Starcraft 2 Units

Discussion in 'StarCraft 2 Story and Races' started by z iJordaN o, Aug 16, 2010.

Starcraft 2 Units

  1. z iJordaN o

    z iJordaN o Guest

    I think they should put the Medic, Wraith, Scout, Lurkers in SC2 for multiplayer/Custom games
     
  2. kuvasz

    kuvasz Corrections Officer

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    Only thing not included is the lurker, and I expect it to return in HotS. You can already play custom/multi games with the other units... not sure why you'd have a fetish for them though :D
     
  3. z iJordaN o

    z iJordaN o Guest

    Medic because it takes a while to get the starport and if u want to attack early u have nothing for heal ur units

    Wraith and Scout would be simple air units and wouldn't cost a lot so it would be ur starter air unit

    u cant have medic, wraith or the scout on SC 2 in custom or multiplayer games, that y i want them to put them in because that way if u want to attack with marines and marauders u dont have to w8 for ur starport to be done to get a medivac
     
    Last edited by a moderator: Aug 16, 2010
  4. kuvasz

    kuvasz Corrections Officer

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    They're in the editor, you can have them in custom games. I think you need to acquaint yourself with the product you bought ;)

    As for league games, "not having to wait for a medic" is a laughable reason to reinstate the medic. This is SC2 and plays differently. If you want medics the way they were then play SC.
     
  5. superamazing

    superamazing New Member

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    I think an early medic would overpower terran and overlap with medivac.
    Terran have 5 air units vs P and Z's 3 so i don't think the need a 6th
    I would like to see the scout, because toss don't really have a standard AtG unit.
    I miss lurkers because zerg don't really have units that can attack from cloak, but yeah, they;ll be in HotS
     
  6. 1n5an1ty

    1n5an1ty Member

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    Um...my reason is this:
    There was no lore to cover why the freak they took them away.
    That being said, I want the Dark Archon and Reaver back.