Starcraft 2 unit upgrades

Discussion in 'General StarCraft 2 Discussion' started by UchihaItachi0129, Jun 20, 2007.

Starcraft 2 unit upgrades

  1. UchihaItachi0129

    UchihaItachi0129 New Member

    Joined:
    May 25, 2007
    Messages:
    483
    Likes received:
    0
    Trophy points:
    0
    do you think they'll change the max upgrades? because i remember in sc1 the max upgrade was 255.
     
  2. paragon

    paragon Guest

    For the actual game, no.
    For custom games, most likely. I can't remember exactly but I think WC3 could go up really high.
     
  3. SuperMarioPsycho

    SuperMarioPsycho New Member

    Joined:
    Jun 20, 2007
    Messages:
    12
    Likes received:
    0
    Trophy points:
    0
    i would like to see damage and armor levels upgradable to a fifth level. :powerup:
     
  4. Space Pirate Rojo

    Space Pirate Rojo New Member

    Joined:
    Jun 3, 2007
    Messages:
    3,067
    Likes received:
    6
    Trophy points:
    0
    From:
    Canada, eh?
    @Psycho: And spend more time harvesting, researching, and using the minerals/vespene?

    Edited.
     
  5. UchihaItachi0129

    UchihaItachi0129 New Member

    Joined:
    May 25, 2007
    Messages:
    483
    Likes received:
    0
    Trophy points:
    0
    lol i never said you HAD to upgrade to that level. i just said it'd be cool if you COULD ^.^
     
  6. MrFrancko

    MrFrancko New Member

    Joined:
    Jun 18, 2007
    Messages:
    225
    Likes received:
    0
    Trophy points:
    0
    As long as everyone had more upgrades I don't see why not.
     
  7. paragon

    paragon Guest

    In StarCraft, the ability upgrades were for things that were later developed and added on either in the field or to all new units. It was explained as being this new thing they thought up (or in the case of the Zerg, a new mutation). Now, with StarCraft 2 being 10 years later, do you think they will have the same upgrades or will all the units that are returning have the old abilities by default (maybe not all of them) and then have some new abilities?

    For example, the Battlecruiser has the Yamato cannon which was this new thing the Terran scientists cooked up and were just adding to the fleet in StarCraft. 10 years later you'd think all the old Battlecruisers would be retrofitted and all the new ones would come with the standard Yamato cannon. I'd be like making a car without the air conditioner being a standard feature.

    For the Zerg how would they explain the Zerglings devolving to something slower when they got those new mutations in StarCraft?
     
  8. SirBaron

    SirBaron New Member

    Joined:
    Jun 9, 2007
    Messages:
    574
    Likes received:
    0
    Trophy points:
    0
    Gameplay reasons?
     
  9. paragon

    paragon Guest

    My question is how will they justify it with the story. They always put those long descriptions of things and why they are upgrades and stuff so what will they put now?
     
  10. MrFrancko

    MrFrancko New Member

    Joined:
    Jun 18, 2007
    Messages:
    225
    Likes received:
    0
    Trophy points:
    0
    It's true that it doesn't make much sense but I think the story is going to go more for the new units being the advances in technology and evolution. The lings may not be fast still but they will be able to morph into an acid wielding suicide bomber.
     
  11. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    I always assumed that it was justified by recognizing that the technology was available to someone in the race, but since it's non-standard, not to the commander when they build the appropriate tech buildings. The "research" process would then be acquiring that tech from some master schematic and applying it to the local situation: perhaps updating individual units and unit designs to support the ability and upgrading buildings to be able produce units with that ability in the future.

    As with old special abilities becoming standard, that may or may not happen. While the player used many of those abilities as if they were standard, there is no knowing how other Terran commanders (or Zerg Cerebrates, or Protoss Executors) used them. Perhaps most Terran Generals find the heavy lasers to be enough for what they do and don't even bother having their ships retrofitted?

    And with the Zergling to the Baneling- there really is not such thing as "devolution." Evolution is change towards the most fit-most useful form for a given environment. Speed and strength have nothing to do with it. At any rate, Zerg "evolution" is not even evolution at all, and to be even more picky, Zerg units don't even claim to "evolve", they morph, so there's no point in trying to justify it as if it were. Of course, I will, just to keep my bases covered.

    While the Baneling is slower than a Zergling, it probably has more health, and certainly does more damage. For the Zerg, it allows the unit to do things that the unevolved, unmorphed version couldn't. In the video, while Zerglings were getting torn apart by the Colossi and Zealots, those same Zerglings, morphed into Banelings did more than enough damage to obliterate the attackers. Since the game's environment is "war, and killing things," it would then follow that, with an evolutionary argument, Banelings are "more evolved" or "better adapted" than Zerglings at what they do when what they do is engage large or large amounts of units in direct combat..
     
  12. LoserInLosing

    LoserInLosing New Member

    Joined:
    Jun 16, 2007
    Messages:
    42
    Likes received:
    0
    Trophy points:
    0
    Im just hoping for some abilities which doesn require research. Ghosts should have Cloak ability straight away, and Battlecruisers with yamato cannon, and Templars with Psi Storm etc. These are, the most commonly used abilities which are actually useful, (some abilities arent useful at all, such as medics flare, because usually u have a group of units so the sight is still basically no issue) to be as a base ability requiring no research, as u know, research is quite tiring and slow and costful
     
  13. Nuclear Launch

    Nuclear Launch New Member

    Joined:
    Jul 22, 2007
    Messages:
    87
    Likes received:
    0
    Trophy points:
    0
    Wouldn´t it be cool if blizzard give the attack and defense upgrades visual changes? Imagine the psi blades looking cooler each time you upgrade its damage, or the siege tank shot looking more and more amazing! The armor/hides would also change, looking spectacular when the last upgrade is completed. It´s just an idea. What do you think?
     
  14. GuiMontag

    GuiMontag New Member

    Joined:
    May 25, 2007
    Messages:
    636
    Likes received:
    0
    Trophy points:
    0
    they have already done this, one example is the sheild upgrade
     
  15. Space Pirate Rojo

    Space Pirate Rojo New Member

    Joined:
    Jun 3, 2007
    Messages:
    3,067
    Likes received:
    6
    Trophy points:
    0
    From:
    Canada, eh?
    That's a seperate one (I'm assuming) that gives health.

    His idea goes for every unit.
     
  16. capthavic

    capthavic New Member

    Joined:
    Jun 2, 2007
    Messages:
    598
    Likes received:
    0
    Trophy points:
    0
    Yeah I really would like that too. To be able to know what upgrade level a unit is just by looking at it instead of just being an invisible stat increase.

    Also it would be great for all buildings to have animation, at least while they are working.
     
  17. Hadean

    Hadean New Member

    Joined:
    Jul 11, 2007
    Messages:
    534
    Likes received:
    0
    Trophy points:
    0
    From:
    Hamilton, Ontario
    This is a really cool idea. I could picture a wave of marines coming with little measly rifles attacking a line of upgraded marines who're carrying huge gauss rifles with them. That would be insanely cool.
     
  18. DDDx

    DDDx New Member

    Joined:
    Jul 18, 2007
    Messages:
    40
    Likes received:
    0
    Trophy points:
    0
    I hope they do do this its a great idea, it realy dosent chage much except the way they look but still it would be awsome, like seeing a marine with no upgrades and then one with all the upgrades that would be cool. i wonder what a zergling with all the upgrades would look like, and hydras with all the upgrades would look realy awsome.
     
  19. Alasdair

    Alasdair New Member

    Joined:
    Jul 11, 2007
    Messages:
    414
    Likes received:
    0
    Trophy points:
    0
    From:
    Toronto
    I'd think that marines would get more armor (get bigger) for armor upgrades, while attack upgrades will either give them a new kind of gun, or bigger guns, and maybe look a bit more spiffy (as oppose to the rugged look of most terran). Maybe for the range upgrade, they'd get a longer barrel!

    So fully upgraded marines would be massivecompared to non-upgraded marines, maybe fully upgraded marines would be the size of a zealot (cuz protoss are huge compared to terran)
     
  20. ArchLimit

    ArchLimit New Member

    Joined:
    Jun 26, 2007
    Messages:
    433
    Likes received:
    0
    Trophy points:
    0
    Yep, I agree with it being a great idea. The only thing holding me back from thinking it'll work is due to memory/performance issues, which I don't know much about. If it doesn't have an effect on lag or something silly like that, I'm all for the idea. I'd love too see visual stages to the upgrades.