Can you give a unit or units that you spawned in a wave behaviors? I want to make two overseers in one of the waves to cast contamination on player 1' Barracks.
I can think of several round-a-bout ways to achieve this, but you might want to first check around the wave-related actions/triggers/etc. for something ending in " with behavior."
So it is definitely a behavior trigger that you use for this? I thought it might be AI triggers that you might need to use. At the moment I am trying to figure out how make a unit in a wave such as an overseer available for selection in the trigger I am going to use for the behavior.
Can you create a unit group of all units contained in the wave? You can then for-loop through this unit group for units of type Overseer.
I pretty much always use a variable to define things because it makes it way easy to reference later.