Starcraft 2 command menu or interface.

Discussion in 'General StarCraft 2 Discussion' started by zeratul11, Jun 5, 2007.

Starcraft 2 command menu or interface.

  1. zeratul11

    zeratul11 New Member

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    have you seen the command menu in the demo game? i think it looks the same as the original but with good quality.

    I hope they add something to it.. like adding more details, like more futuristic style for the protoss, high tech facilities for the terran, and more cool tentacles and brains for the zerg.heheh.

    also a good thing is adding special effects on the command menu when something happens. example, if you are using the protoss and the terran whacks you with a nuke, the command menu suddenly triggers cools special effects, like electric or energy outburst can be seen on the protoss command menu or a cracked unit frame which only last for a few sec ofcourse ;D

    zerg will be seeing red after a nuke. heheh. zerg command menu will be oozing with blood while tentacles moves violently ^_^
     
  2. mc2

    mc2 New Member

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    The command menu now has more space for buttons that allow the player to better organise its army of troops. It should be able to make units for certain formations that maximises its abilities.

    I'm also expecting the max number of units that can be grouped would also increase.
     
  3. zeratul11

    zeratul11 New Member

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    as seen in the demo. i think 36 units in a group ;D
     
  4. coalescence

    coalescence New Member

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    Unlimited
     
  5. reject_666_6

    reject_666_6 New Member

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    I see that you made a thread using my suggestions for the names. :thumbup:

    I agree with coalescence, unlimited groups are a very useful tool indeed, and also very common nowadays in RTSs.
     
  6. zeratul11

    zeratul11 New Member

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    what do you mean unlimited? units? groups?

    CTRL 1 - how many units can be grouped as CTRL1?

    im guessing 36 not the usual 12 units. that would be great so we can initiate massive battles easily. ;D

    what do you think about the special effects on command menu during the game? i think it would make starcraft 2 more innovative than other RTS games and COOL! .. its not just the gameplay that counts, but also the DETAILS. 8)

    yah, command menu and interface. thanks for naming it for me (power level up!) ;D
     
  7. Remy

    Remy New Member

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    Unlimited as in there will be no unit selection limit in SC2.

    Meaning you could simultaneously select every single unit that you have.

    Being able to select them would naturally let you hot key them as a group, cuz the fact that you've already selected them means at that moment they're one group.  Hot keying them is just remembering what you've selected and binding it to a key, it's a very simple thing.

    The one thing about the U.I. that I really hated was the top left and right corners of the panel.  It made it impossible for you to click on the extreme lower left and right corners of the map.

    You could still get by OK with it, but it was a really annoying thing for me.  But it looks like the basic shape of the U.I. panel is pretty much the same as before... sigh~
     
  8. mc2

    mc2 New Member

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    The basic design and shape of the UI panel is part of the reason that makes SC great. It's much better design than many other RTS, also a great improvement from WC2.

    Being able to select unlimited units in one group kind of defeats the purpose of having the panel there. It lets the player know the HP of each of the individual units. So maybe 36 is a better number than say unlimited.

    And I really would like for Blizzard to implement that, say when you double click on a hydralisk, the group of hydras that gets selected should be the ones that are physically closest to the one we've clicked on. not the ones on the edge of the screen.
     
  9. zeratul11

    zeratul11 New Member

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    unlimited? wow! CTRL A then attack! .heheh.

    UI panel? whats UI? :-[
     
  10. Zeratul

    Zeratul New Member

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    "User Interface"
    As in what the person uses/interacts with.
    Ctrl + A?
    Dont u assign groups to numbers?

    Also it should now include cooldown features as well I would say, didnt check gameplay video recently but I'm pretty certain the Dark goons (forgot their names getting a bit late here...) that use the blink ability cant just use their ability over and over again. That could just be resolved with energy restraints but im fairly sure it will have a cooldown similar to that of Warcraft III. Also zealots might have this as well for their charge ability I remember seeing one not charge in after changing targets in the gameplay vid.
    I also find the double click selection method very annoying sometimes as it almost always works against you if you're dealing with a large number of units... Nearby units getting priority would be the best thing I can think of as you mentioned but even then it's not perfect.
     
  11. Remy

    Remy New Member

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    Stalker's blink ability does have cooldown. You can see the cooldown cycling on the blink button/icon in the command window.

    Zealot's charge ability also has cooldown, however being an automatic passive ability, it is not reflected on the UI panel. However, you can easily deduce this from when the group of lots consistantly not charging the second nydus worm.
     
  12. Gold

    Gold New Member

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    it will probably be a bit unfair if the ability cost energy.
    but i think if it proves to be to good, they should make it drain sheild power or something along those lines, something to make players use blink to its maximum
     
  13. zeratul11

    zeratul11 New Member

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    stalkers may blink right away next to your scv and command center while passing through every defense before it. if blink doesn't cost mana or energy and has short cooldown :eek:

    what i mean is if blink is unlimited and has short cooldown you can spam it which is a great advantage, and one thing you can do is rush scv and command center. if units like marrines scouts and see you in the middle of the map, assuming this is in early game, stalker can blink fast and past through them easily and straight to the scv command center destroy scv and the supply depots at least. end of game.

    so its unfair if they have unlimited blinks. much more if the cooldown has short time.

    i think 3 blinks is enough when the stalkers have full energy.
     
  14. Gold

    Gold New Member

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    i dont totally understand what you mean, of course it has a maximum range, but i still dont understand where your coming from


    waht is your picture of anyway?
     
  15. Fenix

    Fenix Moderator

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    I think it's crab claw sushi, but I may be wrong.
     
  16. zeratul11

    zeratul11 New Member

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    what else! its a sushi guardian ready to eat.

    nah, seriously its a zerg unit called guardian on a plate, and 3 pieces of guardian nippers ;D
     
  17. T-man

    T-man New Member

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    I have to disagree with you all. My close inspection of the game demo makes me believe that the max control will be 24 units, and here's why: The demo showed up to 16 units being selected at once, on two or so different occasions (definitely one when he selected all of his Gateways to warp in all of those Zealots). This selection was separated into two rows of eight, with a graphic on the left side of the first row, preventing more units on that side. These two rows only used 2/3 of the UI's height, which led me to infer that they could have another row of eight, totaling to three rows of eight each, or 24 units.

    As a personal preference, I would hate if there was Unlimited unit control, because that would ruin the close in beauty of SC. I have played other games where you can control an unlimited amount of units, and it changes more to macro than micro. Players start saying: OK, I can move my 800 Zerglings and attack with one command, then they sit back and smoke a cigar. Instead, back in SC1, they had to continuously manage and say: OK, hotkey 1, attack, hotkey 2, attack, hotkey 3, attack, etc.
     
  18. zeratul11

    zeratul11 New Member

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    wow! i agree with you. yes, controling unlimited units makes starcraft 2 boring and not challenging. 24 units in a group. its not enough, id say 36! wwweeeeeeeeeeeeee.
     
  19. Remy

    Remy New Member

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    The unlimited unit selection isn't speculation. Blizzard has already commmented on this.

    There will be no unit selection limit in SC2.
     
  20. mc2

    mc2 New Member

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    Cool thanks Remy for pointing that out. The limitless unit selection will be an advantage for a zerg player to send out massive amounts of zerglings and hydralisks in one hit.