StarCraft 2 GameMeca TvZ

Discussion in 'General StarCraft 2 Discussion' started by ronin2011, Nov 28, 2009.

StarCraft 2 GameMeca TvZ

  1. ronin2011

    ronin2011 New Member

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  2. freedom23

    freedom23 New Member

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    Awesomeness!! I wish the commentators in our country would be as lively as Koreans are.
    Its funny how banelings crawl like small critters, their speed looks awkward for their size LOL

    Can someone confirm me and have a look at part tree @ 0:50 - the Ravens died from an explosion but was it from the hunter seeker missile doing friendly fire damage or do banelings now have power to damage air units?
     
    Last edited: Nov 28, 2009
  3. ronin2011

    ronin2011 New Member

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    the were so lively that we were hearing screams and not voices!!!. not to mention that there was 2 live commentations(?!?)

    Yes it was friendly fire.
     
  4. i2new@aol.com

    i2new@aol.com New Member

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    yeah terrens can do too much stuff right now. zerg need buffs. they need help badly. and i'm highly dissapointed with the morphlings. they cant get close enough to do anything. There transformation range should be way further.
     
  5. ronin2011

    ronin2011 New Member

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    I believe that there shouldn't be Transformation range..
     
  6. Ilan

    Ilan Guest

    I don't like the blue morphing animations, they're ugly.

    P.S: First post :)
     
  7. Kaaraa

    Kaaraa Space Junkie

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    Part 2 3:40-3:54 - is that a pile of rocks next to the Hatchery?
     
  8. ronin2011

    ronin2011 New Member

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    It's the high yield expansion protected by rocks. instead of destroying them he built the hatchery next to those rocks..
     
  9. i2new@aol.com

    i2new@aol.com New Member

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    i guess they dont have the time to destroy the rocks. I kinda see SOME maps having the ability to find there ways around the rocks. for zerg i guess it dosent matter with you build 2 Hatcherys around the rocks. it would still increase your unit production having the extra Hatchery. I'm still disappointed with the changeling. killed before it was even any use. Zerg player didnt use enough high tier units either.
     
  10. ronin2011

    ronin2011 New Member

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    I haven't seen any infestors in those two zerg battles...
     
  11. Shellshock

    Shellshock New Member

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    Starcraft

    So , even David Kim lost with Zerg ??
    There must be a problem in zerg tech tree
     
  12. Shellshock

    Shellshock New Member

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    Star

    So..? Maybe next battle report :)
    When next BR will be ? Any leaks
     
  13. DeckardLee

    DeckardLee Guest

    1) Don't double post.
    2) Zerg Tech Tree is fine. It's just that they might be a little weak due to numbers and unit roles.
    3) No, there's no leaks and no one has any idea when the next Battle Report will be if there is one.
     
  14. Aurora

    Aurora The Defiant

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    The last one was leaked too. >_>
     
  15. Arbaal

    Arbaal New Member

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    I don't remember to have seen someone moving their zerg defenses buildings. Do we need a technology to move them?
     
  16. DeckardLee

    DeckardLee Guest

    ???

    Anyways, Spine Crawlers can "unroot" and move similar to the Night Elf Ancients in WarCraft 3.
     
  17. Ballistixz

    Ballistixz New Member

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    zergs loose again, no surprise there... and i lol at the failed changling transformation. idk wtf happened there but they should have auto transformed soon as they came up to a enemy unit unless there range to transform is insanely close? if it is then that defeats the purpose of having the unit. imo the sight range of the changeling should be as wide as the overseers sight range and large then siege tank range. other then that i still think the changeling is such a useless unit imo.

    another thing id like to mention is that i notice that since the pathing for sc2 has been largely improved the terrans can clump up in this nice little ball making the zerlings almost inefective since they cant get a decent surround on all the units. but that didnt seem to matter since the banelings helpd LOADS throughout the entire battle. a shame tho since despite such wonderfull offensive plays by the zerg which actually forced the terran to be alot more defensive they still lost =/. infact i feel as if the terran was being defensive the entire game and i still have no idea how the zerg could have lost that one.

    but as i think more on it that planetary fortress+bunkers+turrets+etc kept the zerg from doing anykind of harrasement. terrans defensive are just even more insanely stronger then they were in sc1. so strong that the zerg lost just because terrans were in Defense mode while zerg had such a strong offensive game =/ and did u see the zergs expansions compared to the terran? i think at one point zerg had 5 or 6 bases out compared to the terrans 2 base and they still lost. that right there should let u know something is up.

    they rly need darkswarm back that will help the zerg out alot. i dont think it will be overpowered since toss and terran are already overpowered mid and late game against the zerg. so to even things up get swarm back or make zerg units a little more cheaper in costs. but thats just imo.
     
  18. ronin2011

    ronin2011 New Member

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    darkswarm or something like razor plague which now is out of the game..
     
  19. Ballistixz

    Ballistixz New Member

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    ya that to. imo they did take out alot of abilities from the zerg that could have otherwise have been very usefull.
     
  20. Aurora

    Aurora The Defiant

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    @Ballistixz #17
    A changeling with siege range sight? That's ridiculous. Then it would be the most cheap and effective scout unit ever. It would render the Overseer mostly useless. Don't think it's a very good idea.

    I don't like the whole unit anyway. No idea if any Blizzard employees have player Red Alert 1, but it would explain a lot if they didn't. At least not enough to remember that the Spy unit SUCKED. Nobody ever used it. At least not in any game I played.