For all of you that remember the original starcraft campaign, many of you might remember that while the story line was hands down great, the actual gameplay for many of the missions tended to be long a drawn out, leading to the eventual, let me just cheat my way through this level. I remember just using the same strategy of turtling until I had amassed a huge army of the strongest unit available before attacking. Making it more of a waiting game and less of a strategy game. I am excited that blizzard is releasing the game as a trilogy but in my opinion that sets the bar high for each campaign. While yes the multiplayer will be the ultimate redeemer, the campaign itself has to be spectacular for blizzard to justify releasing 3 separate games. Because paying full price for a title that turns out to be just for a glorified map pack and lots of cutscenes is not my idea of a great release. I would like to see lots of new and innovative ideas in every mission not just okay destroy this base, which can easily be done in skirmish mode. Bring the heroes in on the missions, maybe have some scenes in the hyperion where you control raynor over the shoulder killing invading zerg. Anything as long as its fresh and justifies the campaign.
I'd like to know the real reason why SC2 was split into a trilogy. Was it because of development deadlines, or because each campaign was originally intended to be quite substantial?
Blizzard wanted to include a lot more detail and choices per campaign in Starcraft II than in the original game. As a result they could have done a number of things: 1) Take another couple of years developing the game (which would then take like two DVDs haha). 2) Make the campaigns shorter and more like the original game. 3) Split the game into a trilogy. Choice three enabled them to achieve the level of detail per campaign that they wanted to do, while at the same time releasing the multiplayer part of the game. This will allow Blizzard to expand and fix the multiplayer with each part of the trilogy, and make it so that the fans (us) would not have to wait forever for the game to come out. Choice two was obviously not a good one, and choice one was not ideal as well. I definitely think Blizzard made a good decision. We'll get to see a unique, rich, and detailed single-player for each part of the trilogy while getting our hands on all three races sooner rather than later. Not to mention that we could gain more multiplayer units and bug-fixes when the second and third games come out. And of course, Blizzard makes more money for the time they are investing. A win-win situation for both sides in my opinion. And as for the OP's worry, I am sure that doing this will enable Blizzard to be much more creative in its single-player missions. They'll have that much more time to work on them, as well as the meta-game that is in between missions.
Im pretty confident they will get it right. because if they screw up on the campaign for "wings of liberty" it will discourage people from blindly running out to buy the next campaign in the trilogy. from the trailers I watched pre-announcment of the the trilogy, with choosing a sector to attack and buying units between battle seemed pretty lame honestly. I would definetly like to see more interaction in the meta game, controlling jim raynor over the shoulder style would definetly be a welcome addition, as sort of an interactive cutscenes with some shooter or puzzle elements. It would provide a welcome break from what most likely be a very long terran campaign. So here's to blizzard hitting their mark, we're all waiting patiently.
Definition of a Trilogy - Buy the first one for the CD Key and Torrent the other two. JOKING. I'll probably get Wings of Liberty the day it comes out. The campaign looks great so far, and when has Blizzard made a bad game before?
Well i think its a nice idea to make it a trilogy but are each of the campaigns going to be a diferant disk that we need to purchase?.
That's so optimistic the glass is not half full; it is overflowing.....with ambrosia. A beta announcement before christmas would be reasonably optimistic. Even if the beta started tomorrow I don't think there would be enough time after it was over (assuming it only took ~2months) to manufacture the actual product and get the boxes out on store shelves. As a pessimist, I fully expect the game to be canceled 2 days after a release date is set. Then Blizzard will go bankrupt. Thus no bnet for even SC1 or D2. Then EA will buy the Blizzard name and properties. They will bring back bnet......with a monthly fee. And then, finialy, SC2 will be released in 2011 featuring The Brother Hood of Space Nod, The Proto GDI, and the Zurg. Then mass suicide....via WoW. *shivers*
ahem, not all WoW players are addicted freaks whose lives are lost as soon as the game dissapears. though that is a "awesome" scenario you are predicting :3
I agree, at some points in the campaign there is a lot of waiting, especially Protoss mission 9. Having to amass a entire carrier fleet and then strike at the cerebrates takes a verrryyy long time. I personally feel disappointed with Blizz's decision to release SCII as a trilogy. I would of preferred everything being in one package. But I am glad that the Terran campaign will be first since Terran is my favorite. What really concerns me is exactly what kind of complications this will bring when it comes to MP. I mean how will all three games be compatible with one another?
They won't. That would be like letting people with Warcraft III Reign of Chaos play on bnet against people with Warcraft III The Frozen Throne. That's not how an expansion works.
That's why you got bored. You waited to get too many units. Look at speed runs. They finish the level with a minimum of units. That's a tactic that you use when you first start out but then get out of as you get more used to the game .. so when you learn to not depend on ten times more units than the opponent you'll have more fun.
Normally when I ever decided to take a slow match, it meant we let ourselves a 45m rest period so to build up our base as complete as we possibly could want and amass an army as big or selective as we want. When I did that it was more of a gentleman's fight, each one deciding which weapons/units to take and then seeing who actually matched their units better agaisnt the other. Carriers/battlecruisers disabled by ghosts...science vessel breaking shields and lots of units falling we simple shots...U name the examples. Believe me, big armies don't always win game but they do make quite an entrance.
Dunno why you would mass carriers, i just massed goons, and like 12 zealots just to hold the front, completely own the cerabrete. I wouldn't really want to see a fps in starcraft 2 though, puzzle would be a nice idea cause it has the flow of an rts but not an fps cause it just wouldn't work out. And as far as a release date goes i think i heard something about summer 09. Although that might be wrong it does kinda seem like a likely possibility.
I used dark templars and scouts. But, the urge to cheat was VERY hard to resist. I beat the entire 1st version of starcraft with no cheats but brood war was LONG so very long. I cheated for like... ALL the broodwar terran and most of the protoss misions where they give you a base.