined hp and 2/2 armor he will take a long time to go down just as before.
     
  19. zenithar666

    zenithar666 New Member

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    that is good isnt it
    those units are tanks
    it is good that they wont change much
     
  20. Fenix

    Fenix Moderator

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    He's got less shields as a Dragoon?