Starcraft 2 exibition in EGS 2009 Mexico

Discussion in 'General StarCraft 2 Discussion' started by ronin2011, Oct 28, 2009.

Starcraft 2 exibition in EGS 2009 Mexico

  1. ronin2011

    ronin2011 New Member

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    Starcraft 2 exibition in EGS 2009 Mexico



    Notices:

    Queen heals 200 hp instead of 100

    http://img260.imageshack.us/i/img0466u.jpg/


    Nydus Network can be loaded with a maximum of 12 units before you deploy a Nydus Worm.

    http://img21.imageshack.us/i/img0491h.jpg/

    Acid Spores lasts 30 seconds (It was less in SC1 or I don't remember well..)

    http://img132.imageshack.us/i/img0482dh.jpg/


    Overseer evolution cost 50 minerals and 100 gas (I thought it was 50 and 50)

    http://img197.imageshack.us/i/img0475lc.jpg/

    There's a simbol in the drone's action panel I can't recognize (the first one on the second line)

    http://img21.imageshack.us/i/img0472wt.jpg/


    Notices from the article in spanish:
    - The Mothership's Vortex continues to suck units all the duration.
    - The Mothership's Time Bomb slows down only enemy ground units.
    - The Roach cannot move underground anymore
    - The Thors fall apart under enemy Siege Tank fire, and you could kill 5 Mutalisks of a 8 Mutalisk group with a lonely Thor (did the Thor die under the Mutalisks fire alone?).
    - Bunkers have 6 unit capacity, and the Sensor tower has a lot of range (isn't this too good vs Ghosts? You probably can see right away where is the Nuking Ghost, right?)
    - I agree that it's strange that only the Queen can extend Creep, but at least you don't need to use Drones for that.


    - Nydus Worms cost 100 minerals, and generates Creep around him, but must be called over Creep (i assume this is to require Creep drop, and then sustains the Creep by itself).
    - Creep traduced to spanish as... talo??? (english: http://en.wikipedia.org/wiki/Thallus)
    - The Overseer has a spell named Acid Spores, that increses the damage received by the target in +5 during 30 seconds.
    - Overseer keeps the same amount of control of the Overlord, and has the Pneumanized Caparace available at the Hatchery (i thought the Overseer had this upgrade by default).
     
  2. i2new@aol.com

    i2new@aol.com New Member

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    can someone who knows spanish plz go to there website and translate there information. That stuff looks very important or atleast translate this for me plz


     
    Last edited: Oct 28, 2009
  3. i2new@aol.com

    i2new@aol.com New Member

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  4. freedom23

    freedom23 New Member

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    Nice move i2

    I'll paste it here for better convenience.

    Hello boys, today I bring my summary to them on the EGS Mexico focused to our favorite game Starcraft 2. When entering the exhibition hall and lowering the stairs I saw the position of Starcraft 2 and corri (literally), frightening some people to prove it, as the game already arrives relatively behind schedule were beginning and I were myself forced to use Protoss. Although before it tells them dare them general performances. In first they give 6 working units you which collect of a 5 in 5 the mineral doing more difficult although they do not create it to have the amount and mineral of the SC1 in the same timepo. In the gas that is obtained from 4 in 4… are made us suffer and you need easy 4 geisers to maintain a production good. Of the forms of fast harvesting of resources the MULE is the best one because when it extractions you forget her, the queen is something boring to have to send it to that she pricks the beehive so that 5 larvae leave more to every short while, but is simpler than the Protoss that once in a while needs that its ability of ' is reactivated; Load of Fotones'. The barriers in the map generally have 2000 of life cua make really strong and mean that you found something good behind them. The smoke traps, I graze, etc.son very good because really peudes for placing in ambush with them. Something very important the defense of bases does not work in SC2 is jeugo much more aggressive that first so you need a good one I exercise. The speed podria to say itself that she is faster, but I can say to you that you are accustomed express that rate, since the maps are ample. The speed of each race is really very even because all collect 5 by in excess and all have forms to increase their harvesting and tiers if they are conserved and the creción of armies s epuede to say that she is faster and for that reason the defenses are not as powerful as before. It limits d epoblación continues being 200 so we will only occupy more space in workers. I jugue Starcraft 2 with the names in Spanish, but the voices in English, the translations of zergs to the Spanish I could include/understand nor them, but those of Terran and Protoss they estan passable. The voices in English me impresionarón.

    Protoss. During this game many myths to near these like the special shields of the Immortal one were clarified that always estan active until it dies, colosus and their inefficiency when he is only one and the great utility of warp in. The slow game empezo something, since it was completely different. Throughout the game zealots and stalkers occurred to battles with which was very even and sacabamos simultaneous units like colosus and inmortals. In the end perdi to forget to me to make more workers. The Phoenix is very powerful air-air, void-ray very good against is armored, carrier is to carrier and the Mothership is very useful, but with 10 vikings peudes to destroy easily so it always must have an escort. Mothership not it probe, but I attack myself and his vortex not only absorbs to the forces that like by the effect area but also to which go close hauls them and with its pump of timepo alenta to the earth units and only enemy units in the effect area.

    Zerg. If they creian that before they were confused now are a disaster, each building only has of 1 to 3 updates for a unit, seems that the Zergs deteriorarón after the fall of the Supermente.Algo that me csoto much work was to see as creep multiplied and everything I am that only the queen peude to multiply creep with his ' creep tumor' that one takes 15 seconds in finalizing and never bursts, the construction of the buildings is imprecionante seems that drone puts underneath biomateria and begins to leave a bulk that shines and with timepo it grows. In the majority of the buildings they salian mantalings caundo morian and that was exasperating. Beginning by the units drone this very good yet and their aniación, lings is extremely small and fat for its size, no longer they give fear only seem blood bags. Hydras estan very fat although I could see its prongs nailed in one of my hellions that escaped. Generally all the units estan well, the corruptors are very powerful and brodlords nor is said attack with 25 of damage and later the parasite that throws attacks like another unit. Changeling is one plasta that leaves overseer and when choosing a enemy unit trasforma, but its time of life is limited just as mantalings. Roach it is not great thing and no longer it walks while this under earth, but the infestor if and can use its abilities meintras this hidden one, terrans infested leaves 4 per time that you activate the ability and they are meuren with time. No, the Overseer only changes or that and slo that I saw, because I did not see any change of population. And the lurker with so many buildings diferntemente seemed I could not differentiate is satiated and pure mate with hydra regordeta. Terran. With that jugue and encontaron to me more they estan finished to the 100% or that I create and can give account me that no unit this overpower, all has his counters, because they did them to me and was horrible to see that marauders if they die and vikings they are not skillful in teirra, but support good. Something very interesting is the tank and the Thor really never I knew what was better until my completes Terran game versus Terran, where tapeworm my Thors and caian to pieces in front of the tank in way siege so I deduced that the Thors is great antiair when seeing a its performance of 1 against us 8 mutalisks and the Thor could kill to 5 of those mutalisks which I leave myself made an impression and it lets see a antiair tank to us. The Battlecrusier is very powerful, but with its specialized arms you can have a fleet for each situation respectively assault/defense/escort with the plasma updates/defense matrix/antiair batteries. The turrets of the Night Hawk I could not prove them. Viking is a great Zealots hunting, since it shoots and caundo zealot is going to attack you can be elevated quickly. Nuke sees inpresionente, coverall him red point that in the end forms and long ago more express and is cost stupid that in SC1, the special firing does not activate because it fought against pure armored and EMP does not serve versus tanks, jajaja. Bunker now has the capacity of 6 and it takes more in constructing and the Sensor to tower has a great reach to indicate where the enemies estan. Campaign. Only I could to play cmapaña where you must to collect pieces sagradas of protoss, so that they make memory where the Zealots of stone summons up life and they attack to you, really very good and entertainment. Habia two games the one to rescue civilians and the one To collect the pieces, in first give the Firebat you and in the second Marauder. Generally very good although they did not give to playeras nor posters ..... It does not record because those of Blizzard did not leave and almost they remove to kicks to which it was recording. I hope to be able to go tomorrow and to bring more information.

    PS: Soon pondre images.


    --- the translations aren't perfect but its better to read like this than nothing...

    TNX Google - you connect the world!
     
    Last edited: Oct 29, 2009
  5. i2new@aol.com

    i2new@aol.com New Member

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    yeah i thought about posting my finds but i saw the translation wasnt perfect and i didnt. I thought everyone would laugh at me. : ('-_- )
     
  6. ronin2011

    ronin2011 New Member

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    The effort counts..!
     
  7. freedom23

    freedom23 New Member

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    At first they announced that the burrow-movement will be an idea for the Roach, but as far as we can tell, these amigos seems to have more gameplay experience compared to others. I'm not really sure about the comment on the roach here because it wasn't even formally introduced that it will be its staple skill. If burrow movement is not currently in its lore, then I guess we are still looking at the same zerg that aren't as viscous as it should be.

    Btw, are there more mexican updates? The article is day 1 right?
     
  8. ronin2011

    ronin2011 New Member

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    I think moving while beeing underground for the roach, gave a breath of fresh air to hole zerg and not just to the roach.
    And what with the buff of roach other abilities? roach used to reincarnate and in the surface and while burried, but now this happens only underground.. I think they messed up roach for good..
    And they also buffed it's HP..

    Oh God help the zerg to evolute..! Cause it seems to me Blizzard wants them burried all the time just to avoid beeing slaughtered..!!!!

    Btw this is the fully updated article not just day 1.
     
  9. i2new@aol.com

    i2new@aol.com New Member

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    it might of been overpowered? think about it. this would of forced EVERYONE to rush to a detector. i could see why they removed it but IT was a nice idea. I really would of like to see it but i know no one wants to fight a heavy armored DT thats visible when it attacks and can nearly never die if microed correctly. I would atleast hope the the roach keeps its increase in health.
     
  10. ronin2011

    ronin2011 New Member

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    So what of early detection?In the original the terrans always built the com-sat, the zerg had the ovis and the prottos had the PH....

    Nothing OP here... Plus the fact that it was moving with the half speed while burried...
     
  11. i2new@aol.com

    i2new@aol.com New Member

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    Yeah thats forcing you to play a specific way. In SC2 yeah most terran players will still have an early scan. Zerg players Might have an overseerer by then and protoss players too mught have photon cannons up.l whos to say they wont. Even if they did that forced them to play that specific way. Bottom line is for a unit that is going to be mass produced until you reach ultralisk if you need a more heavy armored unit. to have 12+ roaches moving all ove the map constantly jumping groups of your guys or picking off slow moving units then running away will wear you down pluse they heal extremely fast.

    roaches have an upgrade for there movement speed.
     
  12. ronin2011

    ronin2011 New Member

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    You don't have to play a specific way that early cause roach is tier 2. so this argument is dropped.

    roaches have an upgrade for there movement speed. *didn't count while burried..
     
  13. i2new@aol.com

    i2new@aol.com New Member

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    argument dropped??? lol

    yes you would be playing a specific way vs a zerg player if roaches kept the underground burrow. lets take a look at tier 2 units for zerg. Inferstor moves while burrowed, mutalisk is an air unit and roaches would of moved while burrowed. What tier 1 building for every race can basicly shut down all 3 units. a simple well placed cannon, missile turret, or spore crawler. There would be little that you could think of to get around being unable to effectively raid an enemies base.

    The scope of ideas for the zerg at that tier would of been narrowed. In a way it would of been nice to see roaches with a burrow but its just not going to help zerg tier 2 as much as anyone would hope. its a dead idea anyway what ever the reason might be.
     
  14. Ballistixz

    Ballistixz New Member

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    wont all of the races be forced to get detection anyone once corruptors come into play? so i dont see how roaches moving burrowed will change the "force into dectection" thing when most racist will have dection for the corruptors anyway. or even banelings since they can be burrowed and explode while burrowed.
     
  15. i2new@aol.com

    i2new@aol.com New Member

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    corruptors? thats an AtA unit whats that have to do with detection?
     
  16. Ballistixz

    Ballistixz New Member

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    my bad, i ment infestors not corruptors lol. the defilers replacement. got the names mixed up...
     
  17. ronin2011

    ronin2011 New Member

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    This could be true but not that they have to play a certain way because of the roach.
    And as balistix said there r many units that require detection in tier 2. gg
     
  18. i2new@aol.com

    i2new@aol.com New Member

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    ok thats what i thought you ment from curruptots to infestors and thats what i said. Almost all the units at tier 2 for zerg would of been countered by the tier 1 building. By the time the zerg player would of gotten to tier 2 if you spammed cannons, missile turrets, or spore crawlers you would be able to counter 3 units in a single tier. Only thing you would have to look out for is a Nydus worm and even vs terrens and more so protoss with there cannons being able to hit the ground this would of been nearly as easly countered aswell.
     
  19. ronin2011

    ronin2011 New Member

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    Although I believe it would be a great moving ambuse for every army in the battlefield... This mechanic have enough aspects to be held in the game.
     
  20. freedom23

    freedom23 New Member

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    Say, Infestors are able to cast skills while burrowed right? At least it can be a pest just as much as how annoying the observer can be. I think what zerg needs is for Lurkers and Corruptors to switch tiers. The Lurker sounds much reasonable to be placed at tier 2 since getting Hydras in tier 1.5 would boost back the chance for more zerg tactics in mid-tier. Now, the Corruptor would be fine to be moved at tier 3 w/o any necessary pre-requisite structure other than the Hive & Spire, since Hydralisks are given bonus damage to fend off air units, that wouldn't hurt the zerg so bad to get the Corruptors further away at tier 3. Imo, Mutalisks can do better at what Corruptors are intended to be at mid tier. (w/c is much like a zerg corsair)